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Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Assets A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Packages Switch newtonsoft package with official unity one 2022-01-17 17:04:10 -05:00
ProjectSettings Switch newtonsoft package with official unity one 2022-01-17 17:04:10 -05:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore Import game icons 2022-01-15 17:52:53 -05:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
CREDITS.md Credits fonts 2022-01-16 01:22:03 -05:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Update README.md 2022-01-20 20:37:31 -05:00

README.md

This project is still in development. There are NO public compiled releases (yet).

Rhythm Heaven Mania

(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.

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License: GPL v3 youtube.com/starpelly

Self-Building

Note: Mac-OS and Linux-based builds not tested.

Rhythm Heaven Mania's game engine is Unity 2020.3.25f1, and programmed with Visual Studio 2022.

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.