Commit graph

1354 commits

Author SHA1 Message Date
AstrlJelly
401ad4617e
Sprite Replacements (#15)
* title and some editor stuff

* timing display!!

this stuff does NOT seem copyrighted. they're the most generic assets on the planet...

* skill star, i guess.

it's a flower now. cute

* idk if this matters but commit just to make sure.
2024-08-30 07:08:46 -04:00
wookywok
a47865ae37
Nip in the Bud Updates & VHS Effect for Retro TV! (#12)
* KILLING THE ASSETS. BURN THEM

* Revert "KILLING THE ASSETS. BURN THEM"

This reverts commit b6e8cf0525.

* Reapply "KILLING THE ASSETS. BURN THEM"

This reverts commit d67c730d10.

* Unkill meta files

might want those tbh

* Update GraphicsSettings.asset

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-08-29 14:45:21 -04:00
Untitled9528
349c06a006
falling waffle (#14)
* m

m

* falling waffle

q
2024-08-26 16:03:42 -04:00
wookywok
30d6c5f674
Re-Add Nip in the Bud Sprites (#13) 2024-07-23 01:11:35 -04:00
AstrlJelly
24c3d17821
Add Back Non-infringing Assets (#11)
* remove game meta files

* most if not all sfx and sprites for the fangames

* delete some more meta files, add back some fangame icons

* hide all the infringing games
2024-07-04 05:55:04 -04:00
wookywok
4d60fa34fe NEW GAME - Nip in the Bud! (#9) 2024-06-12 10:38:28 -04:00
AstrlJelly
27adc010d1 update the things (#6)
Yay!
2024-06-09 22:29:43 -04:00
AstrlJelly
65cf84346f Dress Your Best (#2)
* init

sfx, sprites, prefab, script
pretty freakin epic!!!

* some more initialization

yay

* start interval/pass turn + more anims

coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)

* commit for sync

auto react, ig

* nearly finished, just gotta add some polish

* new icon, face animating

so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good

* uhhh?? ig i forgot to save

wow i guess i was. really tired last night.

* with that, it's Mostly done!!

shipping this to beam now, gonna make some additions/fixes while that's happening

* OKAY TIME TO SHIP IT
2024-06-09 22:29:40 -04:00
AstrlJelly
96c8557cb1 Revert "init"
This reverts commit ce748d024f.
2024-06-09 22:29:34 -04:00
AstrlJelly
fe941dd2a1 Revert "some more initialization"
This reverts commit f1c0a59970.
2024-06-09 22:29:18 -04:00
AstrlJelly
ef1922bd74 Revert "start interval/pass turn + more anims"
This reverts commit b5cb3f5608.
2024-06-09 22:29:10 -04:00
AstrlJelly
513617a977 Revert "commit for sync"
This reverts commit 401d3a9386.
2024-06-09 22:29:08 -04:00
AstrlJelly
09a9dd92c2 Revert "nearly finished, just gotta add some polish"
This reverts commit 45d88ec7f3.
2024-06-09 22:29:07 -04:00
AstrlJelly
7deb2745a0 Revert "new icon, face animating"
This reverts commit c93cdfe4f8.
2024-06-09 22:29:05 -04:00
AstrlJelly
47ae7707b5 Revert "uhhh?? ig i forgot to save"
This reverts commit 1918097ec5.
2024-06-09 22:29:04 -04:00
AstrlJelly
0460d12120 Revert "with that, it's Mostly done!!"
This reverts commit e4a9bca393.
2024-06-09 22:29:03 -04:00
AstrlJelly
f442df4ffc Revert "OKAY TIME TO SHIP IT"
This reverts commit 006b2a873f.
2024-06-09 22:29:01 -04:00
AstrlJelly
cddab624a0 OKAY TIME TO SHIP IT 2024-06-09 22:29:00 -04:00
AstrlJelly
463637c1e4 with that, it's Mostly done!!
shipping this to beam now, gonna make some additions/fixes while that's happening
2024-06-09 22:28:59 -04:00
AstrlJelly
62ebea8411 uhhh?? ig i forgot to save
wow i guess i was. really tired last night.
2024-06-09 22:28:57 -04:00
AstrlJelly
66e87ee428 new icon, face animating
so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good
2024-06-09 22:28:56 -04:00
AstrlJelly
b75f39a31b nearly finished, just gotta add some polish 2024-06-09 22:28:54 -04:00
AstrlJelly
9052471fc1 commit for sync
auto react, ig
2024-06-09 22:28:52 -04:00
AstrlJelly
af3c4747e4 start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
2024-06-09 22:28:50 -04:00
AstrlJelly
6490bb92d0 some more initialization
yay
2024-06-09 22:28:49 -04:00
AstrlJelly
e9fdaf547d init
sfx, sprites, prefab, script
pretty freakin epic!!!
2024-06-09 22:28:41 -04:00
AstrlJelly
4ce1c323ef nightwalk gba fix (r2) (#973)
* nw gba fix

* remove the logs

lol
2024-06-02 21:47:34 +00:00
AstrlJelly
2ae2cac02c lockstep fix (#971) 2024-06-02 01:33:45 +00:00
ThePurpleAnon
04ef373976 Frog Hop-fix (#962)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3

* done lol

it is done  frogge

* Update frogHop.prefab

oopsie doopsie       frogge

* small fixes

* blargh
2024-05-26 20:06:56 +00:00
ThePurpleAnon
38439f4722 Metronome Subdivision and More Snapping Options BUT for real this time™️ (#957)
* blargh

* oopsie lol
2024-05-26 20:06:20 +00:00
playinful
080eb6d3c4 Catch of the day 20240520 (#954)
* default color override

* reversions

* fixed the animations, committing one last time before the upscale

* minor errors

* the upscale doesn't work. also bugfixes

* couple things i missed
2024-05-20 23:40:59 +00:00
ThePurpleAnon
214fc77193 Frog Hop - The Rest of the Features (#942)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3

* done lol

it is done  frogge

* Update frogHop.prefab

oopsie doopsie       frogge
2024-05-19 21:15:33 +00:00
EpicGamer2469
049959bed3 Bouncy Road improvements (#944)
* Add custom notes to Bouncy Road + fix swing animations

* Add simple tap controls to Bouncy Road

* Add blank pole sounds + volume panning to Bouncy Road
2024-05-19 21:14:59 +00:00
MiiKEmblem
95e658f31e Misc Release 1 Customization (#945)
* Add files via upload

* Recolorable Dazzles

idk how github works lol

* Fork Lifter - new gradients + extra customization

Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future

* Fork Lifter - Megamix Floor + Backwards Compat

also includes better gradients

* oops

new gradients start as version = 1 now lol. my bad

* oops part 2

fork lifter lines can be toggled off properly now lol

* Recolorable Fireworks

note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here

* Recolorable Space Soccer Kicker/Platform (+ assbunning things)

just dazzles easing + a doublecheck of everything left and i'm pr-ing

* Dazzles BG Color Easing

pr soon™️

* Proper Space Soccer sheet + minor text rewrites

can prolly pr now. lemme figure that out

* removing unused stuff + fixing space soccer

i downloaded github desktop and wow this is so much easier lol

also apparently i did an oopsie with space soccer so. fixed that

* removing my settings stuff

oopsy

* small fork lifter fix

for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough

* i thought i got rid of these earlier

oopsie

* Update TheDazzles.cs

i love minor text errors!!!!!

* Update SpaceSoccer.cs

forgot to update a thing while changing the star colors, oops
2024-05-19 21:14:39 +00:00
ev
909e8f0945 Karate Man Tweaks (#946)
* Yay

* anim tweaks
2024-05-19 21:14:34 +00:00
wookywok
b630a90b8d Fixed Working Dough Swing (#948)
Working Dough was overlooked when swing was being added, this should fix it
2024-05-19 21:14:29 +00:00
FancyEX
245f22d7ef Update KarateMan.cs
Changed "toggle" to "combo"
2024-05-14 16:54:53 +00:00
FancyEX
2f05dc40d6 Update LakeScene.cs 2024-05-14 16:54:53 +00:00
Zeo
479d67a056 fixed blue bear sound bug 2024-05-14 03:23:16 +00:00
wookywok
44fb502df0 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:49:03 +00:00
minenice55
b177f8551b o 2024-05-14 01:16:33 +00:00
minenice55
825f8bc322 oops 2024-05-14 01:07:11 +00:00
minenice55
45810d9c54 that's why we test things 2024-05-14 00:39:59 +00:00
minenice55
1ce9ec984e actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:39:59 +00:00
minenice55
cf13fd9038 fix that one lockstep bug
print program build string to log
2024-05-14 00:39:59 +00:00
minenice55
4de296b674 make title screen use anim layers (lol) 2024-05-14 00:39:59 +00:00
minenice55
f41635999a some folder cleanup 2024-05-14 00:39:59 +00:00
minenice55
fab949c916 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55
45d4483765 fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:39:59 +00:00
minenice55
90b5956a74 tweak karate man's animator
remove debug print
2024-05-14 00:39:59 +00:00