HeavenStudioPlus/Assets
playinful 0894dc6efa Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00
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AmplifyColor Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Bundled Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
CRTEffects Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Plugins Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Resources Catch of the Day (bugfixes) (#814) 2024-04-05 01:28:01 +00:00
Scenes Editor Sorting Fixes & Upgrades (#808) 2024-03-29 02:35:07 +00:00
Scripts Catch of the Day (bugfixes) (#814) 2024-04-05 01:28:01 +00:00
Shaders Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
X-PostProcessing Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
Bundled.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
CRTEffects.meta Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
X-PostProcessing.meta Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00