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The Cannery (#730)
* everything! conveyor belt is lined up with cans, ive got the blackout in, everythings good. i might add in some recoloring, tho * rename to cannery and The Cannery, respectively * ColorEase struct, new spritesheet * a few anims, uninstancing start compiler errors! just wanna get mannequin factory done * a singular semicolon good job me * update: revoked semicolon and A privileges * The: fix mwuahahhaha * started working on anims * restore lost anims and some new ones * add new anims * add icon, remove colorease adding colorease in a different pr * BG stuffs * Cannery Visual Overhaul Yeah! * ok for some reason this animation was not in the changes list until i closed unity yeah ok fuck you * make bg controlled by code simple ease + speed modifier and it's controlled by delta time and that's cannery finished!! it truly looks amazing now. --------- Co-authored-by: Seanski2 <seanbenedit@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
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8
Assets/Scripts/Games/Cannery.meta
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Assets/Scripts/Games/Cannery.meta
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48
Assets/Scripts/Games/Cannery/Can.cs
Normal file
48
Assets/Scripts/Games/Cannery/Can.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Cannery
|
||||
{
|
||||
public class Can : MonoBehaviour
|
||||
{
|
||||
public double startBeat;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] Animator anim;
|
||||
|
||||
public Cannery game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Random.Range(0, 1f) >= 0.5f) anim.Play("Flip", 0);
|
||||
|
||||
game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2);
|
||||
if (normalizedBeat > 1) Destroy(gameObject);
|
||||
anim.DoNormalizedAnimation("Move", normalizedBeat, 0);
|
||||
}
|
||||
|
||||
private void Hit(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("cannery/can");
|
||||
anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
|
||||
if (state is >= 1 or <= -1) {
|
||||
SoundByte.PlayOneShot("miss");
|
||||
game.cannerAnim.DoScaledAnimationAsync("CanBarely", 0.5f);
|
||||
double beat = caller.startBeat + caller.timer;
|
||||
BeatAction.New(this, new() {
|
||||
new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
|
||||
});
|
||||
} else {
|
||||
game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Cannery/Can.cs.meta
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253
Assets/Scripts/Games/Cannery/Cannery.cs
Normal file
253
Assets/Scripts/Games/Cannery/Cannery.cs
Normal file
|
@ -0,0 +1,253 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class PcoCanneryLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("cannery", "The Cannery", "554899", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||
instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Toggle if the alarm should bop for the duration of this event."),
|
||||
new Param("auto", false, "Bop (Auto)", "Toggle if Dog Ninja should automatically bop until another Bop event is reached."),
|
||||
}
|
||||
},
|
||||
new GameAction("can", "Can")
|
||||
{
|
||||
preFunction = delegate {
|
||||
SoundByte.PlayOneShotGame("cannery/ding", eventCaller.currentEntity.beat, forcePlay: true);
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||
instance.SendCan(eventCaller.currentEntity.beat);
|
||||
}
|
||||
},
|
||||
defaultLength = 2,
|
||||
},
|
||||
new GameAction("blackout", "Blackout")
|
||||
{
|
||||
function = delegate {
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||
instance.Blackout();
|
||||
}
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("backgroundModifiers", "Background Modifiers")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||
instance.BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
// new Param("speed", new EntityTypes.Float(0, 50, 10), "Speed", "Set the speed of the background."),
|
||||
new Param("startSpeed", new EntityTypes.Float(0, 50, 10), "Start Speed", "Set the speed at the start of the event."),
|
||||
new Param("endSpeed", new EntityTypes.Float(0, 50, 10), "End Speed", "Set the speed at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startSpeed") }),
|
||||
}
|
||||
},
|
||||
new GameAction("alarmColor", "Alarm Color")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||
instance.AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("startColor", Cannery.alarmColor , "Start Color", "Set the color at the start of the event."),
|
||||
new Param("endColor", Cannery.alarmColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startColor") }),
|
||||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "pco", "normal" },
|
||||
"pcocannery", "en",
|
||||
new List<string>() { }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Jukebox;
|
||||
using Scripts_Cannery;
|
||||
public class Cannery : Minigame
|
||||
{
|
||||
[Header("Objects")]
|
||||
[SerializeField] Can can;
|
||||
[SerializeField] GameObject blackout;
|
||||
[SerializeField] Material alarmMat;
|
||||
[SerializeField] SpriteRenderer bgPlaneSR;
|
||||
|
||||
[Header("Animators")]
|
||||
[SerializeField] Animator conveyorBeltAnim;
|
||||
[SerializeField] Animator[] bgAnims;
|
||||
[SerializeField] Animator alarmAnim;
|
||||
public Animator dingAnim;
|
||||
public Animator cannerAnim;
|
||||
|
||||
// private ColorEase bgColorEase = new(Color.white);
|
||||
public float bgCurrentTime;
|
||||
public float bgCurrentSpeed;
|
||||
[NonSerialized] public double bgStartBeat;
|
||||
[NonSerialized] public float bgLength;
|
||||
[NonSerialized] public float bgStartSpeed, bgEndSpeed;
|
||||
[NonSerialized] public Util.EasingFunction.Ease bgEase = Util.EasingFunction.Ease.Instant;
|
||||
[NonSerialized] public Util.EasingFunction.Function bgEaseFunc;
|
||||
|
||||
[NonSerialized] public static readonly Color alarmColor = new Color(0.8627f, 0.3725f, 0.0313f);
|
||||
[NonSerialized] public double aStartBeat;
|
||||
[NonSerialized] public float aLength;
|
||||
[NonSerialized] public Color aStartColor, aEndColor;
|
||||
[NonSerialized] public Util.EasingFunction.Ease aEase = Util.EasingFunction.Ease.Instant;
|
||||
[NonSerialized] public Util.EasingFunction.Function aEaseFunc;
|
||||
|
||||
private bool alarmBop = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
can.gameObject.SetActive(false);
|
||||
aStartColor = aEndColor = alarmColor;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) {
|
||||
cannerAnim.DoScaledAnimationAsync("CanEmpty", 0.5f);
|
||||
// SoundByte.PlayOneShotGame("cannery/can");
|
||||
SoundByte.PlayOneShot("nearMiss");
|
||||
}
|
||||
conveyorBeltAnim.DoNormalizedAnimation("Move", (conductor.songPositionInBeats / 2) % 1);
|
||||
|
||||
// bg stuff
|
||||
float bgNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(bgStartBeat, bgLength));
|
||||
if (!double.IsNaN(bgNormalizedBeat)) {
|
||||
bgEaseFunc ??= Util.EasingFunction.GetEasingFunction(bgEase);
|
||||
bgCurrentSpeed = bgEaseFunc(bgStartSpeed, bgEndSpeed, bgNormalizedBeat);
|
||||
}
|
||||
|
||||
bgCurrentTime = (bgCurrentTime + (Time.deltaTime * (bgCurrentSpeed / 10))) % 1;
|
||||
foreach (var anim in bgAnims) {
|
||||
anim.DoNormalizedAnimation("Scroll", bgCurrentTime);
|
||||
}
|
||||
|
||||
// alarm color stuff
|
||||
float aNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(aStartBeat, aLength));
|
||||
|
||||
Color newColor = alarmColor;
|
||||
if (!double.IsNaN(aNormalizedBeat)) {
|
||||
aEaseFunc ??= Util.EasingFunction.GetEasingFunction(aEase);
|
||||
float newR = aEaseFunc(aStartColor.r, aEndColor.r, aNormalizedBeat);
|
||||
float newG = aEaseFunc(aStartColor.g, aEndColor.g, aNormalizedBeat);
|
||||
float newB = aEaseFunc(aStartColor.b, aEndColor.b, aNormalizedBeat);
|
||||
newColor = new Color(newR, newG, newB);
|
||||
}
|
||||
|
||||
alarmMat.SetColor("_ColorAlpha", newColor);
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat) => OnGameSwitch(beat);
|
||||
public override void OnStop(double beat) => OnGameSwitch(beat);
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
List<RiqEntity> events = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "cannery");
|
||||
List<RiqEntity> cans = events.FindAll(e => e.datamodel == "cannery/can" && beat > e.beat && beat < e.beat + 1);
|
||||
foreach (var can in cans) {
|
||||
SendCan(can.beat);
|
||||
}
|
||||
|
||||
RiqEntity alarmEvent = events.FindLast(e => e.datamodel == "cannery/alarmColor" && e.beat < beat);
|
||||
if (alarmEvent != null) {
|
||||
var e = alarmEvent;
|
||||
AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
||||
} else {
|
||||
AlarmColor(0, 0, alarmColor, alarmColor, (int)Util.EasingFunction.Ease.Instant);
|
||||
}
|
||||
RiqEntity bgEvent = events.FindLast(e => e.datamodel == "cannery/backgroundModifiers" && e.beat < beat);
|
||||
if (bgEvent != null) {
|
||||
var e = alarmEvent;
|
||||
BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]);
|
||||
} else {
|
||||
BackgroundModifiers(0, 0, 10, 10, (int)Util.EasingFunction.Ease.Instant);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateBeatPulse(double beat)
|
||||
{
|
||||
if (alarmBop) {
|
||||
alarmAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(double beat, float length, bool auto, bool bop)
|
||||
{
|
||||
alarmBop = auto;
|
||||
if (bop) {
|
||||
List<BeatAction.Action> actions = new();
|
||||
for (int i = 0; i < length; i++) {
|
||||
actions.Add(new(beat + i, delegate { alarmAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
|
||||
}
|
||||
if (actions.Count > 0) BeatAction.New(this, actions);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCan(double beat)
|
||||
{
|
||||
// do the ding animation on the beat
|
||||
BeatAction.New(this, new() { new(beat, delegate { dingAnim.DoScaledAnimationAsync("Ding", 0.5f); }) });
|
||||
|
||||
Can newCan = Instantiate(can, transform);
|
||||
newCan.startBeat = beat;
|
||||
newCan.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Blackout()
|
||||
{
|
||||
blackout.SetActive(!blackout.activeSelf);
|
||||
}
|
||||
|
||||
public void BackgroundModifiers(double beat, float length, float startSpeed, float endSpeed, int ease)
|
||||
{
|
||||
bgStartBeat = beat;
|
||||
bgLength = length;
|
||||
bgStartSpeed = startSpeed;
|
||||
bgEndSpeed = endSpeed;
|
||||
bgEase = (Util.EasingFunction.Ease)ease;
|
||||
bgEaseFunc = Util.EasingFunction.GetEasingFunction(bgEase);
|
||||
}
|
||||
|
||||
public void AlarmColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||
{
|
||||
aStartBeat = beat;
|
||||
aLength = length;
|
||||
aStartColor = startColor;
|
||||
aEndColor = endColor;
|
||||
aEase = (Util.EasingFunction.Ease)ease;
|
||||
aEaseFunc = Util.EasingFunction.GetEasingFunction(aEase);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Cannery/Cannery.cs.meta
Normal file
11
Assets/Scripts/Games/Cannery/Cannery.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 04e746b114e67e9439c7c1c6a5f6e9bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -63,6 +63,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrFlickLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoCanneryLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoCanneryLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrCatchLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue