OnSpawnBall reimplemented

This commit is contained in:
Rapandrasmus 2023-06-13 13:52:15 +02:00
parent dd290b3331
commit d469c6c3fa

View file

@ -26,6 +26,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }
},
new GameAction("big ball", "Big Ball")
{
@ -33,10 +34,12 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }
},
new GameAction("passTurn", "Pass Turn")
{
function = delegate { WorkingDough.instance.PassTurn(eventCaller.currentEntity.beat); }
preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); },
preFunctionLength = 1
},
new GameAction("launch spaceship", "Launch Spaceship")
{
@ -151,6 +154,7 @@ namespace HeavenStudio.Games
public bool bigMode;
public bool bigModePlayer;
static List<QueuedBall> queuedBalls = new List<QueuedBall>();
static List<double> passedTurns = new List<double>();
struct QueuedBall
{
public double beat;
@ -264,7 +268,19 @@ namespace HeavenStudio.Games
crHandlerInstance.StartInterval(beat, interval);
}
public void PassTurn(double beat)
public static void PrePassTurn(double beat)
{
if (GameManager.instance.currentGame == "workingDough")
{
instance.PassTurn(beat);
}
else
{
passedTurns.Add(beat);
}
}
private void PassTurn(double beat)
{
if (crHandlerInstance.queuedEvents.Count > 0)
{
@ -272,29 +288,29 @@ namespace HeavenStudio.Games
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
foreach (var ball in crHandlerInstance.queuedEvents)
{
SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
}
crHandlerInstance.queuedEvents.Clear();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1, delegate
new BeatAction.Action(beat, delegate
{
if (crHandlerInstance.queuedEvents.Count > 0)
{
foreach (var ball in crHandlerInstance.queuedEvents)
{
SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
}
crHandlerInstance.queuedEvents.Clear();
}
}),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
//Close player transporters
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate {
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate {
if (bigModePlayer)
{
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
@ -307,7 +323,6 @@ namespace HeavenStudio.Games
public void SpawnBall(double beat, bool isBig)
{
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
@ -340,11 +355,6 @@ namespace HeavenStudio.Games
});
}
public void OnSpawnBall(double beat, bool isBig)
{
}
public static void PreSpawnBall(double beat, bool isBig)
{
double spawnBeat = beat - 1f;
@ -385,6 +395,11 @@ namespace HeavenStudio.Games
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
}
public void OnSpawnBall(double beat, bool isBig)
{
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
}
public static void InactiveInterval(double beat, float interval)
{
if (crHandlerInstance == null)
@ -470,6 +485,14 @@ namespace HeavenStudio.Games
}
queuedBalls.Clear();
}
if (passedTurns.Count > 0)
{
foreach (var passTurn in passedTurns)
{
PassTurn(passTurn);
}
passedTurns.Clear();
}
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);