HeavenStudioPlus/Assets/Scripts
Rapandrasmus 19973638a2 Monkey watch (#555)
* basic setup+inputs

this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.

* custom monkeys + more setup stuff

it's all coming together .

* a few tweaks

committing to update the spritesheet

* hi ev

* player stuff

* player anims

* particles

* more of prefab

* upscale for this sheet

* prefab more

* oops

* anims n stuff

* assign the stuff, a little bit of rotation

* better sheet

* balloon sheet

* particles

* Revert "particles"

This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.

* Revert "Revert "particles""

This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.

* fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver

* anims for monkeys

* convert to dictionary

yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments

* oopps2

* tweaked particles

* inactive monkeys/custom monkeys + prefab fixes

they should work perfectly now, and the prefab should also need no further adjustment
hopefully...

* many animations

* click fixes

* the prefab needed One more adjustment

* oops again

hopefully the shadow is good now

* sheet adjustment

* all yellow anims done

* progress.

starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )

* open / close hole

* monkey spawning working better

* pink monkey anims

* clean slate

* gonna test something

* proper camera

* Camera movements done

* pink monkey sounds and a small bug fix

* clock arrow now moves

* gettin ready to spawn el monkeys

* monkeys should spawn now ig

* bug fixes

* oops

* monkeys appear added

* more fixes yahoo

* shadow tweak

* bug fixes

* zoom out beginnings

* hour more smooth

* smooth minute too

* it now zooms out lol

* middle monkey

* oopsie doopsie

* hot air balloon

* oops

* anim

* disappear fix

* ticks on input now

* prepare earlier

* tiny tweak

* oops again

* fixed the input bug

* holes

* middle monkey anims

* fixed layering

* zoom out tweaks and shadow movement

* camera tweak

* tweaks

* quad

* camera tweak

* quart

* inspcetor

* shadow correct

* Okay

* zoom out seperation

* instant

* balloon movement

* balloon fixed

* fixed particle

* icon

* fixed beataction parameters

* monkey watch camera refactor

run sourcegen

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:04:19 +00:00
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Common new memes 2024-01-21 18:10:23 -05:00
Deprecated The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Games Monkey watch (#555) 2024-01-29 03:04:19 +00:00
InputSystem remove unused class 2024-01-25 15:27:26 -05:00
LevelEditor Totem Climb (#660) 2024-01-28 03:43:54 +00:00
SourceGenerators fix #631 2024-01-19 23:05:26 -05:00
StudioDance Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
UI pause unloads assets on exit 2024-01-22 14:18:41 -05:00
USG.g Monkey watch (#555) 2024-01-29 03:04:19 +00:00
Util change operation order for input checks 2024-01-25 15:11:43 -05:00
AppInfo.cs prod flag, ready for launch 2024-01-15 15:04:40 -05:00
AppInfo.cs.meta editor input locking fix (#175) 2022-10-13 12:20:48 -04:00
CircleCursor.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
CircleCursor.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Common.meta Timeline improvements 2022-01-09 18:35:55 -05:00
Conductor.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
Conductor.cs.meta Timeline entities added 2022-01-08 11:42:48 -05:00
Datamodel.cs start implementation of new format 2022-08-21 19:46:45 -04:00
Datamodel.cs.meta Timeline entities added 2022-01-08 11:42:48 -05:00
DebugUI.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
DebugUI.cs.meta Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Deprecated.meta Better tooltip 2022-01-17 19:40:23 -05:00
EventCaller.cs event caller refactoring 2024-01-25 12:29:05 -05:00
EventCaller.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameCamera.cs Mass Text Update (#615) 2024-01-15 02:04:10 +00:00
GameCamera.cs.meta DJ School sounds 2022-02-02 21:09:50 -05:00
GameInitializer.cs event caller refactoring 2024-01-25 12:29:05 -05:00
GameInitializer.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameManager.cs event caller refactoring 2024-01-25 12:29:05 -05:00
GameManager.cs.meta Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
GameProfiler.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
GameProfiler.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
GameProperties.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
GameProperties.cs.meta Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Games.meta Proper namespaces 2021-12-20 20:10:49 -05:00
GlobalGameManager.cs literal skill star 2024-01-21 20:55:31 -05:00
GlobalGameManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
InputSystem.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
JudgementManager.cs fix doubled input responses in some menus 2024-01-21 20:10:45 -05:00
JudgementManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
LevelEditor.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Minigames.cs event caller refactoring 2024-01-25 12:29:05 -05:00
Minigames.cs.meta Meta files moment 2022-05-07 14:32:47 -07:00
OpeningManager.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
OpeningManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
PersistentDataManager.cs default timing display is non-lazer 2024-01-21 19:43:29 -05:00
PersistentDataManager.cs.meta Persistent Settings (#234) 2023-01-24 14:31:49 -05:00
PostProcessingVFX.cs Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
PostProcessingVFX.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
ScreenTiling.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
ScreenTiling.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Settings.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Settings.cs.meta Audio mixers 2022-02-04 23:40:33 -05:00
SourceGenerators.meta also use sourcegen for controller loaders 2024-01-18 21:38:01 -05:00
StaticCamera.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
StaticCamera.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
StretchCameraVFX.cs Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StretchCameraVFX.cs.meta Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StudioDance.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
TitleManager.cs change title screen anti-mash mechanism 2024-01-22 10:58:45 -05:00
TitleManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UI.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
USG.g.meta replace minigame loader reflection with source generator 2024-01-18 19:56:26 -05:00
Util.meta Proper namespaces 2021-12-20 20:10:49 -05:00