The Cannery (#730)

* everything!

conveyor belt is lined up with cans, ive got the blackout in, everythings good. i might add in some recoloring, tho

* rename to cannery and The Cannery, respectively

* ColorEase struct, new spritesheet

* a few anims, uninstancing start

compiler errors! just wanna get mannequin factory done

* a singular semicolon

good job me

* update: revoked semicolon and A privileges

* The: fix

mwuahahhaha

* started working on anims

* restore lost anims and some new ones

* add new anims

* add icon, remove colorease

adding colorease in a different pr

* BG stuffs

* Cannery Visual Overhaul

Yeah!

* ok for some reason this animation was not in the changes list until i closed unity yeah ok fuck you

* make bg controlled by code

simple ease + speed modifier and it's controlled by delta time
and that's cannery finished!! it truly looks amazing now.

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
This commit is contained in:
AstrlJelly 2024-03-03 22:50:43 -05:00 committed by GitHub
parent 1e869951be
commit 129e499d87
63 changed files with 10697 additions and 1 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_Cannery
{
public class Can : MonoBehaviour
{
public double startBeat;
[Header("Components")]
[SerializeField] Animator anim;
public Cannery game;
private void Awake()
{
if (Random.Range(0, 1f) >= 0.5f) anim.Play("Flip", 0);
game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null);
}
private void Update()
{
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2);
if (normalizedBeat > 1) Destroy(gameObject);
anim.DoNormalizedAnimation("Move", normalizedBeat, 0);
}
private void Hit(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("cannery/can");
anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
if (state is >= 1 or <= -1) {
SoundByte.PlayOneShot("miss");
game.cannerAnim.DoScaledAnimationAsync("CanBarely", 0.5f);
double beat = caller.startBeat + caller.timer;
BeatAction.New(this, new() {
new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
});
} else {
game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
}
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class PcoCanneryLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cannery", "The Cannery", "554899", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate {
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);
}
},
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Toggle if the alarm should bop for the duration of this event."),
new Param("auto", false, "Bop (Auto)", "Toggle if Dog Ninja should automatically bop until another Bop event is reached."),
}
},
new GameAction("can", "Can")
{
preFunction = delegate {
SoundByte.PlayOneShotGame("cannery/ding", eventCaller.currentEntity.beat, forcePlay: true);
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
instance.SendCan(eventCaller.currentEntity.beat);
}
},
defaultLength = 2,
},
new GameAction("blackout", "Blackout")
{
function = delegate {
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
instance.Blackout();
}
},
defaultLength = 0.5f,
},
new GameAction("backgroundModifiers", "Background Modifiers")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
instance.BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]);
}
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
// new Param("speed", new EntityTypes.Float(0, 50, 10), "Speed", "Set the speed of the background."),
new Param("startSpeed", new EntityTypes.Float(0, 50, 10), "Start Speed", "Set the speed at the start of the event."),
new Param("endSpeed", new EntityTypes.Float(0, 50, 10), "End Speed", "Set the speed at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startSpeed") }),
}
},
new GameAction("alarmColor", "Alarm Color")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
instance.AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
}
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
new Param("startColor", Cannery.alarmColor , "Start Color", "Set the color at the start of the event."),
new Param("endColor", Cannery.alarmColor, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startColor") }),
}
},
},
new List<string>() { "pco", "normal" },
"pcocannery", "en",
new List<string>() { }
);
}
}
}
namespace HeavenStudio.Games
{
using Jukebox;
using Scripts_Cannery;
public class Cannery : Minigame
{
[Header("Objects")]
[SerializeField] Can can;
[SerializeField] GameObject blackout;
[SerializeField] Material alarmMat;
[SerializeField] SpriteRenderer bgPlaneSR;
[Header("Animators")]
[SerializeField] Animator conveyorBeltAnim;
[SerializeField] Animator[] bgAnims;
[SerializeField] Animator alarmAnim;
public Animator dingAnim;
public Animator cannerAnim;
// private ColorEase bgColorEase = new(Color.white);
public float bgCurrentTime;
public float bgCurrentSpeed;
[NonSerialized] public double bgStartBeat;
[NonSerialized] public float bgLength;
[NonSerialized] public float bgStartSpeed, bgEndSpeed;
[NonSerialized] public Util.EasingFunction.Ease bgEase = Util.EasingFunction.Ease.Instant;
[NonSerialized] public Util.EasingFunction.Function bgEaseFunc;
[NonSerialized] public static readonly Color alarmColor = new Color(0.8627f, 0.3725f, 0.0313f);
[NonSerialized] public double aStartBeat;
[NonSerialized] public float aLength;
[NonSerialized] public Color aStartColor, aEndColor;
[NonSerialized] public Util.EasingFunction.Ease aEase = Util.EasingFunction.Ease.Instant;
[NonSerialized] public Util.EasingFunction.Function aEaseFunc;
private bool alarmBop = true;
private void Awake()
{
can.gameObject.SetActive(false);
aStartColor = aEndColor = alarmColor;
}
private void Update()
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) {
cannerAnim.DoScaledAnimationAsync("CanEmpty", 0.5f);
// SoundByte.PlayOneShotGame("cannery/can");
SoundByte.PlayOneShot("nearMiss");
}
conveyorBeltAnim.DoNormalizedAnimation("Move", (conductor.songPositionInBeats / 2) % 1);
// bg stuff
float bgNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(bgStartBeat, bgLength));
if (!double.IsNaN(bgNormalizedBeat)) {
bgEaseFunc ??= Util.EasingFunction.GetEasingFunction(bgEase);
bgCurrentSpeed = bgEaseFunc(bgStartSpeed, bgEndSpeed, bgNormalizedBeat);
}
bgCurrentTime = (bgCurrentTime + (Time.deltaTime * (bgCurrentSpeed / 10))) % 1;
foreach (var anim in bgAnims) {
anim.DoNormalizedAnimation("Scroll", bgCurrentTime);
}
// alarm color stuff
float aNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(aStartBeat, aLength));
Color newColor = alarmColor;
if (!double.IsNaN(aNormalizedBeat)) {
aEaseFunc ??= Util.EasingFunction.GetEasingFunction(aEase);
float newR = aEaseFunc(aStartColor.r, aEndColor.r, aNormalizedBeat);
float newG = aEaseFunc(aStartColor.g, aEndColor.g, aNormalizedBeat);
float newB = aEaseFunc(aStartColor.b, aEndColor.b, aNormalizedBeat);
newColor = new Color(newR, newG, newB);
}
alarmMat.SetColor("_ColorAlpha", newColor);
}
public override void OnPlay(double beat) => OnGameSwitch(beat);
public override void OnStop(double beat) => OnGameSwitch(beat);
public override void OnGameSwitch(double beat)
{
List<RiqEntity> events = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "cannery");
List<RiqEntity> cans = events.FindAll(e => e.datamodel == "cannery/can" && beat > e.beat && beat < e.beat + 1);
foreach (var can in cans) {
SendCan(can.beat);
}
RiqEntity alarmEvent = events.FindLast(e => e.datamodel == "cannery/alarmColor" && e.beat < beat);
if (alarmEvent != null) {
var e = alarmEvent;
AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
} else {
AlarmColor(0, 0, alarmColor, alarmColor, (int)Util.EasingFunction.Ease.Instant);
}
RiqEntity bgEvent = events.FindLast(e => e.datamodel == "cannery/backgroundModifiers" && e.beat < beat);
if (bgEvent != null) {
var e = alarmEvent;
BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]);
} else {
BackgroundModifiers(0, 0, 10, 10, (int)Util.EasingFunction.Ease.Instant);
}
}
public override void OnLateBeatPulse(double beat)
{
if (alarmBop) {
alarmAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
}
public void Bop(double beat, float length, bool auto, bool bop)
{
alarmBop = auto;
if (bop) {
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++) {
actions.Add(new(beat + i, delegate { alarmAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
}
public void SendCan(double beat)
{
// do the ding animation on the beat
BeatAction.New(this, new() { new(beat, delegate { dingAnim.DoScaledAnimationAsync("Ding", 0.5f); }) });
Can newCan = Instantiate(can, transform);
newCan.startBeat = beat;
newCan.gameObject.SetActive(true);
}
public void Blackout()
{
blackout.SetActive(!blackout.activeSelf);
}
public void BackgroundModifiers(double beat, float length, float startSpeed, float endSpeed, int ease)
{
bgStartBeat = beat;
bgLength = length;
bgStartSpeed = startSpeed;
bgEndSpeed = endSpeed;
bgEase = (Util.EasingFunction.Ease)ease;
bgEaseFunc = Util.EasingFunction.GetEasingFunction(bgEase);
}
public void AlarmColor(double beat, float length, Color startColor, Color endColor, int ease)
{
aStartBeat = beat;
aLength = length;
aStartColor = startColor;
aEndColor = endColor;
aEase = (Util.EasingFunction.Ease)ease;
aEaseFunc = Util.EasingFunction.GetEasingFunction(aEase);
}
}
}

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@ -63,6 +63,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFlickLoader failed!");
}
game = PcoCanneryLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoCanneryLoader failed!");
}
game = CtrCatchLoader.AddGame(eventCaller);
if (game != null)
{