mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Some new curves
This commit is contained in:
parent
7d754f5706
commit
41157a038c
100 changed files with 983 additions and 1952 deletions
File diff suppressed because it is too large
Load diff
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@ -17,7 +17,7 @@ GameObject:
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@ -43,6 +44,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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@ -95,19 +97,4 @@ MonoBehaviour:
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early: 0
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perfect: 0
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late: 0
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eligibleHitsList: []
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aceTimes: 0
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isEligible: 0
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triggersAutoplay: 1
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startBeat: 0
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firstBeatsToTravel: 8
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secondBeatsToTravel: 2
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thirdBeatsToTravel: 1
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currentCurveStage: 0
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offset: {x: 0, y: 0, z: 0}
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@ -17,7 +17,7 @@ GameObject:
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@ -28,6 +28,7 @@ Transform:
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@ -43,6 +44,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
|
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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|
@ -95,19 +97,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 90b8363d14ba26043977a371000195e9, type: 3}
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m_Name:
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inList: 0
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state:
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gameObject: {fileID: 0}
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early: 0
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perfect: 0
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late: 0
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createBeat: 0
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eligibleHitsList: []
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aceTimes: 0
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isEligible: 0
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triggersAutoplay: 1
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startBeat: 0
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firstBeatsToTravel: 8
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secondBeatsToTravel: 2
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thirdBeatsToTravel: 1
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currentCurveStage: 0
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offset: {x: 0, y: -0.1, z: 0}
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@ -7,50 +7,31 @@ using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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public class BGBall : MonoBehaviour
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public class BGBall : SuperCurveObject
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{
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public double startBeat;
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public float firstBeatsToTravel = 3f;
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public float secondBeatsToTravel = 1f;
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public float thirdBeatsToTravel = 3f;
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public enum CurveStage
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private double startBeat = double.MinValue;
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private Path path;
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public void Init(double beat)
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{
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Conveyer = 0,
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StartFall = 1,
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Fall = 2
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startBeat = beat;
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path = WorkingDough.instance.GetPath("BGBall");
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Update();
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}
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public CurveStage currentCurveStage;
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[NonSerialized] public BezierCurve3D firstCurve;
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[NonSerialized] public BezierCurve3D secondCurve;
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[NonSerialized] public BezierCurve3D thirdCurve;
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private void Update()
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{
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var cond = Conductor.instance;
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float flyPos = 0f;
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switch (currentCurveStage)
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if (cond.isPlaying && !cond.isPaused)
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{
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case CurveStage.Conveyer:
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flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
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transform.position = firstCurve.GetPoint(flyPos);
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if (flyPos > 1f)
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{
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currentCurveStage = CurveStage.StartFall;
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}
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break;
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case CurveStage.StartFall:
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flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
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transform.position = secondCurve.GetPoint(flyPos);
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if (flyPos > 1f) currentCurveStage = CurveStage.Fall;
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break;
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case CurveStage.Fall:
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flyPos = cond.GetPositionFromBeat(startBeat + secondBeatsToTravel + firstBeatsToTravel, thirdBeatsToTravel);
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transform.position = thirdCurve.GetPoint(flyPos);
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if (flyPos > 1f) GameObject.Destroy(gameObject);
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break;
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double beat = cond.songPositionInBeats;
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if (startBeat != double.MinValue)
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{
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Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
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transform.position = pos;
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if (beat >= startBeat + 9) Destroy(gameObject);
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}
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}
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}
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}
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@ -7,55 +7,31 @@ using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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public enum FlyingStage
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public class NPCDoughBall : SuperCurveObject
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{
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EnteringUp = 0,
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EnteringDown = 1,
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ExitingUp = 2,
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ExitingDown = 3
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}
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public class NPCDoughBall : MonoBehaviour
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{
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public double startBeat;
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private double startBeat = double.MinValue;
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private Path path;
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public FlyingStage currentFlyingStage = FlyingStage.EnteringUp;
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[NonSerialized] public BezierCurve3D enterUpCurve;
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[NonSerialized] public BezierCurve3D enterDownCurve;
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[NonSerialized] public BezierCurve3D exitUpCurve;
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[NonSerialized] public BezierCurve3D exitDownCurve;
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public void Init(double beat)
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{
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startBeat = beat;
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path = WorkingDough.instance.GetPath("NPCBall");
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Update();
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}
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private void Update()
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{
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var cond = Conductor.instance;
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float flyPos = 0f;
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switch (currentFlyingStage) {
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case FlyingStage.EnteringUp:
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flyPos = cond.GetPositionFromBeat(startBeat, 0.5f);
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transform.position = enterUpCurve.GetPoint(flyPos);
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if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown;
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break;
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case FlyingStage.EnteringDown:
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flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f);
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transform.position = enterDownCurve.GetPoint(flyPos);
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if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp;
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break;
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case FlyingStage.ExitingUp:
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flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f);
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transform.position = exitUpCurve.GetPoint(flyPos);
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if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown;
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break;
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case FlyingStage.ExitingDown:
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flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f);
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transform.position = exitDownCurve.GetPoint(flyPos);
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if (flyPos > 1f) GameObject.Destroy(gameObject);
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break;
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if (cond.isPlaying && !cond.isPaused)
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{
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double beat = cond.songPositionInBeats;
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if (startBeat > double.MinValue)
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{
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Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
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transform.position = pos;
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if (beat >= startBeat + 2) Destroy(gameObject);
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}
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}
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}
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}
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@ -102,7 +102,10 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using HeavenStudio.Games.Scripts_DoubleDate;
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using Scripts_WorkingDough;
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using System.Net.Sockets;
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public class WorkingDough : Minigame
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{
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[Header("Components")]
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@ -173,10 +176,6 @@ namespace HeavenStudio.Games
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string gandwMovingAnimName;
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[Header("Curves")]
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public BezierCurve3D npcEnterUpCurve;
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public BezierCurve3D npcEnterDownCurve;
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public BezierCurve3D npcExitUpCurve;
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public BezierCurve3D npcExitDownCurve;
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public BezierCurve3D playerEnterUpCurve;
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public BezierCurve3D playerEnterDownCurve;
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public BezierCurve3D playerExitUpCurve;
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@ -187,12 +186,29 @@ namespace HeavenStudio.Games
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public BezierCurve3D playerBarelyCurveSecond;
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public BezierCurve3D playerWrongInputTooWeakFirstCurve;
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public BezierCurve3D playerWrongInputTooWeakSecondCurve;
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public BezierCurve3D firstBGCurveBig;
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public BezierCurve3D secondBGCurveBig;
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public BezierCurve3D thirdBGCurveBig;
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public BezierCurve3D firstBGCurveSmall;
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public BezierCurve3D secondBGCurveSmall;
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public BezierCurve3D thirdBGCurveSmall;
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[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
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new void OnDrawGizmos()
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{
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base.OnDrawGizmos();
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.preview)
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{
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smallBallNPC.GetComponent<NPCDoughBall>().DrawEditorGizmo(path);
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}
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}
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}
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public SuperCurveObject.Path GetPath(string name)
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{
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.name == name)
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{
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return path;
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}
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}
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return default(SuperCurveObject.Path);
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}
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[Header("Resources")]
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public Sprite whiteArrowSprite;
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@ -272,13 +288,9 @@ namespace HeavenStudio.Games
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
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ballComponent.startBeat = beat;
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ballComponent.exitUpCurve = npcExitUpCurve;
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ballComponent.enterUpCurve = npcEnterUpCurve;
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ballComponent.exitDownCurve = npcExitDownCurve;
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ballComponent.enterDownCurve = npcEnterDownCurve;
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spawnedBall.SetActive(true);
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ballComponent.Init(beat);
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if (isBig && !bigMode)
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{
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@ -309,12 +321,7 @@ namespace HeavenStudio.Games
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
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ballComponent.startBeat = beat - 1f;
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ballComponent.exitUpCurve = npcExitUpCurve;
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ballComponent.enterUpCurve = npcEnterUpCurve;
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ballComponent.exitDownCurve = npcExitDownCurve;
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ballComponent.enterDownCurve = npcEnterDownCurve;
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ballComponent.currentFlyingStage = (FlyingStage)(2 - (int)Math.Abs(offSet));
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ballComponent.Init(beat);
|
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if (isBig && !bigMode)
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{
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@ -718,12 +725,8 @@ namespace HeavenStudio.Games
|
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var ballComponent = spawnedBall.GetComponent<BGBall>();
|
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ballComponent.startBeat = beat;
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ballComponent.firstCurve = isBig ? firstBGCurveBig : firstBGCurveSmall;
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ballComponent.secondCurve = isBig ? secondBGCurveBig : secondBGCurveSmall;
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ballComponent.thirdCurve = isBig ? thirdBGCurveBig : thirdBGCurveSmall;
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spawnedBall.SetActive(true);
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ballComponent.Init(beat);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
|
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new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
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CRC: 2576148078
|
||||
CRC: 3446959443
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 58c265d857a20971ebd17680b23c8101
|
||||
Hash: 1fa4e45464a35277630d436f0857ec2f
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: ffb5d2113fd2d590f8537bbc04f36b07
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 67785069
|
||||
CRC: 3050640261
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 2c321270b1bf07feaea5f394979098ae
|
||||
Hash: 84996fe85e826a6150bdb33094cb82fb
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 651b0dae5ce05f85330163cc78a161ee
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 3782009495
|
||||
CRC: 1259606660
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1392c8a968742719e480e4349998bc61
|
||||
Hash: 790ff64aa78d4bafcd56143473bbb083
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1700dff61e9a39c2f981a91472deb25e
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1835188912
|
||||
CRC: 1066493538
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: bd4d09439f0247420cca5b0a475ad5cb
|
||||
Hash: e5813385a0b9b59819c85887beaca3dc
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 6ddefc915b4006f12246ed1f50bf5b87
|
||||
|
|
Loading…
Reference in a new issue