* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Mahou Tsukai Rework (#502)
* fixed not being able to whiff in tap trial
* bored meeting fixes
* more board meeting fix
* ww now uses z axis instead of scale
* Inputs are now reworked in mahou tsukai
* Fixed the particle effect
* Game Switch Black Flash is now beat-based. (#503)
* Game switch flashes are now 0.25 beats long
* ambient glow now turns black when the game switch flash is on
* you can now set the void color, it doesn't work with game switch flashes
* black
* fixed! (#504)
* Quiz Show and Tambourine Reworks (#505)
* Tambourine fully reworked
* quiz show rework part 1
* quiz show rework part 2
* oopsie doopsie
* el fix numbah two
* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.
* revert capitalization and quotations while keeping grammar changes
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* oops
* add manually triggering build action to workflows (#507)
* don't crash if origin is undefined (#513)
reword the unknown origin message to be less scary
* test action to free space (#516)
* maybe not this
* clear out unused tools before run
* we do need a swap file
* Mr. Upbeat Re-Re-Rework (#525)
* so much
* reworked everything (AGAIN.)
-everything just uses recursive methods and beatactions, and only uses the update loop for inactive queuing
* count-ins
-need hq 4 sound effect, kitties doesn't have the og :(
* mr. downbeat rere-revived (unfortunately enough.)
* huge change to how stepping works, to make it so you can't step over it the wrong way, and so that missing looks good
* added missing miss anim, which happens in the same way as the og
* added a check on game switch to use the last bg change/blip color block's attributes
-i think i might add these to other games; it should make the process of remixing more intuitive and fun, even if it's a small change
currently all i'm missing is blip jank fix. but im not staying up another hour for that lol
* letter/blip jank fixed + force stepping
* instead of being a separate animator, the letter is instead set to have a scale of (1, 1, 1) in the update loop, so that no graphical bugs happen even when the scale is changed.
* hopefully this new system is a lot less janky, but if bugs do still come up they'll be a lot easier to fix now
* make mac build script put streamingassets in the right place
* Release game's render texture before resizing it (#548)
* basic setup
* Block pooling and finish editor redesign
* Blocks almost fully replaced
* Fix box selection
* Too much to list all them
* editor icon sprite sheet
* vertical timeline scrolling
* external profiler
* metronome animation
* fix special timeline
* fix timeline autoscrolling
* Fix dialogs
* timeline zoom
* block resizing
* Add duplicate
* fix place undo
* copy paste
* fixes 1
* sus fix for loading and saving
* fix block window rescaling
* another fix
* nope that wasn't right
* block positioning fix
* update Jukebox
* add special marker operations to the undo/redo system
fix bugs with special marker operations
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
* cool
* Splashdown is now a real minigame
* everything
* cheer
* oops
* oops 2
* Synchrettes now spawn in and stuff
* little closeer
* Appear and dive implemented
* edited particles
* made anims slightly slower, big droplets on appearsplash, 4 girls looks less weird now
* adjustments
* Whiffing Implemented
* Implemented jumps
* Implemented missing for jumps
* together jump implemented
* jump height now serializeable
* Remix 9 together jump implemented
* alley-oop!
* ops3
* smaller
* fixed a bug
* crowd cheer implemented
* Intro implemented
* floating implemented
* Tweaked start jump
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Mahou Tsukai Rework (#502)
* fixed not being able to whiff in tap trial
* bored meeting fixes
* more board meeting fix
* ww now uses z axis instead of scale
* Inputs are now reworked in mahou tsukai
* Fixed the particle effect
* Game Switch Black Flash is now beat-based. (#503)
* Game switch flashes are now 0.25 beats long
* ambient glow now turns black when the game switch flash is on
* you can now set the void color, it doesn't work with game switch flashes
* black
* fixed! (#504)
* Quiz Show and Tambourine Reworks (#505)
* Tambourine fully reworked
* quiz show rework part 1
* quiz show rework part 2
* oopsie doopsie
* el fix numbah two
* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.
* revert capitalization and quotations while keeping grammar changes
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* oops
* add manually triggering build action to workflows (#507)
* don't crash if origin is undefined (#513)
reword the unknown origin message to be less scary
* test action to free space (#516)
* maybe not this
* clear out unused tools before run
* we do need a swap file
* two small tweaks
* icon
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* new sorting stuff + better(?) icons
also munchy monk sorting layer bug fixed
and those useless folders deleted :)
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Mahou Tsukai Rework (#502)
* fixed not being able to whiff in tap trial
* bored meeting fixes
* more board meeting fix
* ww now uses z axis instead of scale
* Inputs are now reworked in mahou tsukai
* Fixed the particle effect
* Game Switch Black Flash is now beat-based. (#503)
* Game switch flashes are now 0.25 beats long
* ambient glow now turns black when the game switch flash is on
* you can now set the void color, it doesn't work with game switch flashes
* black
* fixed! (#504)
* Quiz Show and Tambourine Reworks (#505)
* Tambourine fully reworked
* quiz show rework part 1
* quiz show rework part 2
* oopsie doopsie
* el fix numbah two
* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4
Merge: 5b8cfef1ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a
Merge: 9c61b7605b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d916238
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301d
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5
Merge: 6105bb4f9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac4838
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64
Merge: 576b4a008df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a0017
Merge: 9980445710f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993d
Merge: 1c1c731d99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723
Merge: aff1e3d82f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889
Merge: b40ec128c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5
Merge: 9f953d5095c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5e
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505f
Merge: 2a8d8d6fdf120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2
Merge: 9e3e594213adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3
Merge: 67b6658caf8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a
Merge: 81eafec9b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec986
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fd
Merge: 08a664bab1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a
Merge: faf3fbf9b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae74339
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.
* revert capitalization and quotations while keeping grammar changes
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* oops
* add manually triggering build action to workflows (#507)
* finally. FixIcons is real (+ a few things)
* import icons at 256x256
-at 1080p and default zoom they are roughly 70 pixels wide. they do NOT need 1024x1024 to do what they need to do, and they look better anyways
* offbeat lightbulb sfx fix for karate man
* the way i did bopping for pajama party was stupid. i fixed that
* added a check in AnimationHelpers.cs for looping animations
-tbh crazy it wasn't added sooner cuz ive come across this problem so many times before
* oops messed up seesaw's material
* account for icons added during runtime
as long as an icon is added through AddIcon() in Editor.cs it will be account for in the searching/sorting code
* oops messed up on the mg.inferred
* fix object ref in inspector
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* first things first, kill mr. downbeat.
now onto fixing meat grinder forrealzies
* meat grinder fix
* fixed munchy monk icon + mr upbeat ding bug
* a few little changes
* lotta stuff
yeahh just look at the pr description
* point and clap
* anim Adjustment
* new sheet + adjustments for it
* IM USING THE INTERNET
i hate merge conflicts
* grrr merge conflicts
* insane changes
* progress
* fixed The Spaceball Camera Bug (literally a single line of code wtf guys)
* colrs
* k im done :3
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* rock hers
* Rockers is a real game and also color maps have been added
* little more set up
* anims and mor sprites
* First version of CallAndResponseHandler added
* You can mute now wow
* Got some stuff working
* anim city
* Fixed Inputs
* Visual goodies
* Changed how some events work
* Rockers is now stack proof
* Fixed a bug
* Bend early stages
* bendbendbendbendbendover
* bend fully implemented
* Removed "noise"
* pain
* Many animation
* Bend anims implemented
* strum effect implemented
* Made bends work way better
* dfgdfsgsdffsd
* Implemented strumstart and countin
* hi
* Made strumstart transition into strumidle
* Implemented samples
* All of the btsds samples are in now too
* many anim2
* A buggy version of the custom together system has been implemented
* Ok now it's unbuggified
* fixed a small thing
* lightning eff
* anim fixes
* oops
* you can now mute voiceline and also put in a standalone voiceline block
* Tweaks to dropdowns
* more tiny anim thing
* more animation stuff
* Bug fixes
* implemented mute and gotomiddle sliders for custom together event
* Default cmon and last one added
* You can chain last ones and cmons now
* Applause sounds added
* Fixed some bugs
* Made it so you can disable camera movement
* fixed an inconsistency
* Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this
* Rhythm tweezers now works between game switches
* Beat offset eradication
* Made eye size work properly
* Camera quad ease rather than quint
* Inactive intervals added
* Rockers works inactively too now
* Bug fix
* No peeking! No way!
* Alt smile added for tweezers
* early and late riff
* jj miss anim
* icon and miss
* Long hair works properly now
* Miss anims implemented for rockers
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* stache stuff (still needs more work but yeah)
* new icon (TEMPORARY ICON!!!)
* some placeholder animations
* more two two jank fixed, almost there
* superscroll + fixing early misses
* made a few temporary changes to superscroll.cs, i will be modifying it further for ease of use but for now it isn't permanent
* made real progress on stopping repeat inputs
-game is basically broken for the time being, but i wanna push this so nothing theoretically breaks. ill fix it all tomorrow when im less tired
* it's been a while since i've committed my changes
* modifiers work again (idk if i broke that in this commit or it was already broken)
* stacking logic is here!!! it always uses the latest objects' hit/miss/early function so it should be perfect. i might be able to improve on efficiency tho
-FollowHand animation is broken again unfortunately :(
* dumplings can now be individually colored, and are assigned their colors in Start(). the smear's colors are defined on Hit() (HitFunction() to be specific) , so that even when there are multiple stacked dumplings, they'll all be accurate.
maybe some other stuff but i cannot remember
* clean-up + integral fixes
onto Monk Move and SingleSuperScroll
i think ill add some more comments too
* fixed some missing/early stuff + a check for whether you can hit or not
* fixed FollowHand animation and the squishing/dumpling on top
* cleaned up a ton of unused variables + checks + anims
* added unused sound sequences
-ig if somebody knows how to use them they can implement them but idk how to and it's not worth figuring out rn
* more work on superscroll; there seems to be too many changes to the structure of the script to keep the single scrolling in with the tile scrolling, will combine if necessary tho
* fanClub/arisa_dab
* monk move!!
still working on singlesuperscroll 😭
but i got the monk moving!!
* a few optimizations + starting on new singlesuperscroll
* ok ScrollObject is usable now
oh my GOD i need to optimize how it looks and functions but rn it works like it will when it's done (theoretically)
ev do ur work
* a few things + new icon!!
* scroll speeds are good now
* finished except for the stache bop
😭😭😭😭😭 why isn't it working
* im pring this now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* sprites and stuff lolol
* oops
* Real
* akahitanim
* lots of anims done
* more anims
* many anims many sprites
* LOLLL OOPS
* oops 2
* all anims done
* oops2
* oops3
* special overlay
* Basics
* Inputs stuff
* Basic pass ball implemented
* Transitions 🔥
* Nvm transitions are gay
* Dual toss added
* Idiot proof toss boys
* prepare anims
* Some special logic
* Done with special for dual toss and added bops
* little anim tweak
* Added pop ball and fixed some things
* Funny sound offsets
* Added high toss + fixed a bug
* icons and more animations
* epic insane particle changes (CRAZY!!!!!!!!!!!)
* FIXES!
* Added call and fixed a bug
* Panning added
* Lightning toss added
* Blur toss Added
* Added fade in for the special overlay and fixed a bug
* cool animation shit
* animations and sprites fully done
* set up basic curves
* The toss boys main script just needs to set the state of the ball now
* All curves implemented - untested though
* Smol fix!
* slightly new sheet
* Bg Recolor + ball anims + whiff cooldown
* Specials now properly handle themselves when chained together
* ball anims
* Fixes and tweaks
* Fixed a bug with lightning toss
* small tweaks
* Only thing toss boys needs is the pitch warble now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Basic Set Up
* See Saw - Init, Rod Anims
* Got some basic code down
* Got the basics down
* The man won't jump now unless he is ready!
* High jumps added
* Fixed a bug
* See Saw - Base Animation Stuff
* See Saw - The Hard Animations fuck fuck fuc, fuck
* See saw more animations yeah
* im almost done
* home stretch baby
* See Saw - wait what do you mean i'm done
* Basic setup for curves
* Jump start curve is in
* smol figs
* OutOut curves
* They now how to get up now, may need tweaking
* InIn curves added
* Implemented more curves
* Added ground jumps
* Saw properly positions himself
* Fixed an issue with see not landing correctly out or in
* See reacts to you missing now
* High jumps + get up plays at the correct moment now
* Tweaks to high jumps
* particles and missing stuff
* anims
* new sheet and anim fixes
* oops
* bigger background
* Oops. Again
* more anim fixes sorry
* see saw tweaks and visual additions also added a way to scale particle systems to the tempo
* bg color change added
* Bops and choke added
* Fix
* lightning anim
* particle particle particle
* See saw - implemented lightning anim and fixed logic
* Gradient is now actually a gradient
* Implemented inverted colors on the see saw guys
* Recolorable See saw!
* Tiny tweak
* Some things that weren't recolorable are now recolorable
* Fixed a bug with the bg
* new sheet the end
* Barelies fixed
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* The funny
* Yar har har har
* 1 two tree
* Hilarious!
* procedurally spawning in stuff
* bored meeting
* A lot!
* Assistant stop added
* Added Bops
* Added Sounds
* Added miss stuff!! Only need the miss anim for the pigs!!!
* Tweaks
* Bugfixes!
* anim fix anim fix
* STRAIGHT!
* Sound offsets fixed
* added the new anims to implement
* new sheet
* loopSpin implemented
* woah
* mis stuff
* doen done done
* Various fixes
* Fixed clappy trio bop bug
* Epic tings
* Added color and screen shake
* Small things
* redid sheets a little
* Fixed burger preview
* Almost done with forklifter
* Bg color and fixed 4 peas for fork lifter
* icon
* bg stuff for tambourine and forklfiter
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* I'm a menace to society
* Made some small fixes
* added missing stuff, realignment
* Added Animators
* Unity Shenanigans
* all contestee anims
* mb
* Changed how the contestee is structured in the hierachy
* ymf
* I love quiz show
* more anim implementation
* anim fixes and bg upscale
* oops
* implemented prepare and rest
* oops2
* timer
* Implemented Head Animations
* Added the timer
* Oopsie
* there we go
* changed wizards waltz default length
* Added explosions
* Made consecutive intervals possible
* Implementing counting for the contestant
* The quiz host now has numbers
* host anims
* host anims done
* Implemented all host anims and fixed some stuff
* implemented more stuff
* oops
* anim fixes
* Bug fixes woohoo!
* Fixes
* Fixed something !!!!
* upscale and more
* updated reveal answer to not remove the black on reveal of the number
* new sheet2
* Added ForceExplode
* They now go grey
* upscale done anim stuff
* smoke and explosion
* Stage0 added
* KABOOM
* tweaks
* icon and anim fixes
* Added randomPresses event and prefunction to start interval
* Fixed a bug with random presses and also made the sign change color
* Fixed small bug
* fixed a spaceball bug
* New Metronome
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
* oops! deleted the branch with no backup!
basically have to rebuild prefab. at least i kept the animations and scripts.
not actually that bad but like half an hour of my life was lost getting all these files back together
* started moving animation stuff and allat to a separate Octopus.cs script
* changed order of octopodes; it's much more intuitive for it to be left to right than right to left
i think the sprites are too low res tho :( only 2k for 22 sprites not including the text stuff
* did some stuf
* pushing stuff for unity editor
* basically just everything. still more work that needs to be done tho
* unity update
color stuff idk
* icon
* second contact sprites
* Started rewriting
* Sound stuff
* foreigner textbox
* default miss message
* implement basic player textbox
* transparency support for textbox
refactor function labels to use C# convention
* avoid double function call with mistranslation
* add mistranslation textbox
* fix logic with trailing translation
* auto-positioning of translated text content
* auto-hide textboxes on start
* icon
* Added two new helper functions for pitching with semitones and cents
* All new sounds should be in now
* bunch of visual fixes
* Fixed stuff being innaccurate
* Repeating voicelines begone!
* Thump sound for bob man
* Put an animator on the crowd
* Fixed missing sprites
* Fixed anim not playing sometimes on barely
* Changed length of pass turn event from 0.5 to 1 beat long
* Downscaled Sprites
yippee
* Auto look at
* Fixed bob's textbox not appearing sometimes
* Fixed some small things
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
* Somen Anims
* Icon Updates
* Slurp implemented
* Somen man now resets pose
* Spaceball is no longer too hd
* Spaceball bat fix
Fixed the position of the bat grip thing on air batter's idle
* Mage's upscale downscales
Note to self, do the pure downscale assets later
* Launch party bg upscale
forgot this one oops
* i forgor
changed ct2 bg from 2048 to 4096
* blue bear icon update. again.
help
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* Got some basics down
* Started on the event stuff
* Stop wail added
* Baton cue added
* quick anim fixes
* Started on hearts and miss faces
* Did anim stuff
* anim fixes
* Together Now!
* Glee Club - Together Now & Anim Fixes
* Forcesing added
* Street Spirit (Fade Out)
* Pitching Slider for conductor voice
* Small tweaks to glee club
* Repeating tickbox added to glee club sing event
* Toggle chorus kid presence added
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* dj school rework
* ASSET BUNDLES
fdgdfgfgfgfgfgfgggggggg
* more stuff
* Animation scaling
* gave dj yellow a script
* DJ yellow now gets his head sprite changed through script again
* turntable Hold animations now play
* Force hold added
* all sprites and anims done
* tweaks
* The expressions should be good now
* Added bop parity to dj school and fixed a small bug
* changes
* Fixed bugs with the heads being funny
* Added boo and cheer
* Boo improvements
* new icon
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Begun
* horizon
* Added animators and attention company voiceline
* Success Inputs and audio done
* some flipper flop anims
* Icon + Flipper roll improvements + anim implementation
* Code cleanified
* Begun work on missing logic and sounds and faces
* Faces fixing
* Barely faces and sound
* forgort this
* Miss faces for the player implemented
* flippers done
* a few fixes
* Gave captain tuck's head an animator
* mirrored anims
* more anim stuff
* Implemented some anims and shit
* more anim stufff
* Implemented dem anims
* captain tuck anims
* More implementations
* reverse rolls
* captain tuck walk
* more animation nonsense
* more tweaks lol
* camera and move stuff, buggy though
* I hate this bug !
* Implemented more anims! WOw!
* Walking
* Grrr
* More stuff implemented yippee
* roll fixes
* anim stuff 2
* oops
* new anim scaling
* Fixed stuff
* fixing past mistakes
* Exposed roll distance in inspector
* anim nonsense
* Lots of fixes and tweaks and small additions
* Fixes!!!!!!
* Changed to an uh slider instead of tickbox
* animation adjustments
* snow particles
* implemented snow particle
* Miss sound improved and whiffs added
* miss anims
* Updated bop and ability to mute attention company voice line
* Impact fixes
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
* starting on animation
committing cause im traveling, i might work on this if i have time
* replace sounds, extend some stuff
replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far
* starting on dog ninja
waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.
* initialization and sprite trimming done
reference is from angrytapper2's video
Throw Object,
Cut Everything!, and
Here We Go!
were the cues added, in that order.
* temp icon w/ mask + bezier curves!!
the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.
* getting there
i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered
* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now
(im gonna try doing these commit notes from now on)
* keeping trying
* cues have sfx now
- the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen
* not much progress rn, getting into the harder stuff
* added more sfx
- it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
- still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.
* i need to work out conflicts
really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀
* blehhh
figuring out git some more
* doesn't look like much. but
I GOT ANIMATIONS WORKING.
(god, i suck at C#)
* bop animations, on every beat (will soon make it a toggle)
* bird fly in and out, flies in when not on screen and out when on screen
* did more work on "throwObject.cs" but not anything applicable yet
* also found out how assigning scripts to a prefab works. ugh. so, got all those holders and objects assigned
* trying to get different sfx working for each item
really i just established some structure code. i don't understand it too well, so there are a few things commented out.
* starting with inputs
rn they're broken and i can't tell why :(
* heavily commented out code in ThrowObject.cs
* added option to disable the bird's FlyIn SFX
* some debug stuff
* some scheduled inputs (that AREN'T. WORKING.)
* fixed the input bug
tysm ymf <333 ur my hero
technically this is a functioning game! gonna get different sfx/sprites working, try to get bezier curves working, then i'll make a pr
* fixed that input bug
* changed some variable names
* getting some more infrastructure for getting the game fully working
* double date stuff!!!! (improvements, playability)
* purged SO much code
* combined SoccerBall.cs and Basketball.cs into Ball.cs
- might do that for Football.cs too, but we'll see
* removed bop animation, it looked bad and made double date as a whole look bad cause it didn't reset. so the boy looked a bit off.
- also fixed an error pertaining to animations
* basic input stuff for when bread2unity gets merged
* oh so much infrastructure stuff
* lol commit
* some animation stuff
* sfx stuff
all the different options have sfx tied to them for the throw and slice. now onto sprites and animation...
* added tacobell too :)
* dog ninja going into WIP :D
(commiting rn cause i wanna do some experimental animation)
* one more object :)
* optimized some code
* new sprites are almost done; i've got a list of both the sprites and their halves.
* sprites are in! and goodnight.
UGHHH BEZIER CURVES I DONT UNDERSTAND YOU
* all the sprites go with their corresponding option and sfx
* bird improved slightly
* BEZIER CURVES
* actual fruit animation
* toggle for random fruits (doesn't work yet)
* textbox for custom objects (doesn't work yet)
- not user-submitted stuff, just stuff that doesn't really fit in the main dropdown menu
* some stuff i don't remember, but it's definitely stuff that's working towards making everything work.
miss anims don't work yet. at all. the objects just go flying. also the slice animation needs to be finished for both sides, and a bool needs to be added for which side to play (will be easy to do) also when you randomly slice, which is determined completely randomly (thank god)
gura-nyuuu :3 (i'm sorry)
* added a single sfx
* custom objects!!
tbh a lot more's coming but i need to merge my stuff
i don't feel like taking notes here
* working on halves
* misc cleaning up stuff
* started on the logic for halves
* progress on halves, cleaning out variables
i need to sync between laptop and pc
* im pretty sure that's all the double date stuff taken out
👍
* neatened up code + better bezier curves
* adjusted bezier curves
- sooo close to perfection but very noticeable stuttering at lower speeds
* changed random to default object option instead of a bool; makes more sense this way
* renaming things, getting code ready for new animations
* commented a bunch of my code
* re-fixing a bunch of stuff that has since broken from updating stuff
- i.e random fruit, sprites, "here we go!" in general, etc.
* new font, stuff fixed
* added [about friend font](https://www.deviantart.com/matthewtheprep/art/About-Friend-Extended-Now-with-Greek-and-Cyrillic-832264925)
* fixed "here we go!"
* some more left or right object animation stuff
* so many things
* fully added custom items
- accessible through a cheat code type system in the drop-down for cues
* changed how the bezier curves function
- only three points now (much smoother) and i just start it much later on the curve
* added AboutFriend font, basically kurokane except free to use
* started more on halves
god, halves are gonna be hard tho
* quick commit
by [d]
* got temp animations in
* temp animations for ev
* replaced ai sprites with ev's (thank you <333)
* getting progress on halves
* cleaned up files
* hi res sprites
* throw both objects + prepare anim
title
though, i still need to work out how the prepare animation will not play when you need to slice (cues a beat or less apart)
* all dog ninja animations
* forgot some stuff lol
* prep anim done
yay :)
* oops! blend tree moment
(more stuff)
* animation fixes
* more anim fixes lol
* done for the night
* added seanski's new icon
* fixed the sound for both objects getting thrown
* still working on the prepare animation, but for now it's gonna be a block
- if literally anybody wants to implement an auto-prepare that isn't jank be my guest
* halves progress, as usual
* added a new item 😄
* fix conflicts
just saw these in the pr, this commit should fix them
* clean up code/fix prepare block
thank you ymf!!! <333
* code optimizations
* both slice anim + prepare anim fixed
* i have stashed changes i need to work on
* stashed changes
* remade halves lists
* renamed some sprites
-i had funny little names like "tater" and "cuc" but that's a bit confusing
* custom halves don't have the framework for them yet so i was building that too
* half sprites work now
onto making the curve an animation!
(also fixing the text ig)
(ALSO i fixed the prepare stuff (i think))
* unity animation 💀
death
* Fixed text stuff
* push changes so nothing breaks
hi ymf
* i'll work on this more later
* halves r workin
* oops! all mp3s!
-converted mp3 sfx to ogg
still need to do barelies, then everything is done
* barelies are so close to being done!!!
tweaking + figuring out how position works depending on which side the object was thrown
* stopping for the night
barelies are actually so insanely close to being done it's just a little bit of jank that's holding them back
ill finish this tomorrow.
* it's over. it's finally over. PR TIME!
* final adjustments
* the rest of the barely stuff
* clean up the code a little
:D
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* Trying to revive cheer readers
* its up to you!
* animation time
* rah rah sis boom ba boom
* position fixes
* Ok it's on and other cool stuff
* help
* lotta stuff
* girls
* implemented faces
* Resetpose
* nature is healing
* anim fixes
* Fixed the lipsync stuff
* more lip sync
* oops
* blushing and lipsync for its up to you
* fixes
* blush fixes
* Fixes with repositioning stuff
* Prefab ready for posters
* Posters work, look ugly af, but they work
* Yay placeholder animation
* yay placeholders
* fixes
* Fixed stuff! Wow epic!
* almost all lipsync is in
* boom placeholder
* Multiple posters
* a bunch of girls
* Implemented da girls
* all anims done
* oops
* more fixes
* Implemented happy faces
* oops
* Oops2
* made timing of the happy face more accurate
* upscaled background
* books
* Fixed a bug with ok its on
* particles for yay
* star particle implemented
* oops the particle
* added another stand
* new icon
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* i Am trying
* changes
* i moved boxes by like 3 pixels
* particle
* done w the pose particle
* edited the particle a bit oops
* The dazzles is now initiliazed
* Lol added a script to the girl prefab
* girl
* Girl in scene activated
* Added animator to girl
* should be good now
* almost all the animations
* night walk stars
* oops
* scddfxcdx
* Got Started on the inputs
* Started on custom poses
* box stuff
* anim changes
* Custom poses!
* oops
* grr
* Box moment
* Stretchables crouch + star enable/disable dropdown
* fixed box animation
* anim fix again
* Bopping added
* Fixes to bops and other weird stuff
* mis s stuff
* oops
* Sound improvements
* blackflash is funky
* The heads are in... kinda
* Angy >:(
* small fix
* fixed heads
* fixed mouth
* Whiff inputs should be more accurate now
* Fixed every possible Issue I could find
* Fixed the lighting, only missing an icon now
* Force hold event added + sound fixes
* made them autobop by default
* anims fixes lol
* Fixed some inputs being inaccurate
* temp icon
* oops
* some tweaks and We are done!
* Count in is more accurate
* fixed the sounds yet again
* new icon
* oops
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* meat grinder prefab + sprite cutting/naming done + icon
title :)
* Boss Bop, Miss, & Signal Anims
can you read
* Boss Call Anim
self-explanatory
* fix the z axis + new sprite
still working on getting those bops working. they're a bit weird (not the anim itself)
* Restored Meat Grinder Animations
i have no idea what just happened with github but the animations are back
* All Tack Animations Complete
just missing the meat anims
* Literally two lines changed
skull emoji (forgot to set the light meat for the miss anim to inactive by default)
* Meat Grinder Anims (should be) Done
Added the Meat Hit anims
* goodnight
* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...
* inputs + sfx + prefunction
making swift progress here :)
* little commit
more cues and animation stuff so that i can have new animations
* Meat Toss Anims
also fixed up some of tack's hit anims to make the smear more consistent
* night night
* moved all the meat stuff to a new script
-this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be
* instantiating works now
committing to work on my pc instead of my laptop
but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...
* Boss Animation Tweaks
Adjusted Boss' bop and miss animations
* woohoo animation!
hi sean this is for u. tell me anything to tweak :)
* Quick Meat Toss Anim Fix
Prevents meat from playing the toss animation twice
* meat hit animation works!
sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that
also just general improvements + framework for different meats
* it's done! or at least out of wip!
* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name
* a few touch-ups
* change all sfx to ogg
-also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
-a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)
* i have stashed changes :P
* new bg + remove references
title
* boss weird bopping fixed + game switches fixed
* final touch-ups
---------
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
* catchy tune rework
* oops built asset bundles
* space soccer, coin toss, tap trial, and clappy trio
* built asset bundles again oops
* larger backgrounds
* lockstep more accurate animations
* fixed lockstep
* actually fixed lockstep it didnt save
* working dough 4k and big eyes
* kitties adjustments
* kitties bg bigger
* Started
* Imported new spritesheet
* Set up new spritesheets
* Added foreground elements
* Added bopping
* SOUND FILES
* Working dough fixx lol
* Stepping Added!
* minor tweak
* Tap troupe inputs are queued yippee
* Tapping math stuff done
* Added tapping animations for npcs
* OKAY!
* Party Popper!
* Improved da particle
* Vine boom
* Ready for PR!
* Little fix
* anim adjustments
* Updated some sounds and scaling
* all anims done
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Somewhat Playable Launch Party
Pitches/Animations are almost finished
* idk what you'd call this anymore
* More Launch Party Code
* Actually Approachable Code!
* Some other stuff idk
* Cleanup preparation
* Beginning too rebuild
* Got the rocket and cracker crackin'
* Basics done codewise
* Started setting up the movement of the launch pad
* You can now move da launch pad and rotate it too
* Scrolling Background effect added
* Small tweak
* Name changes
* Rise animation adjustment
* animations stuff
* miss and launch anims are in
* Implemented animations
* Adjusted sizing of launch pad
* Able to change scroll speed, but with major issues
* more anims
* More anim implementations
* more final touches
* Bug fixes
---------
Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Spaceball cleanup and small bug fix
* Replace old hit sound in spaceball
* Camera filters
* added 9 new filters, including 3 types of sepia
* oops
* remark
* normalization of fade out and fade in on filters are by 100
* GenerateFilterTypeEnum comments
* Pure black and white filter
* Zooming
* Constant playback bar offset
* Prepare box selector rewrite
* Update icons, finalize
* Started
* Started Wrestler
* Animation + input whiff
* Stuff
* a bunch of animations
* Added extra sprites to the wrestler object
* Question + more sprites
* Woah you go big guy
* Event redesign
* more animations
* pose animations (only one as of now)
* wrestler shadow fixed lol
* Pose for the fans code logic improvement
* Fixing pose for the fans
* smears and animation fixes
* Fixed anims
* Fixed more anims
* Camera zoom out for pose for the fans and camera flashes
* tiny anim fixes
* Pose for the fans visual details
* Added ease to the camera zoom
* more anims lolol
* Bopping
* audience pose anim changed a little
* Small visual details and toggle bop
* Small anim fix
* more anim changes!!!!!!!!!!
* Little small change
* z axis thing
* fixed the 3d zoomout *
they need to be lower doe
* wait i forgot this
* Maybe fixed anim for audience
* Added sweat
* crowd anim fix
* Newspaper Added
* Added miss reporter anim
* Some few miss sounds
* miss and pose anims and more!!!!
* Added most of the miss animations
* boing noise
* ringside anims done!!!!
* Implemented all the poses and also added a feature to edit the camera zoom ease
* add stretchable ringside cue
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Kitties! (Initialization)
* Kitties Sprites Set-up
* Kitties (Placeholder Icon)
* Kitties (SFX added and some work on input)
* Kitties Animation Stuff
* Kitties Idle and Pop In
* Kitties Clap Animations and Inverse Spawn
* More Claps
* Face Claps
* Face Idle (Partially Done) and Mice
* Finished Claps
* Spins Partially Done
* Started On Fish
* Finished Rolls
* Fixed issue where animation flip would override code flip
* Fish Catch Animation Started
* Kitties Inputs Done and Custom Background sorta done
* Changed from "Initialization Only" to "WIP"
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Lockstep
fansodnason
* More Lockstep
Implemented the new sprites (still needs work). Added new Icon.
* More lockstep stuff
i have no clue
* Animation Tweaking
I fiddled around with numbers weeeeeeeeeeeeeeee
* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Editor Ui Redraw
-redrew every ui icon
-colors changed
-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity
* fix colours
- update credits
Co-authored-by: minenice55 <star.elementa@gmail.com>
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping