Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
* put things in better places
oh this looks. so much fucking better. wow
* new icons and stuff
* modifier, zoom formula, tab name
tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf
* dialog placement mostly working
basically ready to pr. just gotta merge stuff into it
* a few tweaks! all good now
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Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
* Fixed Hearts(???????)
* """Fixed""" hearts
* Fixed Love Lab Hearts!
(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)
* Fixed furry animations to be more accurate
* no more "new section"
""
* Change Swing Labels
0% > 50%
100% > 75%
* math :(
@minenice55 please help me thank you :))))))))))
* i have no idea what im doing
* Done!
- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
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Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
* Love Lab (Initialization)
* Spotlight and Miss things
spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)
* Custom Shakes (init)
idk about the rest, some bug fixes and some tweaks
* custom shakes almost fully implemented
missing "miss" stuff but ok on autoplay
* code cleanup
* bop and auto down fix
* hearts init + optimize tod
* updated to main
* fixed repo
* Heart Stuff (again)
* reup
* reup (for real)
* no more "new section"
""
* Change Swing Labels
0% > 50%
100% > 75%
* math :(
@minenice55 please help me thank you :))))))))))
* i have no idea what im doing
* Done!
- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
* frogge
* a frogge
* le froge
* a frogge bip
* added spins that don't work i mean forgge
* spin it boys
le frogge
* sounds are working i mean le frogge
* changing the prefab bc people are stupid and dumb
* frogge is almost at your door
* thank you very frogge
* almost done frogge
* done coding frogge
* anim stuff frogge
* literally almost ready to PR frogge
too real
* too frogging real
* done
frogge :3
im sorry for taking so long koob...
Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
* Fixed Airboarder bopping, reworked floor texture
- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant
* Added glow effect to charge animation
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
* add dropdown
yes im really making a pr for something as tiny as this
* can now turn on/off
now for the hard part
* can turn on and off much better
now i can ACTUALLY get the delay working
* it works!!!
currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn
* Timer waits 1.5 seconds
much better, thanks astrl
Added color persistence between game switches for most of the games in the nightly that needed it:
- Basketball Girls
- Bouncy Road
- Chameleon
- Clap Trap
- Fillbots
- Frog Princess
- Sick Beats
- Sumo Brothers
Slot Monster has none yet, because its color changing is a little different lol
* Bug Fixes + Recolorable BG
Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.
* Force Slap / Stomp Event
Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.
* aisonaopisnfbe
kil da cod
* Vignette Spotlight + two bugfixes
- increased the maximum value of the Vignette vfx block, plus made its location customizable
- fixed Neon being unable to turn off
- fixed Toss Boys not preparing to pop the ball in touch mode
* Revert "Vignette Spotlight + two bugfixes"
This reverts the toss boys script, that's gonna be a separate pr