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Frog Hop - The Rest of the Features (#942)
* frogge * a frogge * le froge * a frogge bip * added spins that don't work i mean forgge * spin it boys le frogge * sounds are working i mean le frogge * changing the prefab bc people are stupid and dumb * frogge is almost at your door * thank you very frogge * almost done frogge * done coding frogge * anim stuff frogge * literally almost ready to PR frogge too real * too frogging real * done frogge :3 * done lol it is done frogge * Update frogHop.prefab oopsie doopsie frogge
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32 changed files with 4167 additions and 237 deletions
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|
||||
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|
||||
indices:
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||||
edges: []
|
||||
weights: []
|
||||
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|
||||
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|
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|
||||
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|
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|
||||
spriteID: ddf296d0d7637a848b15c0ac409a34e9
|
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|
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||||
edges: []
|
||||
weights: []
|
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- serializedVersion: 2
|
||||
name: froghopupscale4096_86
|
||||
rect:
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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pivot: {x: 0, y: 0}
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|
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|
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indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: froghopupscale4096_87
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2189
|
||||
y: 2926
|
||||
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||||
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|
||||
alignment: 0
|
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pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
|
||||
tessellationDetail: 0
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||||
bones: []
|
||||
spriteID: 52343728a57e45d4280bc740c530cde5
|
||||
internalID: 513611013
|
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vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: froghopupscale4096_88
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1658
|
||||
y: 2671
|
||||
width: 147
|
||||
height: 151
|
||||
alignment: 0
|
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pivot: {x: 0, y: 0}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
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physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 1933a93918552a948b59e30e1106fd5b
|
||||
internalID: -1692190699
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: froghopupscale4096_89
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1467
|
||||
y: 2460
|
||||
width: 147
|
||||
height: 151
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: fe8983642b19ea847b60777878042041
|
||||
internalID: 1029520741
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
@ -1874,6 +2084,16 @@ TextureImporter:
|
|||
froghopupscale4096_78: 405743774
|
||||
froghopupscale4096_79: -509077333
|
||||
froghopupscale4096_8: -2066054727
|
||||
froghopupscale4096_80: -438793446
|
||||
froghopupscale4096_81: 604808928
|
||||
froghopupscale4096_82: 1306191882
|
||||
froghopupscale4096_83: 1283662042
|
||||
froghopupscale4096_84: 1920666639
|
||||
froghopupscale4096_85: 29431256
|
||||
froghopupscale4096_86: -42314129
|
||||
froghopupscale4096_87: 513611013
|
||||
froghopupscale4096_88: -1692190699
|
||||
froghopupscale4096_89: 1029520741
|
||||
froghopupscale4096_9: -316139819
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
|
|
|
@ -39,20 +39,43 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Count(e.beat, e["start"]);
|
||||
instance.Count(e.beat, e["start"], e["leader"], e["backup"]);
|
||||
}
|
||||
},
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
FrogHop.CountVox(e.beat);
|
||||
FrogHop.CountVox(e.beat, e["leader"], e["backup"]);
|
||||
},
|
||||
preFunctionLength = 0,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", true, "Start Shaking", "Start shaking after the count in."),
|
||||
new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
|
||||
new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
new GameAction("countforce", "Count")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.CountForce(e.beat, e["leader"], e["backup"]);
|
||||
}
|
||||
},
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
FrogHop.CountForceVox(e.beat, e["syllable"], e["leader"], e["backup"]);
|
||||
},
|
||||
preFunctionLength = 0,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("syllable", FrogHop.Number.One, "Type", "Which number the frog(s) should say."),
|
||||
new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
|
||||
new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
|
||||
},
|
||||
defaultLength = 1.0f,
|
||||
},
|
||||
new GameAction("hop", "Start Shaking")
|
||||
{
|
||||
preFunction = delegate {
|
||||
|
@ -140,16 +163,22 @@ namespace HeavenStudio.Games.Loaders
|
|||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.ThankYou(e.beat, e["pitched"]);
|
||||
instance.ThankYou(e.beat, e["pitched"], e["override"], e["overPitch"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
|
||||
new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
|
||||
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
|
||||
}),
|
||||
new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
|
||||
new Param("pitched", false, "Enable Pitching", "Makes the frog voice pitch up and down based on the song's tempo."),
|
||||
},
|
||||
defaultLength = 6.0f,
|
||||
},
|
||||
new GameAction("mouthwide", "Open Mouth (Wide)")
|
||||
new GameAction("mouthwide", "Mouth Animation (Open Wide)")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
|
@ -166,7 +195,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("mouthnarrow", "Open Mouth (Narrow)")
|
||||
new GameAction("mouthnarrow", "Mouth Animation (Open Narrow)")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
|
@ -183,6 +212,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("mouthspecial", "Mouth Animation (Special)")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Wink("Special", e.beat + e.length, e["blue"], e["orange"], e["greens"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("blue", true, "Blue Winks", "Make Blue Frog wink during this event."),
|
||||
new Param("orange", false, "Orange Smirks", "Make Orange Frog smirk during this event."),
|
||||
new Param("greens", false, "Group Pogs", "Make the frogs in the back pog during this event."),
|
||||
},
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("spotlights", "Spotlights")
|
||||
{
|
||||
function = delegate {
|
||||
|
@ -199,6 +245,141 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("colorSingerFrog", "Blue Frog Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color1", FrogHop.singerFrogColors[0], "Skin Color", "The color to set Blue Frog's skin to."),
|
||||
new Param("color2", FrogHop.singerFrogColors[1], "Tummy Color", "The color to set Blue Frog's tummy to."),
|
||||
new Param("color3", FrogHop.singerFrogColors[2], "Pants Color", "The color to set Blue Frog's pants to."),
|
||||
new Param("color5", FrogHop.singerFrogColors[4], "Sclera Color", "The color to set Blue Frog's scleras to."),
|
||||
new Param("belt", true, "Frog Has Belt", "Make Blue Frog wear a belt.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
|
||||
}),
|
||||
new Param("color4", FrogHop.singerFrogColors[3], "Belt Color", "The color to set Blue Frog's belt to."),
|
||||
new Param("lipstick", false, "Frog Has Lipstick", "Make Blue Frog wear lipstick.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
|
||||
}),
|
||||
new Param("color6", FrogHop.singerFrogColors[5], "Lipstick Color", "The color to set Blue Frog's lipstick to."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("colorLeaderFrog", "Orange Frog Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color1", FrogHop.leaderFrogColors[0], "Skin Color", "The color to set Orange Frog's skin to."),
|
||||
new Param("color2", FrogHop.leaderFrogColors[1], "Tummy Color", "The color to set Orange Frog's tummy to."),
|
||||
new Param("color3", FrogHop.leaderFrogColors[2], "Pants Color", "The color to set Orange Frog's pants to."),
|
||||
new Param("color5", FrogHop.leaderFrogColors[4], "Sclera Color", "The color to set Orange Frog's scleras to."),
|
||||
new Param("belt", true, "Frog Has Belt", "Make Orange Frog wear a belt.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
|
||||
}),
|
||||
new Param("color4", FrogHop.leaderFrogColors[3], "Belt Color", "The color to set Orange Frog's belt to."),
|
||||
new Param("lipstick", true, "Frog Has Lipstick", "Make Orange Frog wear lipstick.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
|
||||
}),
|
||||
new Param("color6", FrogHop.leaderFrogColors[5], "Lipstick Color", "The color to set Orange Frog's lipstick to."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("colorBackupFrog", "Green Frogs Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color1", FrogHop.backupFrogColors[0], "Skin Color", "The color to set Green Frogs' skin to."),
|
||||
new Param("color2", FrogHop.backupFrogColors[1], "Tummy Color", "The color to set Green Frogs' tummy to."),
|
||||
new Param("color3", FrogHop.backupFrogColors[2], "Pants Color", "The color to set Green Frogs' pants to."),
|
||||
new Param("color5", FrogHop.backupFrogColors[4], "Sclera Color", "The color to set Green Frogs' scleras to."),
|
||||
new Param("belt", false, "Frog Has Belt", "Make Green Frogs wear a belt.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
|
||||
}),
|
||||
new Param("color4", FrogHop.backupFrogColors[3], "Belt Color", "The color to set Green Frogs' belt to."),
|
||||
new Param("lipstick", false, "Frog Has Lipstick", "Make Green Frogs wear lipstick.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
|
||||
}),
|
||||
new Param("color6", FrogHop.backupFrogColors[5], "Lipstick Color", "The color to set Green Frogs' lipstick to."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("changeBgColor", "Background Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorFrom", FrogHop.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."),
|
||||
new Param("colorTo", FrogHop.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."),
|
||||
new Param("colorFrom2", FrogHop.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."),
|
||||
new Param("colorTo2", FrogHop.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
new GameAction("colorStage", "Stage Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color1", FrogHop.stageColors[0], "Stage Top Color", "The color to set the stage's top to."),
|
||||
new Param("color2", FrogHop.stageColors[1], "Stage Rim Color", "The color to set the stage's rim to."),
|
||||
new Param("color3", FrogHop.stageColors[2], "Stage Trim Color", "The color to set the stage's trim to."),
|
||||
new Param("color4", FrogHop.stageColors[3], "Stage Base Color", "The color to set the stage's base to."),
|
||||
new Param("mikeL", true, "Left Microphone", "Enables the microphone in front of Blue Frog."),
|
||||
new Param("mikeR", false, "Right Microphone", "Enables the microphone in front of Orange Frog."),
|
||||
new Param("color5", Color.white, "Front Spotlight Color", "The color to set the front spotlights to."),
|
||||
new Param("color6", Color.white, "Back Spotlight Color", "The color to set the back spotlights to."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("disableBlue", "Toggle Blue Frog")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.DisableBlue(e["disable"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("disable", true, "Disable", "Makes blue frog disappear."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("force", "Force Hop")
|
||||
{
|
||||
preFunction = delegate {
|
||||
|
@ -220,12 +401,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Pitching(e["enabled"]);
|
||||
instance.Pitching(e["pitched"], e["override"], e["overPitch"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
|
||||
new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
|
||||
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
|
||||
}),
|
||||
new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
|
||||
new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
|
@ -244,14 +431,23 @@ namespace HeavenStudio.Games
|
|||
//definitions
|
||||
#region Definitions
|
||||
|
||||
[SerializeField] public ntrFrog PlayerFrog;
|
||||
[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
|
||||
[SerializeField] public ntrFrog LeaderFrog;
|
||||
[SerializeField] public ntrFrog SingerFrog;
|
||||
[SerializeField] public GameObject Darkness;
|
||||
[SerializeField] public GameObject SpotlightFront;
|
||||
[SerializeField] public GameObject SpotlightBack;
|
||||
[SerializeField] public SpriteRenderer Mike;
|
||||
//general purpose stuff below
|
||||
|
||||
[SerializeField] ntrFrog PlayerFrog;
|
||||
[SerializeField] List<ntrFrog> OtherFrogs = new List<ntrFrog>();
|
||||
[SerializeField] ntrFrog LeaderFrog;
|
||||
[SerializeField] ntrFrog SingerFrog;
|
||||
[SerializeField] GameObject Darkness;
|
||||
[SerializeField] GameObject SpotlightFront;
|
||||
[SerializeField] GameObject SpotlightBack;
|
||||
[SerializeField] SpriteRenderer SpotlightFrontColor;
|
||||
[SerializeField] SpriteRenderer SpotlightBackColor;
|
||||
[SerializeField] SpriteRenderer Mike;
|
||||
[SerializeField] SpriteRenderer Mike2;
|
||||
[SerializeField] SpriteRenderer Stage;
|
||||
[SerializeField] SpriteRenderer StageTop;
|
||||
[SerializeField] List<Material> _FrogColors = new List<Material>();
|
||||
List<Material> FrogColors = new();
|
||||
List<ntrFrog> AllFrogs = new();
|
||||
List<ntrFrog> FrontFrogs = new();
|
||||
List<ntrFrog> BackFrogs = new();
|
||||
|
@ -267,8 +463,142 @@ namespace HeavenStudio.Games
|
|||
double startRegularHop = double.MinValue;
|
||||
|
||||
static float globalPitch = 1;
|
||||
float globalPitchOverride = -1;
|
||||
bool usesGlobalePitch = false; //oops i spelled global wrong lmao
|
||||
|
||||
public enum Number
|
||||
{
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four,
|
||||
}
|
||||
|
||||
//recolor stuff below
|
||||
|
||||
private static readonly Dictionary<int, string> singerFrogColorLookup = new() {
|
||||
{ 0, "#69A6FF" }, //skin
|
||||
{ 1, "#ACEEE5" }, //tummy
|
||||
{ 2, "#0C59FF" }, //pants
|
||||
{ 3, "#F92D5F" }, //belt
|
||||
{ 4, "#FFFFFF" }, //sclera
|
||||
{ 5, "#8B42C0" }, //lipstick
|
||||
};
|
||||
private static List<Color> _singerFrogColors = new List<Color>();
|
||||
public static List<Color> singerFrogColors
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < singerFrogColorLookup.Count; i++ )
|
||||
{
|
||||
Color colorTemp;
|
||||
ColorUtility.TryParseHtmlString(singerFrogColorLookup[i], out colorTemp);
|
||||
_singerFrogColors.Add(colorTemp);
|
||||
}
|
||||
return _singerFrogColors;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, string> leaderFrogColorLookup = new() {
|
||||
{ 0, "#FF954E" }, //skin
|
||||
{ 1, "#F9D7C4" }, //tummy
|
||||
{ 2, "#F92D5F" }, //pants
|
||||
{ 3, "#0C59FF" }, //belt
|
||||
{ 4, "#FFFFFF" }, //sclera
|
||||
{ 5, "#EB3600" }, //lipstick
|
||||
};
|
||||
private static List<Color> _leaderFrogColors = new List<Color>();
|
||||
public static List<Color> leaderFrogColors
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < leaderFrogColorLookup.Count; i++ )
|
||||
{
|
||||
Color colorTemp;
|
||||
ColorUtility.TryParseHtmlString(leaderFrogColorLookup[i], out colorTemp);
|
||||
_leaderFrogColors.Add(colorTemp);
|
||||
}
|
||||
return _leaderFrogColors;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, string> backupFrogColorLookup = new() {
|
||||
{ 0, "#3DDF30" }, //skin
|
||||
{ 1, "#FFF769" }, //tummy
|
||||
{ 2, "#165423" }, //pants
|
||||
{ 3, "#1E6F18" }, //belt
|
||||
{ 4, "#FFFFFF" }, //sclera
|
||||
{ 5, "#EB3600" }, //lipstick
|
||||
};
|
||||
private static List<Color> _backupFrogColors = new List<Color>();
|
||||
public static List<Color> backupFrogColors
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < backupFrogColorLookup.Count; i++ )
|
||||
{
|
||||
Color colorTemp;
|
||||
ColorUtility.TryParseHtmlString(backupFrogColorLookup[i], out colorTemp);
|
||||
_backupFrogColors.Add(colorTemp);
|
||||
}
|
||||
return _backupFrogColors;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, string> stageColorLookup = new() {
|
||||
{ 0, "#FFFFFF" }, //top
|
||||
{ 1, "#C0F36D" }, //rim
|
||||
{ 2, "#D5F65A" }, //trim
|
||||
{ 3, "#94C539" }, //base
|
||||
};
|
||||
private static List<Color> _stageColors = new List<Color>();
|
||||
public static List<Color> stageColors
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < stageColorLookup.Count; i++ )
|
||||
{
|
||||
Color colorTemp;
|
||||
ColorUtility.TryParseHtmlString(stageColorLookup[i], out colorTemp);
|
||||
_stageColors.Add(colorTemp);
|
||||
}
|
||||
return _stageColors;
|
||||
}
|
||||
}
|
||||
|
||||
//bg stuff below
|
||||
|
||||
[SerializeField] SpriteRenderer gradient;
|
||||
[SerializeField] SpriteRenderer bgLow;
|
||||
[SerializeField] SpriteRenderer bgHigh;
|
||||
|
||||
double bgColorStartBeat = -1;
|
||||
float bgColorLength = 0;
|
||||
Util.EasingFunction.Ease lastEase;
|
||||
Color colorFrom;
|
||||
Color colorTo;
|
||||
Color colorFrom2;
|
||||
Color colorTo2;
|
||||
|
||||
private static Color _defaultBGColor;
|
||||
public static Color defaultBGColor
|
||||
{
|
||||
get
|
||||
{
|
||||
ColorUtility.TryParseHtmlString("#5A9C28", out _defaultBGColor);
|
||||
return _defaultBGColor;
|
||||
}
|
||||
}
|
||||
private static Color _defaultBGColorBottom;
|
||||
public static Color defaultBGColorBottom
|
||||
{
|
||||
get
|
||||
{
|
||||
ColorUtility.TryParseHtmlString("#D6EEA4", out _defaultBGColorBottom);
|
||||
return _defaultBGColorBottom;
|
||||
}
|
||||
}
|
||||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
const int IAAltUpCat = IAMAXCAT + 1;
|
||||
|
||||
|
@ -307,20 +637,37 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Awake()
|
||||
{
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
else globalPitch = globalPitchOverride;
|
||||
|
||||
AllFrogs.Add(PlayerFrog);
|
||||
AllFrogs.AddRange(OtherFrogs);
|
||||
AllFrogs.Add(LeaderFrog);
|
||||
AllFrogs.Add(SingerFrog);
|
||||
|
||||
BackFrogs.Add(PlayerFrog);
|
||||
BackFrogs.AddRange(OtherFrogs);
|
||||
|
||||
FrontFrogs.Add(LeaderFrog);
|
||||
FrontFrogs.Add(SingerFrog);
|
||||
|
||||
BackFrogs.Add(PlayerFrog);
|
||||
BackFrogs.AddRange(OtherFrogs);
|
||||
Material tempMat;
|
||||
foreach (var mat in _FrogColors)
|
||||
{
|
||||
FrogColors.Add(new(mat));
|
||||
}
|
||||
SingerFrog.AssignMaterials(FrogColors[0], FrogColors[1], FrogColors[6]);
|
||||
LeaderFrog.AssignMaterials(FrogColors[2], FrogColors[3], FrogColors[6]);
|
||||
SingerFrog.beltColor = Color.red;
|
||||
LeaderFrog.beltColor = Color.green;
|
||||
foreach (var a in BackFrogs)
|
||||
{
|
||||
a.AssignMaterials(FrogColors[4], FrogColors[5], FrogColors[6]);
|
||||
a.beltColor = Color.blue;
|
||||
}
|
||||
Stage.material = FrogColors[7];
|
||||
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
whoToInputKTB = AllFrogs;
|
||||
}
|
||||
|
@ -341,7 +688,7 @@ namespace HeavenStudio.Games
|
|||
if (entity.datamodel == "frogHop/count")
|
||||
{
|
||||
var e = entity;
|
||||
Count(e.beat, e["start"]);
|
||||
Count(e.beat, e["start"], e["leader"], e["backup"]);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -373,9 +720,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Update()
|
||||
{
|
||||
//bg stuff below
|
||||
|
||||
BackgroundColorUpdate(Conductor.instance);
|
||||
|
||||
//voice pitch stuff below
|
||||
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
else globalPitch = globalPitchOverride;
|
||||
|
||||
//whiff stuff below
|
||||
|
||||
|
@ -472,35 +824,84 @@ namespace HeavenStudio.Games
|
|||
foreach (var a in FrogsToBop) { a.Bop(); }
|
||||
}
|
||||
|
||||
public void Count(double beat, bool start)
|
||||
public void Count(double beat, bool start, bool leaderCounts, bool backupCounts)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
if (leaderCounts)
|
||||
{
|
||||
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
}
|
||||
|
||||
if (backupCounts)
|
||||
{
|
||||
actions.Add(new(beat + 0.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
||||
}
|
||||
|
||||
actions.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
BeatAction.New(this, actions);
|
||||
|
||||
if (start) Hop(beat + 4.0);
|
||||
}
|
||||
|
||||
public static void CountVox(double beat)
|
||||
public static void CountVox(double beat, bool leaderCounts, bool backupCounts)
|
||||
{
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||||
if (leaderCounts)
|
||||
{
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, pitchToUse));
|
||||
}
|
||||
|
||||
if (backupCounts)
|
||||
{
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_EXTRAS_CUSTOM", beat + 0.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_EXTRAS_CUSTOM", beat + 1.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_EXTRAS_CUSTOM", beat + 2.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_EXTRAS_CUSTOM", beat + 3.0, pitchToUse));
|
||||
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_PLAYER_CUSTOM", beat + 0.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_PLAYER_CUSTOM", beat + 1.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_PLAYER_CUSTOM", beat + 2.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_PLAYER_CUSTOM", beat + 3.0, pitchToUse));
|
||||
}
|
||||
|
||||
MultiSound.Play(sounds, forcePlay: true);
|
||||
}
|
||||
|
||||
public void CountForce(double beat, bool leaderCounts, bool backupCounts)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
if (leaderCounts) Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat);
|
||||
|
||||
if (backupCounts) Talk(BackFrogs, "Wide", beat);
|
||||
}
|
||||
|
||||
public static void CountForceVox(double beat, int Number, bool leaderCounts, bool backupCounts)
|
||||
{
|
||||
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
if (leaderCounts) SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1));
|
||||
|
||||
if (backupCounts)
|
||||
{
|
||||
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_EXTRAS_CUSTOM");
|
||||
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_PLAYER_CUSTOM");
|
||||
}
|
||||
}
|
||||
|
||||
public void Hop (double beat)
|
||||
{
|
||||
wantHop = beat - 1;
|
||||
|
@ -511,9 +912,11 @@ namespace HeavenStudio.Games
|
|||
keepHopping = false;
|
||||
}
|
||||
|
||||
public void Pitching(bool enabled)
|
||||
public void Pitching(bool enabled, bool manualPitch, float pitchValue)
|
||||
{
|
||||
usesGlobalePitch = enabled;
|
||||
usesGlobalePitch = enabled | manualPitch;
|
||||
if (manualPitch) globalPitchOverride = pitchValue;
|
||||
else globalPitchOverride = -1;
|
||||
}
|
||||
|
||||
public void ForceHop(double beat, double length, bool front, bool back)
|
||||
|
@ -567,14 +970,13 @@ namespace HeavenStudio.Games
|
|||
public static void TwoHopVox(double beat, bool enabled)
|
||||
{
|
||||
if (!enabled) return;
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||||
|
||||
MultiSound.Play(sounds, forcePlay: true);
|
||||
|
@ -612,16 +1014,15 @@ namespace HeavenStudio.Games
|
|||
public static void ThreeHopVox(double beat, bool enabled)
|
||||
{
|
||||
if (!enabled) return;
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
||||
|
||||
MultiSound.Play(sounds, forcePlay: true);
|
||||
|
@ -657,14 +1058,13 @@ namespace HeavenStudio.Games
|
|||
public static void SpinItBoysVox(double beat, bool enabled)
|
||||
{
|
||||
if (!enabled) return;
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, pitchToUse));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
||||
|
||||
MultiSound.Play(sounds, forcePlay: true);
|
||||
|
@ -690,18 +1090,32 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
|
||||
|
||||
if (front || !dark) Mike.color = new Color(1, 1, 1, 1);
|
||||
else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1);
|
||||
if (front || !dark) { Mike.color = new Color(1, 1, 1, 1); Mike2.color = new Color(1, 1, 1, 1); }
|
||||
else { Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); Mike2.color = new Color(0.5f, 0.5f, 0.5f, 1); }
|
||||
|
||||
Darkness.SetActive(dark);
|
||||
SpotlightFront.SetActive(front);
|
||||
SpotlightBack.SetActive(back);
|
||||
}
|
||||
|
||||
public void ThankYou(double beat, bool stretchToTempo)
|
||||
public void ThankYou(double beat, bool stretchToTempo, bool manualPitch, float pitchValue)
|
||||
{
|
||||
float pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
|
||||
double offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2;
|
||||
float pitch;
|
||||
double offset;
|
||||
double stretch;
|
||||
|
||||
if (!manualPitch)
|
||||
{
|
||||
pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
|
||||
offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2;
|
||||
stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
pitch = pitchValue;
|
||||
offset = .2 / (pitchValue / 1);
|
||||
stretch = (pitchValue / Conductor.instance.TimelinePitch) / (Conductor.instance.GetBpmAtBeat(beat) / 156);
|
||||
}
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
|
@ -710,7 +1124,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var BlueFrog = new List<ntrFrog>() { SingerFrog };
|
||||
double stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
|
||||
|
||||
actions.Add(new(beat, delegate { BopAnimation(BlueFrog); }));
|
||||
|
||||
|
@ -741,6 +1154,17 @@ namespace HeavenStudio.Games
|
|||
Talk(FrogsToTalk, syllable, animEnd);
|
||||
}
|
||||
|
||||
public void Wink(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
||||
{
|
||||
var FrogsToTalk = new List<ntrFrog>();
|
||||
|
||||
if (blue) FrogsToTalk.Add(SingerFrog);
|
||||
if (orange) FrogsToTalk.Add(LeaderFrog);
|
||||
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
||||
|
||||
foreach (var a in FrogsToTalk) { a.Wink(syllable, animEnd); }
|
||||
}
|
||||
|
||||
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||||
{
|
||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||||
|
@ -846,34 +1270,167 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
public void DisableBlue(bool disable)
|
||||
{
|
||||
SingerFrog.gameObject.SetActive(!disable);
|
||||
}
|
||||
|
||||
public void RecolorFrog(int whichFrog, Color skinColor, Color tummyColor, Color pantsColor, Color beltColor, Color scleraColor, Color lipstickColor, bool lipstickEnabled, bool beltEnabled)
|
||||
{
|
||||
FrogColors[whichFrog + 0].SetColor("_ColorAlpha", pantsColor);
|
||||
FrogColors[whichFrog + 0].SetColor("_ColorBravo", tummyColor);
|
||||
FrogColors[whichFrog + 0].SetColor("_ColorDelta", skinColor);
|
||||
|
||||
FrogColors[whichFrog + 1].SetColor("_ColorAlpha", skinColor);
|
||||
FrogColors[whichFrog + 1].SetColor("_ColorBravo", lipstickEnabled ? lipstickColor : skinColor);
|
||||
FrogColors[whichFrog + 1].SetColor("_ColorDelta", scleraColor);
|
||||
|
||||
string beltToModify;
|
||||
List<ntrFrog> beltToEnable;
|
||||
switch (whichFrog) {
|
||||
case 0: beltToModify = "_ColorAlpha"; beltToEnable = new List<ntrFrog>() { SingerFrog }; break;
|
||||
case 2: beltToModify = "_ColorBravo"; beltToEnable = new List<ntrFrog>() { LeaderFrog }; break;
|
||||
default: beltToModify = "_ColorDelta"; beltToEnable = BackFrogs; break;
|
||||
}
|
||||
|
||||
FrogColors[6].SetColor(beltToModify, beltColor);
|
||||
foreach (var a in beltToEnable) { a.Belt.gameObject.SetActive(beltEnabled); }
|
||||
}
|
||||
|
||||
public void StageAppearance(Color stageColor1, Color stageColor2, Color stageColor3, Color stageColor4, bool leftMike, bool rightMike, Color frontSpotlightColor, Color backSpotlightColor)
|
||||
{
|
||||
StageTop.color = stageColor1;
|
||||
FrogColors[7].SetColor("_ColorAlpha", stageColor4);
|
||||
FrogColors[7].SetColor("_ColorBravo", stageColor2);
|
||||
FrogColors[7].SetColor("_ColorDelta", stageColor3);
|
||||
|
||||
Mike.enabled = leftMike;
|
||||
Mike2.enabled = rightMike;
|
||||
|
||||
Color transparent = new Color(1, 1, 1, 0.5f);
|
||||
SpotlightFrontColor.color = frontSpotlightColor * transparent;
|
||||
SpotlightBackColor.color = backSpotlightColor * transparent;
|
||||
}
|
||||
|
||||
private void PersistThings(double beat)
|
||||
{
|
||||
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||||
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||||
|
||||
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||||
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/changeBgColor");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
Pitching(e["enabled"]);
|
||||
ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
colorFrom = defaultBGColor;
|
||||
colorTo = defaultBGColor;
|
||||
colorFrom2 = defaultBGColorBottom;
|
||||
colorTo2 = defaultBGColorBottom;
|
||||
}
|
||||
|
||||
BackgroundColorUpdate(Conductor.instance);
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
Pitching(e["pitched"], e["override"], e["overPitch"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorSingerFrog");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorLeaderFrog");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorBackupFrog");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorStage");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/spotlights");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
Spotlights(e["front"], e["back"], e["dark"]);
|
||||
}
|
||||
|
||||
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/disableBlue");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
DisableBlue(e["disable"]);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool GetPitched(double beat)
|
||||
public void ChangeBGColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)
|
||||
{
|
||||
bgColorStartBeat = beat;
|
||||
bgColorLength = length;
|
||||
colorFrom = color1;
|
||||
colorTo = color2;
|
||||
colorFrom2 = color3;
|
||||
colorTo2 = color4;
|
||||
lastEase = (Util.EasingFunction.Ease)ease;
|
||||
}
|
||||
|
||||
private void BackgroundColorUpdate(Conductor cond)
|
||||
{
|
||||
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength));
|
||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
|
||||
float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat);
|
||||
float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat);
|
||||
float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat);
|
||||
bgHigh.color = new Color(newColorR, newColorG, newColorB);
|
||||
gradient.color = new Color(newColorR, newColorG, newColorB);
|
||||
newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat);
|
||||
newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat);
|
||||
newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat);
|
||||
bgLow.color = new Color(newColorR, newColorG, newColorB);
|
||||
}
|
||||
|
||||
public static float GetPitch(double beat)
|
||||
{
|
||||
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||||
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||||
|
||||
bool isPitched = false;
|
||||
float finalPitch = 1;
|
||||
|
||||
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||||
if (lastPersistEvent != null)
|
||||
{
|
||||
var e = lastPersistEvent;
|
||||
isPitched = e["enabled"];
|
||||
if (!e["override"])
|
||||
{
|
||||
if (e["pitched"]) finalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
}
|
||||
else
|
||||
{
|
||||
finalPitch = e["overPitch"];
|
||||
}
|
||||
}
|
||||
|
||||
return isPitched;
|
||||
return finalPitch;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -16,11 +16,15 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
[SerializeField] public List<SpriteRenderer> SpriteParts = new();
|
||||
[SerializeField] public Transform MissFace;
|
||||
[SerializeField] public SpriteRenderer Head;
|
||||
[SerializeField] public SpriteRenderer Belt;
|
||||
[SerializeField] public List<Renderer> BodyMat = new();
|
||||
[SerializeField] public List<Renderer> HeadMat = new();
|
||||
|
||||
[NonSerialized] public int animSide = -1;
|
||||
[NonSerialized] public float scaleConstant = 1;
|
||||
[NonSerialized] public string loopAnim = null;
|
||||
[NonSerialized] public bool isBumped = false;
|
||||
[NonSerialized] public Color beltColor;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -30,6 +34,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
public void Start()
|
||||
{
|
||||
scaleConstant = FrogAnim.transform.localScale.x;
|
||||
Head.flipX = animSide > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -62,6 +67,21 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
|
||||
}
|
||||
|
||||
public void Wink(string type, double animEnd)
|
||||
{
|
||||
SpriteRenderer isMissing = null;
|
||||
if (MissFace != null)
|
||||
{
|
||||
isMissing = MissFace.GetComponent<SpriteRenderer>();
|
||||
if (isMissing.enabled) return;
|
||||
}
|
||||
|
||||
FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1);
|
||||
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("TalkWide", 0.5f, 1, 1); }) });
|
||||
}
|
||||
|
||||
public void Hop(int side = 0, bool isLong = false)
|
||||
{
|
||||
SwapSide(side);
|
||||
|
@ -119,13 +139,20 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
if (side != 0) animSide = side;
|
||||
else animSide *= -1;
|
||||
if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
|
||||
Head.flipX = animSide > 0;
|
||||
Head.flipX = animSide < 0;
|
||||
}
|
||||
|
||||
public void Darken(bool reverse = false)
|
||||
{
|
||||
if (!reverse) foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); }
|
||||
else foreach (var a in SpriteParts) { a.color = new Color(1, 1, 1, 1); }
|
||||
if (!reverse) { foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); } Belt.color = beltColor * new Color(0.5f, 0.5f, 0.5f, 1); }
|
||||
else { foreach (var a in SpriteParts) { a.color = Color.white; } Belt.color = beltColor * Color.white; }
|
||||
}
|
||||
|
||||
public void AssignMaterials(Material BodyMatInput, Material HeadMatInput, Material BeltMatInput)
|
||||
{
|
||||
foreach (var a in BodyMat) { a.material = BodyMatInput; }
|
||||
foreach (var a in HeadMat) { a.material = HeadMatInput; }
|
||||
Belt.material = BeltMatInput;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in a new issue