Jenny Crowe
39a3444fd5
GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc)
2022-02-03 00:47:38 -07:00
Braedon
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
4c9cc18fde
VSCode gitignore
2022-02-02 22:27:31 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
ad4b10c7d8
social links
2022-02-02 19:35:22 -05:00
Braedon
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
919320470b
Same but for Game Manager events
2022-01-31 00:02:36 -05:00
Braedon
63155237c8
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
1373eefc70
Build crashed if discord wasn't open
2022-01-30 21:49:49 -05:00
Braedon
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
788e2bb612
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-01-30 14:04:19 -05:00
Braedon
e1f933a030
Make sure you can only select when the selection state is set
2022-01-30 14:04:15 -05:00
Braedon
eb3d3b7ac6
Add some plugins to credits I forgot about
2022-01-30 07:06:57 -05:00
Braedon
d361f45590
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
...
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
e4cc930b7e
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
af24468f25
Some tempo changes improvements
2022-01-28 21:26:34 -05:00
Braedon
5da4ceae07
Add discord link to README
2022-01-28 02:16:48 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
8f268f4d60
Always check your code kids
2022-01-26 19:33:52 -05:00
Braedon
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
a6fcba54c1
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
Braedon
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
ede57ccfc9
Update screenshot in README
2022-01-26 00:43:44 -05:00
Braedon
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
cd6896da84
Update README.md
2022-01-25 01:30:44 -05:00
Braedon
370584842c
Update README.md
2022-01-25 01:29:34 -05:00
Braedon
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
...
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
f53570bbae
Add video tutorial to README
2022-01-22 23:58:48 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
1ed2291844
Command pattern (Undo/Redo) system began. (Read desc)
...
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
dea5860e95
Improvements to editor objects
2022-01-21 16:09:14 -05:00
Braedon
ed8b3a6db8
Merge pull request #2 from chrislo27/patch-1
...
Update CREDITS.md
2022-01-21 12:34:37 -05:00
Chris
1ac1c0cf9e
Update CREDITS.md
2022-01-21 09:31:05 -08:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
59aae67174
Update README.md
2022-01-20 20:37:31 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
2b0781d047
Better tooltip
2022-01-17 19:40:23 -05:00
Braedon
6b29d59119
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-01-17 18:54:26 -05:00