HeavenStudioPlus/Assets/Resources/Sprites/Games
AstrlJelly 153c9e6b65 Karate Man Additions Part 1 (#559)
* starting out with adding so many things

* voiceless kicks and combos (that one was easy)
* queuing objects/specials
* starting on cutting out the voice
 -i was using MultiSound.Delete() but i found it very inconsistent and janky so im switching to a check of the next block and if it should cut out the voice
* got rid of basically all of the static variables in favor of checking the last color blocks
 -also means that the bg and object colors getting held over between remixes shouldn't happen anymore
* removed all of the super backwards compatibility
 -im almost certain these blocks are only available in .tengoku files though, so nobody should have any issues

* convert karateman to karateMan

* conversion stuff start
* voice cutting fully works and is consistent now

color conversion isn't working, but ill fix it eventually
background color isn't working rn either, and moving to the new system has caused a lot of errors

* it compiles now

this Background Appearance block got hands ‼️
working on converting everything to the new bg color system
this will be so annoying to build a RiqUpdater for.

* bunch of small stuff

i got this done while i was at a cabin

* bg still broken :(

* unconvert karateman from karateMan, bg finally works

well. bg ALMOST finally works
i'll be doing the fx stuff after, and ill combine it with the flow block

* bg nearly done

* i just might give up on bg compatibility

i tried for like an hour and a half to convert it but i couldn't.
minenice might be able to but idk.

* background + lightbulb stuffs

* FINALLY got old bg blocks updating + better bulb sfx

store the keys of the objects in the dictionary that i want to remove, create the properties, then remove all of the objects using the keys.

bulbs use a method that lets any sfx go through for the throw and hit, which means custom lightbulb cues 😃

moved all queuing into one list, then a foreach checks the datamodel of each riqentity in the list

camera bug fixed (call update in awake and start)

recolorable barrels lol

* and with that, it's finished!

added backwards compatibility for bg fx and fixed the particles (oops i forgot to assign them in the inspector

* fixed a bug

the warning would not go away if you dragged the playback bar behind a warning cuz it wasn't checking for the beginning of a warning block

* oops forgot to remove a debug log
2023-10-07 18:14:06 +00:00
..
AirRally Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
BlueBear Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
BoardMeeting Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
CatchyTune Everything (#445) 2023-05-31 04:03:13 +00:00
CheerReaders Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
ClappyTrio Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
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CropStomp Space Dance and Crop Stomp visual improvements + canvasScroll (#450) 2023-06-06 18:59:56 +00:00
DJSchool Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
DogNinja Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
DoubleDate double date animation fix (#443) 2023-05-29 15:53:48 +00:00
DrummingPractice Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
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FirstContact Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
FlipperFlop Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
ForkLifter Update from release 1 branch (#472) 2023-06-13 18:47:52 -04:00
GleeClub Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
KarateMan Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
Kitties Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
LaunchParty Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
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MunchyMonk Update from release 1 branch (#472) 2023-06-13 18:47:52 -04:00
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PajamaParty Update from release 1 branch (#472) 2023-06-13 18:47:52 -04:00
QuizShow Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
RhythmSomen Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
RhythmTweezers Rockers and tweezers patch (#448) 2023-06-03 14:51:30 +00:00
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SeeSaw Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
SneakySpirits Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
SpaceDance Games fixes/reworks patch (#501) 2023-07-13 00:35:47 +00:00
SpaceSoccer Space Dance and Crop Stomp visual improvements + canvasScroll (#450) 2023-06-06 18:59:56 +00:00
Spaceball Misc. Fixes and Additions (#440) 2023-05-28 18:48:41 +00:00
Splashdown Splashdown (#528) 2023-08-12 03:32:10 +00:00
Tambourine Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
TapTrial Games fixes/reworks patch (#501) 2023-07-13 00:35:47 +00:00
TapTroupe Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
TheDazzles Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
TossBoys Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
TramAndPauline Tram and Pauline (#519) 2023-08-03 01:25:17 +00:00
TrickClass Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
Tunnel Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
WizardsWaltz Mahou Tsukai Rework (#502) 2023-07-17 15:09:58 +00:00
WorkingDough made small idle not crazy 2023-06-15 20:56:40 +02:00
AirRally.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
BlueBear.meta Do you know how it feels to split sprites for 2 hours straight? 2022-03-11 06:12:33 -07:00
BoardMeeting.meta Clappy Trio and Fork Lifter finished + small additions/fixes (#400) 2023-04-23 20:17:21 +00:00
CatchyTune.meta Catchy Tune Added (#194) 2023-01-12 16:28:23 -05:00
CheerReaders.meta A PROPER Initialization of Cheer Readers (#184) 2022-12-13 19:38:59 -05:00
ClappyTrio.meta Proper naming for sprites 2021-12-21 19:42:01 -05:00
CoinToss.meta Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
CropStomp.meta Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
DJSchool.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
DogNinja.meta Dog Ninja (#268) 2023-03-07 22:55:44 +00:00
DoubleDate.meta Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
DrummingPractice.meta Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
FanClub.meta Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Fireworks.meta Fireworks: Sprite import 2022-03-13 03:56:57 -07:00
FirstContact.meta Tram&Pauline 2022-07-25 01:04:16 -07:00
FlipperFlop.meta Added Flipper-Flop! Fliptastic! (#333) 2023-03-08 18:58:16 +00:00
ForkLifter.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
GleeClub.meta Glee Club REAL! (#346) 2023-03-15 01:28:03 +00:00
KarateMan.meta put resources in assetbundle 2022-08-14 18:59:28 -04:00
Kitties.meta Kitties! (Initialization) (#200) 2023-01-14 15:31:50 -05:00
LaunchParty.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Lockstep.meta Lockstep Initialization (#203) 2023-01-16 23:29:05 -05:00
MarchingOrders.meta Marching Orders - Base 2022-08-24 10:22:20 +08:00
MeatGrinder.meta Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
MrUpbeat.meta Mr Upbeat Spritesheet 2022-03-04 14:54:04 -05:00
MunchyMonk.meta Dog Ninja (#268) 2023-03-07 22:55:44 +00:00
OctopusMachine.meta Octopus Machine (Initialization) (#367) 2023-03-27 03:30:11 +00:00
PajamaParty.meta Minigame: Pajama Party (#84) 2022-05-27 19:40:16 -07:00
QuizShow.meta Quiz Show (#390) 2023-04-12 22:34:15 +00:00
RhythmSomen.meta Rhythm Somen - Initial Commit, Prefab Setup (#99) 2022-06-11 13:40:27 -07:00
RhythmTweezers.meta Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Ringside.meta Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
Rockers.meta Rockers + Rhythm Tweezers Call and Response API (#444) 2023-05-29 20:09:34 +00:00
SamuraiSliceNtr.meta Minigame: Samurai Slice (Gold) (#79) 2022-05-15 22:29:26 -07:00
SeeSaw.meta See Saw (#423) 2023-05-19 22:20:57 +00:00
SneakySpirits.meta Sneaky Spirits initialization (#186) 2022-12-28 13:03:13 -05:00
SpaceDance.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
SpaceSoccer.meta I'm tired 2022-01-23 21:15:23 -05:00
Spaceball.meta Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Splashdown.meta Splashdown (#528) 2023-08-12 03:32:10 +00:00
Tambourine.meta Working Dough Polish and QoL + Tambourine Initilization (#211) 2023-01-20 10:48:30 -05:00
TapTrial.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
TapTroupe.meta TAP TROUPE ADDED! OKAY! (#288) 2023-02-18 22:12:59 +00:00
TheDazzles.meta The Dazzles (#325) 2023-03-03 04:24:02 +00:00
TossBoys.meta Toss Boys (#424) 2023-05-19 22:21:02 +00:00
TramAndPauline.meta Tram and Pauline (#519) 2023-08-03 01:25:17 +00:00
TrickClass.meta Tram&Pauline 2022-07-25 01:04:16 -07:00
Tunnel.meta add in (temporary) tunnel sprites 2022-08-17 23:57:27 -04:00
WizardsWaltz.meta Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
WorkingDough.meta Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210) 2023-01-19 12:18:55 -05:00