HeavenStudioPlus/Assets/Resources/Games
AstrlJelly 40b59e45a4 HD Fork Lifter (#292)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* fork lifter hd sprites

courtesy of unbrokenmage

* had to remove more files

* had to add files!

* oops! more changes!

i gotta add the little hand now... people are asking me to add it...

* i cannot do the little hand :(

* put the two background elements into one group
* tweaked the position of the hand visual (it wasn't pointing right where the peas were coming from)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
2023-02-20 05:49:45 +00:00
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Tram&Pauline.prefab Tram & Pauline Update (Fixed) (#264) 2023-02-05 15:49:02 -05:00
Tram&Pauline.prefab.meta Create 2022-04-10 23:40:10 -07:00
airRally.prefab Air Rally Fixes (#252) 2023-02-01 01:02:59 -05:00
airRally.prefab.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
blueBear.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
blueBear.prefab.meta Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
builtToScaleDS.prefab Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
builtToScaleDS.prefab.meta Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
catchyTune.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
catchyTune.prefab.meta Catchy Tune: New sprites, animations, bug fixes (#204) 2023-01-16 20:15:06 -05:00
cheerReaders.prefab A PROPER Initialization of Cheer Readers (#184) 2022-12-13 19:38:59 -05:00
cheerReaders.prefab.meta Cheer Readers Initialization + Other (#177) 2022-11-28 09:09:22 -05:00
clappyTrio.prefab Game loading optimization 2021-12-31 09:46:11 -05:00
clappyTrio.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
coinToss.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
coinToss.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
cropStomp.prefab Minigame: Samurai Slice (Gold) (#79) 2022-05-15 22:29:26 -07:00
cropStomp.prefab.meta Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
djSchool.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
djSchool.prefab.meta fix dj school assetbundle 2022-07-08 10:57:42 -04:00
doubleDate.prefab Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
doubleDate.prefab.meta Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
drummingPractice.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
drummingPractice.prefab.meta Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
fanClub.prefab Minigame "Feel" Adjustments and Additions (#258) 2023-02-04 22:05:43 -05:00
fanClub.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
fireworks.prefab Fireworks: More setup 2022-03-13 07:35:22 -07:00
fireworks.prefab.meta Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
firstContact.prefab First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
firstContact.prefab.meta First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
forkLifter.prefab HD Fork Lifter (#292) 2023-02-20 05:49:45 +00:00
forkLifter.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
karateman.prefab Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
karateman.prefab.meta put resources in assetbundle 2022-08-14 18:59:28 -04:00
kitties.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
kitties.prefab.meta Kitties! (Initialization) (#200) 2023-01-14 15:31:50 -05:00
launchParty.prefab Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
launchParty.prefab.meta Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
lockstep.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
lockstep.prefab.meta Lockstep Initialization (#203) 2023-01-16 23:29:05 -05:00
marchingOrders.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
marchingOrders.prefab.meta Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
mrUpbeat.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
mrUpbeat.prefab.meta Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
noGame.prefab Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
noGame.prefab.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
pajamaParty.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
pajamaParty.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
rhythmRally.prefab Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
rhythmRally.prefab.meta You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
rhythmSomen.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
rhythmSomen.prefab.meta Rhythm Somen - Initial Commit, Prefab Setup (#99) 2022-06-11 13:40:27 -07:00
rhythmTweezers.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
rhythmTweezers.prefab.meta Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
ringside.prefab Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
ringside.prefab.meta Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
samuraiSliceNtr.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
samuraiSliceNtr.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
sneakySpirits.prefab Sneaky Spirits initialization (#186) 2022-12-28 13:03:13 -05:00
sneakySpirits.prefab.meta Sneaky Spirits initialization (#186) 2022-12-28 13:03:13 -05:00
spaceDance.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
spaceDance.prefab.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
spaceSoccer.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
spaceSoccer.prefab.meta I'm tired 2022-01-23 21:15:23 -05:00
spaceball.prefab Spaceball HD Textures (#289) 2023-02-20 05:48:50 +00:00
spaceball.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
tambourine.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
tambourine.prefab.meta Working Dough Polish and QoL + Tambourine Initilization (#211) 2023-01-20 10:48:30 -05:00
tapTrial.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
tapTrial.prefab.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
tapTroupe.prefab TAP TROUPE ADDED! OKAY! (#288) 2023-02-18 22:12:59 +00:00
tapTroupe.prefab.meta TAP TROUPE ADDED! OKAY! (#288) 2023-02-18 22:12:59 +00:00
trickClass.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
trickClass.prefab.meta Trick on the Class: initial setup 2022-04-04 10:48:37 -04:00
tunnel.prefab Tunnel Decrustification (#290) 2023-02-20 05:49:03 +00:00
tunnel.prefab.meta try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
wizardsWaltz.prefab Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
wizardsWaltz.prefab.meta Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
workingDough.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
workingDough.prefab.meta Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210) 2023-01-19 12:18:55 -05:00