adianfiuef
e343e66b8d
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
f37f2af665
oops forgot a small thing
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includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
32460a257f
extend multisound with pitch, volume, looping, offset in seconds
2022-03-20 19:46:12 -04:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
a9c452a5ee
Editor: Timeline now scales to fit song length
2022-03-09 21:24:06 -07:00
Jenny Crowe
0f80dce062
A comment
2022-03-09 21:00:57 -07:00
Jenny Crowe
1a90ba28d9
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
Slaith
0462781aad
Fixed error
2022-03-07 21:27:36 -08:00
Slaith
2f5233d76c
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
2ab3c8b8cc
Fixed some errors
2022-03-07 02:41:07 -07:00
Jenny Crowe
34819ed791
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
Jenny Crowe
2ac602dbe6
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Slaith
2d328229c9
Gave sound objects a little more functionality
2022-03-06 19:56:45 -08:00
Jenny Crowe
b5a49c7ce9
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Jenny Crowe
b5d3621051
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
Jenny Crowe
cbd679f2ce
Forgot a playIndex comparison whoops
2022-02-05 08:24:07 -07:00
Jenny Crowe
dfed5a879f
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
217849e666
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
c91d306a41
Instant camera easing
2022-02-04 17:54:38 -05:00
Braedon
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
d361f45590
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
799592860a
Timeline playback start clamping
2022-01-15 02:08:23 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
88d23ef8cc
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00