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Fix rockers pitch bend (#789)
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parent
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commit
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1 changed files with 11 additions and 4 deletions
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@ -220,9 +220,8 @@ namespace HeavenStudio.Games.Scripts_Rockers
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if (bending || !strumming) return;
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bending = true;
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lastBendPitch = pitch;
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if (chordSound != null)
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{
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chordSound.BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(chordSound.pitch, true) + pitch, true));
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if (chordSound != null) {
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chordSound.BendUp(0.05f, GetBentPitch(chordSound.pitch, pitch));
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}
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else
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{
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@ -230,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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{
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if (stringSounds[i] != null)
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{
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stringSounds[i].BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(stringSounds[i].pitch, true) + pitch, true));
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stringSounds[i].BendUp(0.05f, GetBentPitch(stringSounds[i].pitch, pitch));
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}
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}
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}
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@ -299,6 +298,14 @@ namespace HeavenStudio.Games.Scripts_Rockers
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{
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anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time);
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}
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private float GetBentPitch(float pitch, int bend)
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{
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float unscaledPitch = chordSound.pitch / Conductor.instance.musicSource.pitch;
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float bendPitch = SoundByte.GetPitchFromSemiTones(bend, false);
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return (unscaledPitch * bendPitch) * Conductor.instance.musicSource.pitch;
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}
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}
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}
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