* ready to pr i think
Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.
* i accidentally removed a bunch of work from yall oops this should fix that i think
* ColorEase stuff
why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type
* port karate man, fix NaN bug
goin to bed now!
* km fix, convert all to colorease, multisounds stuff
fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways
ive got work ahead of me.
* finish up the code, document it
just a few more fixes and we're good
* revert some fork lifter stuff
as nice as it would be i just don't want things to break
* revert some MORE stuff
* revert even more. bleh
* semtiones lol
also a karate man fix
* Air Rally Text Update
* Blue Bear Text Update
* Board Meeting Text Update
* Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
* Catchy Tune Text Update
also changed some minor wording in Board Meeting and Built To Scale DS
* Cheer Readers Text Update
* The Clappy Trio Text Update
* Coin Toss Text Update
* Crop Stomp Text Update
* DJ School Text Update
* Dog Ninja Text Update
* Double Date Text Update
* Drumming Practice Text Update
* Fan Club Text Update
* Fireworks Text Update
* Second Contact Text Update
* Flipper-Flop Text Update
also fix an error in Catchy Tune
* Fork Lifter Text Update
* Glee Club Text Update
* Karate Man Text Update
also minor updates to other games
* Kitties! Text Update
* Launch Party Text Update
* Lockstep Text Update
* Marching Orders Text Update
* Meat Grinder Text Update
also fixed an error in Second Contact
* Mr. Upbeat Text Update
* Munchy Monk Text Update
* Octopus Machine Text Update
* Pajama Party Text Update
* Quiz Show Text Update
also changed some wording in meat grinder
* Rhythm Rally Text Update
* Rhythm Somen Text Update
that was easy
* Rhythm Tweezers Text Update
* Ringside Text Update
* Rockers Text Update
this sucked
* Samurai Slice DS Text Update
* See Saw Text Update
* Sneaky Spirits Text Update
* Spaceball Text Update
* Space Dance Text Update
* Space Soccer Text Update
* Splashdown Text Update
* Tambourine Text Update
* Tap Trial Text Update
* Tap Troupe Text Update
* The Dazzles Text Update
* Toss Boys Text Update
* Tram & Pauline Text Update
also added translation for Fireworks
* Tunnel Text Update
* Wizard's Waltz Text Update
* Working Dough Text Update
* fix compiler errors
* fix editor offset bug(?)
* fix missing param in second contact
* Ball Redispense text
* remove space soccer swing
* Trick on the Class Text Update
* Non-Game Text Update
* fix pre-function sorting
* camera shake ease
* remove a bunch of prints
* rhythm tweezers bug fix
* Update Credits.txt
* ssds nop samurai bop
* swap order of shake properties
* Update FirstContact.cs
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* add mouse controller
* support different control styles in options
deprecate old input check methods
* fully functional input actions system
* btsds InputAction
* blue bear InputAction
* more games
fix bugs with some input related systems
* coin toss re-toss
* cheer readers touch
* dog ninja touch
* multiple games
* last of the easy games' touch
* more specialized games
* specialized games 2
* finish ktb games
* remove legacy settings disclaimer
* "only" two games left
* karate man touch
* rockers touch
still needs fixes and bad judge strum
* DSGuy flicking animation
* playstyle chart property
* improve performance of minigame preloading
* improve look of cursor
make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit
* prime conductor stream playback to stabilize seeking operations
* fix air rally swing on pad release
* use virtual mouse pointer
* add UniTask
* make BeatAction use UniTask
* implement UniTask to replace some coroutines
* add touch style UI elements and effects
games now support the ability to define two cursor colours if they need split screen touch inputs
* update plugins and buildscript
* implement thresholded pointer position clipping
* fix clamping
* instant show / hide
fix discord game SDK crashes
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods