* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* The funny
* Yar har har har
* 1 two tree
* Hilarious!
* procedurally spawning in stuff
* bored meeting
* A lot!
* Assistant stop added
* Added Bops
* Added Sounds
* Added miss stuff!! Only need the miss anim for the pigs!!!
* Tweaks
* Bugfixes!
* anim fix anim fix
* STRAIGHT!
* Sound offsets fixed
* added the new anims to implement
* new sheet
* loopSpin implemented
* woah
* mis stuff
* doen done done
* Various fixes
* Fixed clappy trio bop bug
* Epic tings
* Added color and screen shake
* Small things
* redid sheets a little
* Fixed burger preview
* Almost done with forklifter
* Bg color and fixed 4 peas for fork lifter
* icon
* bg stuff for tambourine and forklfiter
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.