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Editor Sorting Fixes & Upgrades (#808)
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
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78 changed files with 607 additions and 145 deletions
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Calls: []
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m_GameObject: {fileID: 1813998106}
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m_CullTransparentMesh: 1
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--- !u!1 &1832891382
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GameObject:
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m_ObjectHideFlags: 0
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@ -51470,7 +51695,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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||||
propertyPath: tabs.Array.size
|
||||
|
|
|
@ -110,6 +110,11 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
public static List<RiqEntity> GetAllInGameManagerList(string gameName)
|
||||
{
|
||||
return instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||
}
|
||||
|
||||
public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
|
||||
{
|
||||
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||
|
|
|
@ -223,7 +223,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "rvl", "keep" },
|
||||
"rvlbadminton", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 13
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -132,11 +132,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
// ,
|
||||
// new List<string>() {"ntr", "normal"},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
// "ntrAirboarder", "en",
|
||||
// new List<string>() { }
|
||||
chronologicalSortKey: 99
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ctr", "normal" },
|
||||
"ctrbear", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 70
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "rvl", "normal" },
|
||||
"rvlrotation", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 8
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -155,7 +155,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "agb", "normal" }, "agbBonOdori", "en", new List<string>() { }
|
||||
new List<string>() { "agb", "normal" }, "agbBonOdori", "en", new List<string>() { },
|
||||
chronologicalSortKey: 10
|
||||
);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -65,7 +65,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the another Lights event is reached.")
|
||||
}
|
||||
}
|
||||
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
|
||||
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { },
|
||||
chronologicalSortKey: 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
}, new List<string>() { "rvl", "normal" }, "rvlbuilt", "en", new List<string>() { });
|
||||
}, new List<string>() { "rvl", "normal" }, "rvlbuilt", "en", new List<string>() { },
|
||||
chronologicalSortKey: 12);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,8 +85,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "pco", "normal" },
|
||||
"pcocannery", "en",
|
||||
new List<string>() { }
|
||||
);
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 20160704);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,7 +59,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
new List<string>() { "ctr", "normal" },
|
||||
"ctrcatchy",
|
||||
"en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -102,7 +102,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "rvl", "normal" },
|
||||
"rvlbooks", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 33
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
},
|
||||
|
||||
});
|
||||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
chronologicalSortKey: 301);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbclap", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 5
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "aim" },
|
||||
"ntrcoin", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 101
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "keep"},
|
||||
"ntrstomp", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 12
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrdj", "en",
|
||||
new List<string>(){}
|
||||
new List<string>(){},
|
||||
chronologicalSortKey: 17
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -116,7 +116,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrninja", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 23
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
"rvldate", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ctr", "normal"},
|
||||
"ctrintro", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,7 +109,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntridol", "jp",
|
||||
new List<string>() { "jp" }
|
||||
new List<string>() { "jp" },
|
||||
chronologicalSortKey: 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,7 +70,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbexplode", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 28
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,7 +82,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ctr", "repeat" },
|
||||
"ctrinterpreter", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 13
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,7 +100,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "rvl", "keep" },
|
||||
"rvlseal", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 22
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
"rvlfork", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 6
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -204,7 +204,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrcameraman", "en"
|
||||
"ntrcameraman", "en",
|
||||
chronologicalSortKey: 13
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -99,7 +99,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "repeat" },
|
||||
"ntrchorus", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -401,7 +401,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "agb", "ntr", "rvl", "ctr", "pco", "normal" },
|
||||
"karate", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 1
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,7 +80,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ctr", "normal" },
|
||||
"ctrteppan", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 74
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,7 +136,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
"rvlrocket", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 26
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,7 +119,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "keep"},
|
||||
"ntrbackbeat", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 27
|
||||
);
|
||||
|
||||
}
|
||||
|
|
|
@ -229,7 +229,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
resizable = true
|
||||
},
|
||||
}
|
||||
},
|
||||
new List<string>() {"ctr", "normal"},
|
||||
chronologicalSortKey: 22
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbmannequin", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 104
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,7 +139,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
}},
|
||||
new List<string>() { "rvl", "normal" },
|
||||
"rvlmanzai", "jp",
|
||||
new List<string>() { "jp" }
|
||||
new List<string>() { "jp" },
|
||||
chronologicalSortKey: 104
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -178,7 +178,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "agb", "normal" },
|
||||
"agbmarcher", "en",
|
||||
new List<string>() { "en", "jp" }
|
||||
new List<string>() { "en", "jp" },
|
||||
chronologicalSortKey: 3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -126,7 +126,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "pco", "normal", "repeat" },
|
||||
"pcomeat", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 20220513
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -135,7 +135,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
new List<string>() {"rvl", "keep"},
|
||||
chronologicalSortKey: 9);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -135,7 +135,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "keep"},
|
||||
"agboffbeat", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 101
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -151,7 +151,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrshugyo", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() {"en"},
|
||||
chronologicalSortKey: 16
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "pco", "normal" },
|
||||
"pconail", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 20121009
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,7 +112,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("repeat", new EntityTypes.Integer(0, 100, 1), "Repeat Amount", "How many times will this event repeat?"),
|
||||
}
|
||||
},
|
||||
});
|
||||
},
|
||||
new List<string>() {"agb", "keep"},
|
||||
chronologicalSortKey: 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -172,7 +172,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "repeat"},
|
||||
"ntrcork", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 204
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,7 +106,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ctr", "normal" },
|
||||
"ctrpillow", "en",
|
||||
new List<string>() {"en", "jp", "ko"}
|
||||
new List<string>() {"en", "jp", "ko"},
|
||||
chronologicalSortKey: 66
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,7 +94,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
},
|
||||
},
|
||||
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { }
|
||||
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { },
|
||||
chronologicalSortKey: 21
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,7 +113,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "repeat"},
|
||||
"agbquiz", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 19
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,7 +118,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "keep" },
|
||||
"ntrpingpong", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 6
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "pco", "normal" },
|
||||
"pcosomen", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 20130101
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,9 +92,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
|
||||
},
|
||||
new List<string>() {"abg", "aim"},
|
||||
new List<string>() {"agb", "aim"},
|
||||
"agbRhythmTestGBA", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -104,7 +104,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "repeat"},
|
||||
"agbhair", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 2
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
"rvlinterview", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() {"en"},
|
||||
chronologicalSortKey: 16
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -288,7 +288,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "repeat" },
|
||||
"ntrrockers", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 28
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,7 +97,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrsamurai", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 104
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,7 +122,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "normal", "keep"},
|
||||
"rvlseesaw", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() {"en"},
|
||||
chronologicalSortKey: 3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
|
||||
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { },
|
||||
chronologicalSortKey: 7
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "agb", "normal" }, "agbSickBeats", "en", new List<string>() { }
|
||||
new List<string>() { "agb", "normal" }, "agbSickBeats", "en", new List<string>() { },
|
||||
chronologicalSortKey: 10
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,7 +100,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrslotmonster", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 203
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "aim"},
|
||||
"agbghost", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 7
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,7 +103,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbspacedance", "jp",
|
||||
new List<string>() {"jp"}
|
||||
new List<string>() {"jp"},
|
||||
chronologicalSortKey: 17
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -151,7 +151,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "keep" },
|
||||
"ntrsoccer", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 26
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbbatter", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrdiving", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 21
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,10 +118,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true
|
||||
},
|
||||
|
||||
}
|
||||
//new List<string>() { "ctr", "keep" },
|
||||
},
|
||||
new List<string>() { "ctr", "keep" },
|
||||
//"ctrsumou", "jp",
|
||||
//new List<string>() { }
|
||||
//new List<string>() { },
|
||||
chronologicalSortKey: 31
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,7 +73,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "repeat"},
|
||||
"rvldrum", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 7
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "agb", "normal" },
|
||||
"agbtap", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 29
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "keep"},
|
||||
"rvllegs", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() {"en"},
|
||||
chronologicalSortKey: 31
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,7 +119,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrboxshow", "en",
|
||||
new List<string>() {"en"}
|
||||
new List<string>() {"en"},
|
||||
chronologicalSortKey: 14
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,7 +103,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbtoss", "jp",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 27
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
defaultLength = 4f
|
||||
}
|
||||
});
|
||||
},
|
||||
chronologicalSortKey: 20240127);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,7 +71,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbtrampoline", "jp",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 16
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "mob", "normal" },
|
||||
"mobtrick", "en",
|
||||
new List<string>() { }
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 20170124 // source: this sketchy site https://rhythm-heaven-fever.appstor.io/ it was the only mention of it online that had a date attached
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() { "ntr", "keep" },
|
||||
"ntrtunnel", "en",
|
||||
new List<string>() { "en" }
|
||||
new List<string>() { "en" },
|
||||
chronologicalSortKey: 103
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"agb", "repeat"},
|
||||
"agbwizard", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 13
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -110,7 +110,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new List<string>() {"rvl", "repeat"},
|
||||
"rvldough", "en",
|
||||
new List<string>() {}
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 11
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ using DG.Tweening;
|
|||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using System.Text;
|
||||
using System.Configuration;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -258,35 +259,48 @@ namespace HeavenStudio.Editor
|
|||
// sorts depending on which sorting button you click
|
||||
public void Sort(string type)
|
||||
{
|
||||
var mgsSort = mgsActive;
|
||||
List<RectTransform> mgsSort = mgsActive;
|
||||
mgsSort.Sort((x, y) => string.Compare(x.name, y.name));
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case "favorites":
|
||||
SortFavorites(mgsSort);
|
||||
break;
|
||||
SortFavorites(mgsSort);
|
||||
break;
|
||||
case "chronologic":
|
||||
SortChronologic(mgsSort);
|
||||
break;
|
||||
SortChronologic(mgsSort);
|
||||
break;
|
||||
case "usage":
|
||||
SortUsage(mgsSort);
|
||||
break;
|
||||
default: // "alphabet"
|
||||
SortAlphabet(mgsSort);
|
||||
break;
|
||||
SortAlphabet(mgsSort);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SortAlphabet(List<RectTransform> mgs)
|
||||
{
|
||||
for (int i = 0; i < mgsActive.Count; i++) {
|
||||
mgs[i].SetSiblingIndex(i + fxActive.Count + 1);
|
||||
List<RectTransform> alph = mgs.OrderBy(AlphabetSortKey).ToList();
|
||||
|
||||
for (int i = 0; i < alph.Count; i++) {
|
||||
alph[i].SetSiblingIndex(i + fxActive.Count + 1);
|
||||
}
|
||||
}
|
||||
string AlphabetSortKey(RectTransform minigame)
|
||||
{
|
||||
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
||||
if (mg.displayName.StartsWith("the ", System.StringComparison.InvariantCultureIgnoreCase))
|
||||
return mg.displayName[4..];
|
||||
else
|
||||
return mg.displayName;
|
||||
}
|
||||
|
||||
// if there are no favorites, the games will sort alphabetically
|
||||
void SortFavorites(List<RectTransform> allMgs)
|
||||
{
|
||||
var favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive);
|
||||
var mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive);
|
||||
List<RectTransform> favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
|
||||
List<RectTransform> mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift)) {
|
||||
foreach (var fav in favs)
|
||||
|
@ -304,43 +318,49 @@ namespace HeavenStudio.Editor
|
|||
|
||||
void SortChronologic(List<RectTransform> mgs)
|
||||
{
|
||||
var systems = new List<RectTransform>[] {
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
};
|
||||
for (int i = 0; i < mgs.Count; i++)
|
||||
{
|
||||
var mg = EventCaller.instance.GetMinigame(mgs[i].name);
|
||||
var tags = mg.tags;
|
||||
if (tags.Count != 0) {
|
||||
systems[tags[0] switch {
|
||||
"agb" => 0,
|
||||
"ntr" => 1,
|
||||
"rvl" => 2,
|
||||
"ctr" => 3,
|
||||
"mob" => 4,
|
||||
_ => 5,
|
||||
}].Add(mgs[i]);
|
||||
} else if (mg.inferred) {
|
||||
systems[^1].Add(mgs[i]);
|
||||
} else {
|
||||
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
|
||||
}
|
||||
List<RectTransform> chrono = mgs.OrderBy(GameOriginSortKey).ThenBy(ChronologicSortKey).ThenBy(AlphabetSortKey).ToList();
|
||||
|
||||
for (int i = 0; i < chrono.Count; i++) {
|
||||
chrono[i].SetSiblingIndex(i + fxActive.Count + 1);
|
||||
}
|
||||
int j = fxActive.Count + 1;
|
||||
foreach (var system in systems)
|
||||
}
|
||||
int GameOriginSortKey(RectTransform minigame)
|
||||
{
|
||||
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
||||
if (mg.tags.Count > 0)
|
||||
{
|
||||
system.OrderBy(mg => mg.name);
|
||||
for (int i = 0; i < system.Count; i++)
|
||||
return mg.tags[0] switch
|
||||
{
|
||||
system[i].SetSiblingIndex(j);
|
||||
j++;
|
||||
}
|
||||
"agb" => 0,
|
||||
"ntr" => 1,
|
||||
"rvl" => 2,
|
||||
"ctr" => 3,
|
||||
_ => 10,
|
||||
};
|
||||
}
|
||||
|
||||
return 10;
|
||||
}
|
||||
uint ChronologicSortKey(RectTransform minigame)
|
||||
{
|
||||
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
||||
if (mg.chronologicalSortKey is uint i)
|
||||
return i;
|
||||
|
||||
return uint.MaxValue;
|
||||
}
|
||||
|
||||
void SortUsage(List<RectTransform> mgs)
|
||||
{
|
||||
List<RectTransform> usage = mgs.OrderByDescending(UsageSortKey).ThenBy(AlphabetSortKey).ToList();
|
||||
|
||||
for (int i = 0; i < usage.Count; i++) {
|
||||
usage[i].SetSiblingIndex(i + fxActive.Count + 1);
|
||||
}
|
||||
}
|
||||
int UsageSortKey(RectTransform minigame)
|
||||
{
|
||||
return EventCaller.GetAllInGameManagerList(minigame.name).Count;
|
||||
}
|
||||
|
||||
public void Search()
|
||||
|
|
|
@ -371,6 +371,15 @@ namespace HeavenStudio
|
|||
public bool hidden;
|
||||
public bool fxOnly;
|
||||
public List<GameAction> actions = new List<GameAction>();
|
||||
|
||||
|
||||
public uint? chronologicalSortKey;
|
||||
// playinful: basically i figure this should just be whatever index number the minigame is
|
||||
// in its game of origin. So, basically, like, if we're talking Rhythm Heaven DS, Built to
|
||||
// Scale would be 1, then Fillbots would be 2, and so on. If it's an endless game, add 100.
|
||||
// If it's a rhythm toy, add 200. If it's a 2-Player endless game, add 300. If it's a credits
|
||||
// game... IDK, I guess just set it to 99. It works. If the game isn't a RH original then just
|
||||
// put the date in YYYYMMDD format. Oh, and if it's a practice game set it to 0.
|
||||
|
||||
public List<string> tags;
|
||||
public string defaultLocale = "en";
|
||||
|
@ -405,7 +414,7 @@ namespace HeavenStudio
|
|||
set => soundSequences = value;
|
||||
}
|
||||
|
||||
public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
|
||||
public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false, uint? chronologicalSortKey = null)
|
||||
{
|
||||
this.name = name;
|
||||
this.displayName = displayName;
|
||||
|
@ -422,9 +431,11 @@ namespace HeavenStudio
|
|||
|
||||
this.splitColorL = null;
|
||||
this.splitColorR = null;
|
||||
|
||||
this.chronologicalSortKey = chronologicalSortKey;
|
||||
}
|
||||
|
||||
public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
|
||||
public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false, uint? chronologicalSortKey = null)
|
||||
{
|
||||
this.name = name;
|
||||
this.displayName = displayName;
|
||||
|
@ -441,6 +452,8 @@ namespace HeavenStudio
|
|||
|
||||
this.splitColorL = splitColorL;
|
||||
this.splitColorR = splitColorR;
|
||||
|
||||
this.chronologicalSortKey = chronologicalSortKey;
|
||||
}
|
||||
|
||||
public AssetBundle GetLocalizedAssetBundle()
|
||||
|
|
Loading…
Reference in a new issue