added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
This commit is contained in:
minenice55 2024-05-12 23:59:34 -04:00
parent 59c6d26efc
commit 2cc7c8fdb3
21 changed files with 1165 additions and 590 deletions

View file

@ -415,7 +415,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Beat
m_Speed: 1
m_Speed: 0.5
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []

View file

@ -0,0 +1,108 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bach
m_Shader: {fileID: 4800000, guid: cb054fcfa63e9a14688d9ae2b8fa43de, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _Alpha: 1
- _BlendDst: 10
- _BlendSrc: 5
- _BumpScale: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableExternalAlpha: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Threshold: 0
- _UVSec: 0
- _UseUIAlphaClip: 0
- _ZWrite: 1
m_Colors:
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _Tint1: {r: 1, g: 1, b: 1, a: 0}
- _Tint2: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []

View file

@ -50,7 +50,7 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaUsage: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8

View file

@ -50,7 +50,7 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaUsage: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8

View file

@ -0,0 +1,105 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SteppersDV
m_Shader: {fileID: 4800000, guid: d7b4adf5fb5bbce47b388a2bcab80065, type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 128, y: 128}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 10
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7f64dd79340a900419db9cec732380c4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,105 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SteppersNearBottom
m_Shader: {fileID: 4800000, guid: d7b4adf5fb5bbce47b388a2bcab80065, type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 10
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0ba567e351978844989b7384bbf2f47d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName: ntrbackbeat/common
assetBundleVariant:

View file

@ -7,20 +7,24 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SteppersTileable
m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
m_Name: SteppersNearTop
m_Shader: {fileID: 4800000, guid: d7b4adf5fb5bbce47b388a2bcab80065, type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -43,7 +47,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
m_Scale: {x: 100, y: 100}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@ -59,23 +63,43 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 10
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrbackbeat/common
assetBundleVariant:

View file

@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlayerMaterial
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
m_ValidKeywords:
- UNITY_UI_ALPHACLIP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3001
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 1
- _StencilComp: 8
- _StencilOp: 2
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 1
m_Colors:
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 0.6039216, g: 0.15294118, b: 0.3764706, a: 1}
- _ColorBravo: {r: 0.4509804, g: 0.4509804, b: 0.4509804, a: 1}
- _ColorCharlie: {r: 1, g: 0, b: 1, a: 1}
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: de721cc1c07b6444392d239d6f8164f2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrbackbeat/common
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -95,7 +95,7 @@ AudioMixerController:
- 4f0b7ddcf4e12a14c888732f2ab0fda0
name: View
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: 752586362724348005}
m_TargetSnapshot: {fileID: 24500006}
--- !u!243 &24300002
AudioMixerGroupController:
m_ObjectHideFlags: 0

View file

@ -119,7 +119,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "keep"},
"ntrbackbeat", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 27
);
}
@ -200,10 +201,10 @@ namespace HeavenStudio.Games
// rendertextures update when the slave steppers change sprites
[SerializeField] Vector2 rtSize;
[SerializeField] Camera cameraNear1, cameraNear2, cameraDV;
[SerializeField] RawImage topT, topN, bottomL, bottomC, bottomR, bottomN;
[SerializeField] SpriteRenderer background;
[SerializeField] Material stepperMaterial;
[SerializeField] Material playerMaterial, stepperMaterial;
[SerializeField] Material topNear, bottomNear, distantView;
[Header("Properties")]
static List<QueuedMarch> queuedInputs = new();
@ -266,12 +267,16 @@ namespace HeavenStudio.Games
cameraNear2.targetTexture = renderTextures[1];
cameraDV.targetTexture = renderTextures[2];
topT.texture = renderTextures[2];
topN.texture = renderTextures[0];
bottomL.texture = renderTextures[2];
bottomC.texture = renderTextures[2];
bottomR.texture = renderTextures[2];
bottomN.texture = renderTextures[1];
// topT.texture = renderTextures[2];
// topN.texture = renderTextures[0];
// bottomL.texture = renderTextures[2];
// bottomC.texture = renderTextures[2];
// bottomR.texture = renderTextures[2];
// bottomN.texture = renderTextures[1];
topNear.SetTexture("_MainTex", renderTextures[0]);
bottomNear.SetTexture("_MainTex", renderTextures[1]);
distantView.SetTexture("_MainTex", renderTextures[2]);
}
void OnDestroy()
@ -290,7 +295,7 @@ namespace HeavenStudio.Games
private void PersistColors(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "" }).FindAll(x => x.beat < beat);
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "set colours" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count > 0)
{
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat));
@ -306,14 +311,15 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
QueueSwitchBGs(beat);
PersistColors(beat);
}
public override void OnPlay(double beat)
{
queuedInputs.Clear();
QueueSwitchBGs(beat);
PersistColors(beat);
}
private void QueueSwitchBGs(double beat)
@ -345,6 +351,13 @@ namespace HeavenStudio.Games
stepperMaterial.SetColor("_ColorBravo", stepperDark);
stepperMaterial.SetColor("_ColorDelta", stepperLight);
playerMaterial.SetColor("_ColorAlpha", stepperOut);
playerMaterial.SetColor("_ColorBravo", stepperDark);
playerMaterial.SetColor("_ColorDelta", stepperLight);
EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble);
masterSprite = masterStepperSprite.sprite;
stepswitcherLeft.gameObject.SetActive(lessSteppers);
stepswitcherRight.gameObject.SetActive(lessSteppers);
@ -357,6 +370,11 @@ namespace HeavenStudio.Games
cameraDV.Render();
}
void EntityPreCheck(double beat)
{
PersistColors(beat);
}
void UpdateAndRenderSlaves()
{
foreach (var stepper in slaveSteppers)
@ -762,7 +780,10 @@ namespace HeavenStudio.Games
private void MissOn(PlayerActionEvent caller)
{
if (currentMissStage == HowMissed.MissedOn) return;
stepswitcherPlayer?.Play("OnbeatMiss", 0, 0);
if (stepswitcherPlayer is not null)
{
stepswitcherPlayer?.Play("OnbeatMiss", 0, 0);
}
SoundByte.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOn;
}
@ -770,7 +791,10 @@ namespace HeavenStudio.Games
private void MissOff(PlayerActionEvent caller)
{
if (currentMissStage == HowMissed.MissedOff) return;
stepswitcherPlayer?.Play("OffbeatMiss", 0, 0);
if (stepswitcherPlayer is not null)
{
stepswitcherPlayer?.Play("OffbeatMiss", 0, 0);
}
SoundByte.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOff;
}
@ -806,6 +830,10 @@ namespace HeavenStudio.Games
stepperMaterial.SetColor("_ColorAlpha", outlineColor);
stepperMaterial.SetColor("_ColorBravo", darkColor);
stepperMaterial.SetColor("_ColorDelta", lightColor);
playerMaterial.SetColor("_ColorAlpha", outlineColor);
playerMaterial.SetColor("_ColorBravo", darkColor);
playerMaterial.SetColor("_ColorDelta", lightColor);
}
public void Nothing(PlayerActionEvent caller) {}

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 08d6554125784be45898da3abecebe95
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,68 @@
Shader "Custom/Copy Alpha"
{
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent+2"
"RenderType"="Transparent"
"PreviewType"="Plane"
}
Stencil
{
Ref 1
Comp equal
}
Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float2 texcoord : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
return col;
}
ENDCG
}
}
FallBack "Diffuse"
}

View file

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: cb054fcfa63e9a14688d9ae2b8fa43de
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,74 @@
Shader "Custom/Set Alpha"
{
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent+1"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref 1
Comp always
Pass replace
}
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
clip (col.a - 0.001);
return col;
}
ENDCG
}
}
FallBack "Diffuse"
}

View file

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: d7b4adf5fb5bbce47b388a2bcab80065
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant: