Commit graph

708 commits

Author SHA1 Message Date
minenice55
2cc7c8fdb3 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:44:45 +00:00
minenice55
59c6d26efc fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:44:45 +00:00
minenice55
cc0eefc41c tweak karate man's animator
remove debug print
2024-05-14 00:44:45 +00:00
minenice55
c8f3806fab recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:44:45 +00:00
minenice55
7ae747b874 set default version for karateman/bulb 2024-05-14 00:44:45 +00:00
AstrlJelly
4b4c2cf9e6 auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:44:45 +00:00
minenice55
4f48bbeaac fan club face poser 2024-05-14 00:44:45 +00:00
minenice55
cd77208d76 fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:44:45 +00:00
minenice55
3f06f4c60f kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:44:45 +00:00
wookywok
7a9f1a8738 also the updated script lmao 2024-05-10 21:30:25 +00:00
wookywok
dfe0a25119 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 16:06:04 +00:00
AstrlJelly
eadd61580e Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 22:30:56 +00:00
minenice55
f651d9d14b Revert "Swing UI and other stuff" 2024-05-08 12:04:08 -04:00
Mytiaoga
fa7c3f41d7 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:14:55 +00:00
wookywok
859cedf37a Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:11:09 +00:00
フマジメ
d3ee80c9cc Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:56:28 +00:00
minenice55
2629192d4b Update MrUpbeat.cs 2024-04-10 01:09:45 -04:00
minenice55
59562b7fd9 Update MrUpbeat.cs (#846) 2024-04-09 02:55:28 +00:00
minenice55
39ca82b73a Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:03:34 +00:00
Kevin Kuhn
fc7a5f498f fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:45:09 +00:00
Epicgamer2469
1ef099b5d0 Note param stuff + some other fixes 2024-04-07 20:07:45 -05:00
ThePurpleAnon
03107cb551 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 17:31:35 -04:00
minenice55
72d555fc1d Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00
minenice55
d7ab27439c Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-29 23:00:59 -04:00
EpicGamer2469
70ed213c6e Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-21 21:47:50 -04:00
EpicGamer2469
f95a68f4aa Fix rockers pitch bend (#789) 2024-03-14 01:19:11 +00:00
ev
414fd43036 Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:37:48 +00:00
minenice55
92baac9e38 Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:59:19 +00:00
minenice55
8353739dd1 Samurai Slice Gold Particles (#758)
* Beginning

The first commit

* End

Finished adding Particle Effects, and some of the sprites were changed

* hatred

trying to solve conflicts

* Just letting you all know

Got access to this branch

* re-parent wind

* fix capitalization in enum

---------

Co-authored-by: Obelisk <taynaluan10@gmail.com>
2024-03-07 22:46:41 +00:00
AstrlJelly
58bd843aea hotfixes (#750) 2024-03-05 18:05:21 +00:00
AstrlJelly
08a7fce35a ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00
AstrlJelly
3cdb63917e Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
Seanski2
979c8bd372 Tunnel Backgrounds (#713)
* field + desert bgs

we're just getting started

* city bg wooo

* New camera positioning in car

thank you maddy and meta

* night time zzz

* moai + crop stomp bgs

* new sheet

goodbye bluetooth wheel

* tunnel bg changer

* quiz bg wip

* quiz show bg animated

i am far too stupid to understand what's going on with the code

* far anim disappeared??? fsr???

* bgs are done woooo

this might be huge for the tunnel community

* Revert "bgs are done woooo"

This reverts commit f4ca272731ae62ae755fe14e7a9d4c37c5ea35f4.

* Revert "Revert "bgs are done woooo""

This reverts commit b75ca2be150755c1782be151cda231706e7f231e.

* Revert "Revert "Revert "bgs are done woooo"""

This reverts commit 7d2e47ccbc00c78f56c4c9632af6fd423d983caa.

* i dont know man

* redo lost anims

* add quiz bg

lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-02-24 01:23:15 +00:00
minenice55
9ab77e7f46 Change Project License to MIT (#700)
* license change

replace unneeded package

* reword this
2024-02-16 01:22:24 -05:00
minenice55
39139a7547 Improved Sound Loading (#688)
* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
2024-02-11 05:25:51 +00:00
AstrlJelly
79251e1499 the burger fix (#681) 2024-02-04 16:16:20 +00:00
ThePurpleAnon
5a5aa19a06 Upbeat blip length (#675)
* Implementation

actually implemented the slider, waiting on zeo's word for polish

* Non-placeholder text

ty zeo
2024-02-02 00:42:49 +00:00
AstrlJelly
28cc8ab426 just two bug fixes (#667)
* Update README.md (#661)

* reimplement the fixes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-31 05:00:53 +00:00
minenice55
c1415725ff change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55
6bb135a091 event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55
2986563a78 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
blank3times
856ea61b4b Update AirRally.cs
Twilight goes back to Night and then goes over Noon
2024-01-21 17:21:12 -08:00
minenice55
89da70002f implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00
minenice55
7b9a8036d0 Revert "Merge pull request #648 from blank3times/master"
This reverts commit bb4098665d, reversing
changes made to da73d62ce7.
2024-01-21 19:15:28 -05:00
minenice55
8b3bca35c7 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
minenice55
bb4098665d Merge pull request #648 from blank3times/master
Fix golden hour time of day settings being labelled "noon"
2024-01-21 18:24:17 +00:00
blank3times
8564146d9c Update DoubleDate.cs
Replace references to 'noon' with 'sunset'
2024-01-20 23:15:51 -08:00
blank3times
59c928f16b Update AirRally.cs
Replace references to 'noon' with 'twilight'
2024-01-20 23:14:22 -08:00
minenice55
8388a87cd7 fix weird edge case in toss boys autodispense
let beataction throw exceptions
2024-01-21 00:15:06 -05:00
minenice55
5b6b6b0e46 fix asset unloading jank with karate man 2024-01-20 23:59:26 -05:00