mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
convert float to double and all that
This commit is contained in:
parent
a4b66367fd
commit
67b6658cd3
66 changed files with 253 additions and 416 deletions
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@ -1,8 +0,0 @@
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externalObjects: {}
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userData:
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@ -155,7 +155,7 @@ namespace HeavenStudio.Games
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}
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public void Bop(float beat, float length, bool doesBop, bool autoBop)
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
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playerInstance.shouldBop = (autoBop || doesBop);
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if (!autoBop && doesBop) {
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@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
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public int currentEarlyPeasOnFork;
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public int currentPerfectPeasOnFork;
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public int currentLatePeasOnFork;
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private float lastReportedBeat;
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private double lastReportedBeat;
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private bool isEating = false;
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@ -1,25 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_MarchingOrders
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{
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public class Cadet : MonoBehaviour
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{
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public bool isSparkler;
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 4579598a91810594cbcd80bff4a2a033
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -170,7 +170,6 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Scripts_MarchingOrders;
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public class MarchingOrders : Minigame
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{
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public static MarchingOrders instance;
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@ -197,10 +196,10 @@ namespace HeavenStudio.Games
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bool goBop;
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bool shouldClap;
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bool keepMarching;
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private int marchOtherCount;
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private int marchPlayerCount;
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private double lastMissBeat;
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private double lastReportedBeat;
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int marchOtherCount;
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int marchPlayerCount;
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double lastMissBeat;
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double lastReportedBeat;
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public static double wantMarch = double.MinValue;
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games
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struct QueuedInterval
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{
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public double beat;
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public float length;
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public double length;
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}
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[Header("Objects")]
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@ -93,7 +93,7 @@ namespace HeavenStudio.Games
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bool intervalStarted;
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double intervalStartBeat;
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bool bossBop = true;
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public float beatInterval = 4f;
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public double beatInterval = 4f;
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public bool bossAnnoyed = false;
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private double lastReportedBeat = 0f;
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const string sfxName = "meatGrinder/";
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@ -128,7 +128,7 @@ namespace HeavenStudio.Games
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TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
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TackAnim.SetBool("tackMeated", false);
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SoundByte.PlayOneShotGame(sfxName+"whiff");
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if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
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bossAnnoyed = false;
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}
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if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
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@ -150,7 +150,7 @@ namespace HeavenStudio.Games
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}
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}
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public void Bop(double beat, float length, bool doesBop, bool autoBop)
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
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bossBop = autoBop;
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if (doesBop) {
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@ -166,7 +166,7 @@ namespace HeavenStudio.Games
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}
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}
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public static void PreInterval(double beat, float length)
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public static void PreInterval(double beat, double length)
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{
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if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return;
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@ -175,7 +175,7 @@ namespace HeavenStudio.Games
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length = length,
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});
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Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
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SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
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if (GameManager.instance.currentGame == "meatGrinder") {
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BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
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@ -186,7 +186,7 @@ namespace HeavenStudio.Games
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}
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}
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public void StartInterval(double beat, float length)
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public void StartInterval(double beat, double length)
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{
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if (MeatGrinder.instance.intervalStarted) return;
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@ -221,7 +221,7 @@ namespace HeavenStudio.Games
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// the variables for scroll
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bool scrollRampUp;
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double scrollBeat;
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float scrollLength;
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double scrollLength;
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float scrollMod;
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static float scrollModCurrent = 0;
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EasingFunction.Ease scrollEase;
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@ -229,7 +229,7 @@ namespace HeavenStudio.Games
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// the variables for the monk moving
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bool isMoving;
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double movingStartBeat;
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float movingLength;
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double movingLength;
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string moveAnim;
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EasingFunction.Ease lastEase;
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ScrollObject[] scrollObjects;
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@ -563,7 +563,7 @@ namespace HeavenStudio.Games
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if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true);
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}
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public void MonkMove(double beat, float length, int goToSide, int ease)
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public void MonkMove(double beat, double length, int goToSide, int ease)
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{
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movingStartBeat = beat;
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movingLength = length;
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@ -602,7 +602,7 @@ namespace HeavenStudio.Games
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MunchyMonk.instance.Baby.SetActive(!disableBaby);
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}
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public void ScrollBG(double beat, float length, float scrollSpeed, int ease)
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public void ScrollBG(double beat, double length, float scrollSpeed, int ease)
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{
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scrollBeat = beat;
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scrollLength = length;
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@ -611,11 +611,11 @@ namespace HeavenStudio.Games
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scrollEase = (EasingFunction.Ease)ease;
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}
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public void MoveCloudMonkey(float beat, float length, bool go, int direction)
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public void MoveCloudMonkey(double beat, double length, bool go, int direction)
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{
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bool wasActive = CloudMonkey.activeInHierarchy;
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CloudMonkey.SetActive(true);
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CloudMonkeyScroll.SpeedMod = ((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
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CloudMonkeyScroll.SpeedMod = (float)((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
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CloudMonkeyScroll.AutoScroll = go;
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if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
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}
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@ -30,7 +30,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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private bool startedSleeping = false;
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float startThrowTime = Single.MinValue;
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double startThrowTime = double.MinValue;
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float throwLength = 0;
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float throwHeight = 0;
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|
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@ -182,32 +182,6 @@ namespace HeavenStudio.Games
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}
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}
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
|
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void Bops(bool bop) {
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Mako.shouldBop = bop;
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for (int y = 0; y < 5; y++) {
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for (int x = 0; x < 5; x++) {
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if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
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}
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}
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}
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Bops(autoBop || doesBop);
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if (!autoBop && doesBop) {
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BeatAction.New(gameObject, new List<BeatAction.Action>() {
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new BeatAction.Action(beat + length, delegate {
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Bops(false);
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})
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});
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}
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if (WantInstantSleep != Single.MinValue)
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{
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DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
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WantInstantSleep = Single.MinValue;
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}
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}
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
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void Bops(bool bop) {
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@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
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||||
CRC: 3137010974
|
||||
CRC: 2939459992
|
||||
Hashes:
|
||||
AssetFileHash:
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||||
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|
||||
Hash: 7562ed94fdfdddfc2c404569e22e48ab
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||||
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|
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|
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|||
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CRC: 327574655
|
||||
CRC: 3751846126
|
||||
Hashes:
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||||
AssetFileHash:
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||||
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Hash: e34b38e1d55213a0161870cde056c2d2
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||||
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|
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|
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ManifestFileVersion: 0
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CRC: 2679204370
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||||
CRC: 995028374
|
||||
Hashes:
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||||
AssetFileHash:
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Hash: f732d0298c8e97d630f5e4a93b67536b
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|
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|||
ManifestFileVersion: 0
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CRC: 794045458
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||||
CRC: 2815867801
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||||
Hashes:
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AssetFileHash:
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Hash: 0bb3ec4166486c53ad510244428e1b54
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|
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ManifestFileVersion: 0
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CRC: 1108434953
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CRC: 2241404862
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||||
Hashes:
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AssetFileHash:
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Hash: 19c52ab6ab02ddb605dd4975795b7b13
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|
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ManifestFileVersion: 0
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CRC: 1874366497
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CRC: 3533234474
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Hashes:
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CRC: 3622272481
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CRC: 2551889369
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Hashes:
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CRC: 787804959
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CRC: 2132977970
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Hashes:
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ManifestFileVersion: 0
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CRC: 1936240129
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CRC: 2084499915
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Hashes:
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ManifestFileVersion: 0
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CRC: 337558814
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CRC: 3997452959
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Hashes:
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ManifestFileVersion: 0
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CRC: 1528729484
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CRC: 1886149944
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Hashes:
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ManifestFileVersion: 0
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CRC: 369180586
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CRC: 2174683718
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Hashes:
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CRC: 657630586
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CRC: 2157779923
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Hashes:
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ManifestFileVersion: 0
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CRC: 2090388953
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CRC: 3215534871
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Hashes:
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|
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|||
ManifestFileVersion: 0
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CRC: 2127981393
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CRC: 1573803830
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Hashes:
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|
|
Loading…
Reference in a new issue