You can now place inputs on top of pass turn for rhythm tweezers

This commit is contained in:
Rapandrasmus 2023-06-12 11:58:31 +02:00
parent 9f953d505f
commit c196947251

View file

@ -368,6 +368,30 @@ namespace HeavenStudio.Games
}
}
crHandlerInstance.queuedEvents.Clear();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate
{
if (crHandlerInstance.queuedEvents.Count > 0)
{
hairsLeft += crHandlerInstance.queuedEvents.Count;
foreach (var crEvent in crHandlerInstance.queuedEvents)
{
if (crEvent.tag == "Hair")
{
Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat);
hairToInput.StartInput(beat + length, crEvent.relativeBeat);
}
else if (crEvent.tag == "Long")
{
LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat);
hairToInput.StartInput(beat + length, crEvent.relativeBeat);
}
}
crHandlerInstance.queuedEvents.Clear();
}
})
});
}
}