HeavenStudioPlus/Assets/Resources/Games
playinful 0894dc6efa Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00
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airboarder.prefab more airboarder visual improvements (#790) 2024-03-14 01:18:09 +00:00
airboarder.prefab.meta Airboarder initial PR (#765) 2024-03-10 01:47:14 +00:00
bonOdori.prefab Bon odori patch (#803) 2024-03-26 12:13:09 +00:00
bonOdori.prefab.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
builtToScaleRvl.prefab Built To Scale (Wii) (#804) 2024-03-27 15:22:51 +00:00
builtToScaleRvl.prefab.meta Built To Scale (Wii) (#804) 2024-03-27 15:22:51 +00:00
cannery.prefab The Cannery (#730) 2024-03-04 03:50:43 +00:00
cannery.prefab.meta The Cannery (#730) 2024-03-04 03:50:43 +00:00
CatchOfTheDay.prefab Catch of the Day (bugfixes) (#814) 2024-04-05 01:28:01 +00:00
CatchOfTheDay.prefab.meta Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
chargingChicken.prefab Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
chargingChicken.prefab.meta Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
clapTrap.prefab Clap Trap (#732) 2024-03-04 03:50:41 +00:00
clapTrap.prefab.meta Clap Trap (#732) 2024-03-04 03:50:41 +00:00
freezeFrame.prefab Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
freezeFrame.prefab.meta Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
lumbearjack.prefab LumBEARjack (#734) 2024-03-04 03:50:39 +00:00
lumbearjack.prefab.meta LumBEARjack (#734) 2024-03-04 03:50:39 +00:00
mannequinFactory.prefab Mannequin Factory (#499) 2024-01-30 02:41:35 +00:00
mannequinFactory.prefab.meta Mannequin Factory (#499) 2024-01-30 02:41:35 +00:00
manzai.prefab Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
manzai.prefab.meta Manzai (WIP) (#664) 2024-01-29 03:23:02 +00:00
monkeyWatch.prefab Monkey watch (#555) 2024-01-29 03:04:19 +00:00
monkeyWatch.prefab.meta Monkey watch (#555) 2024-01-29 03:04:19 +00:00
nailCarpenter.prefab Big Nail Carpenter Updates (#743) 2024-03-15 19:18:21 +00:00
nailCarpenter.prefab.meta Nail Carpenter (WIP) (#739) 2024-03-04 05:58:22 +00:00
nightWalkAgb.prefab Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
nightWalkAgb.prefab.meta Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
nightWalkRvl.prefab Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
nightWalkRvl.prefab.meta Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
noGame.prefab Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
noGame.prefab.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
powerCalligraphy.prefab Power Calligraphy fixed #Feature Complete (#794) 2024-03-18 02:40:24 +00:00
powerCalligraphy.prefab.meta Power Calligraphy (#762) 2024-03-08 05:11:52 +00:00
rapMen.prefab rap men initialization (#742) 2024-03-05 04:34:46 +00:00
rapMen.prefab.meta rap men initialization (#742) 2024-03-05 04:34:46 +00:00
rhythmTestGBA.prefab Rhythm Test GBA Hotfixes (Right Branch Editon!) (#718) 2024-02-26 01:44:53 +00:00
rhythmTestGBA.prefab.meta Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
shootEmUp.prefab Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shootEmUp.prefab.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
sickBeats.prefab Sick Beats Fixed (#788) 2024-03-13 16:47:40 +00:00
sickBeats.prefab.meta Sick Beats (WIP) (#768) 2024-03-10 00:36:43 +00:00
slotMonster.prefab Slot Monster (#699) 2024-02-18 01:43:20 +00:00
slotMonster.prefab.meta Slot Monster (#699) 2024-02-18 01:43:20 +00:00
sumoBrothers.prefab Sumo Brothers Bug Fixes & New Pose (#710) 2024-02-24 01:21:28 +00:00
sumoBrothers.prefab.meta Sumo brothers (#706) 2024-02-19 01:25:26 +00:00
totemClimb.prefab Totem Climb (#660) 2024-01-28 03:43:54 +00:00
totemClimb.prefab.meta Totem Climb (#660) 2024-01-28 03:43:54 +00:00