* Kitties! (Initialization)
* Kitties Sprites Set-up
* Kitties (Placeholder Icon)
* Kitties (SFX added and some work on input)
* Kitties Animation Stuff
* Kitties Idle and Pop In
* Kitties Clap Animations and Inverse Spawn
* More Claps
* Face Claps
* Face Idle (Partially Done) and Mice
* Finished Claps
* Spins Partially Done
* Started On Fish
* Finished Rolls
* Fixed issue where animation flip would override code flip
* Fish Catch Animation Started
* Kitties Inputs Done and Custom Background sorta done
* Changed from "Initialization Only" to "WIP"
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing