Commit graph

12 commits

Author SHA1 Message Date
minenice55
f5943f9899 make mac build script put streamingassets in the right place 2023-09-16 16:04:53 -04:00
minenice55
64d1ff8da5 Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
2023-06-19 16:42:10 -04:00
minenice55
05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
1da1382c9b Add quad inflation to SpritesheetScaler 2022-06-25 22:35:43 -04:00
minenice55
b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jenny Crowe
b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
867f8f75cc Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
Braedon
73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Braedon
edf243d2f8 Update BCCAD.cs 2022-02-10 17:34:15 -05:00
Braedon
44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Braedon
e181167480 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00