Force Dive for Splashdown (#884)

finally
you can forcibly submerge people in Heaven Studio
This commit is contained in:
wookywok 2024-04-21 09:10:07 -05:00 committed by minenice55
parent 7c60e5131b
commit 859cedf37a

View file

@ -63,6 +63,14 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 8
},
new GameAction("forceDive", "Force Dive")
{
function = delegate {var e = eventCaller.currentEntity; Splashdown.instance.ForceDive(); },
defaultLength = 0.5f,
resizable = false,
},
new GameAction("amount", "Change Synchrette Number")
{
function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
@ -208,6 +216,16 @@ namespace HeavenStudio.Games
BeatAction.New(instance, actions);
}
public void ForceDive()
{
if (IsIntroing()) return;
foreach (var synchrette in currentSynchrettes)
{
synchrette.GoDown(false);
player.GoDown(false);
}
}
public void GoDown(double beat, float length)
{
if (IsIntroing()) return;