mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 11:15:07 +00:00
Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
This commit is contained in:
parent
cabe0439e5
commit
64d1ff8da5
381 changed files with 363 additions and 8758 deletions
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@ -1,8 +1,8 @@
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name: Build MacOS
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name: Build Heaven Studio
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on:
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push:
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branches: [ "master", "release_1" ]
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branches: [ "master", "release_1", "actions_rework" ]
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jobs:
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build:
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@ -12,16 +12,18 @@ jobs:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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- StandaloneOSX
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- StandaloneLinux64
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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uses: actions/checkout@v3
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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# Cache reused Library files to speed up compilation
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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@ -36,7 +38,6 @@ jobs:
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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@ -47,14 +48,28 @@ jobs:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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buildMethod: UnityBuilderAction.BuildScript.Build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Required on Mac/Linux to keep executable permissions
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- name: Tar files
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if: matrix.targetPlatform != 'StandaloneWindows64'
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run: tar -cvf ${{ matrix.targetPlatform }}.tar ./build/${{ matrix.targetPlatform }}
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- name: Upload Artifact
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- name: Upload Artifact (Windows)
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if: matrix.targetPlatform == 'StandaloneWindows64'
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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- name: Upload Artifact (macOS / Linux)
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if: matrix.targetPlatform != 'StandaloneWindows64'
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ${{ matrix.targetPlatform }}.tar
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- name: debug thing
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run: tree .
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56
.github/workflows/linux.yml
vendored
56
.github/workflows/linux.yml
vendored
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@ -1,56 +0,0 @@
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name: Build Linux
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on:
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push:
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branches: [ "master", "release_1" ]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneLinux64
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Test (No tests yet, leaving this here for future.)
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# - name: Run tests
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# uses: game-ci/unity-test-runner@v2
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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56
.github/workflows/windows.yml
vendored
56
.github/workflows/windows.yml
vendored
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@ -1,56 +0,0 @@
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name: Build Windows
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on:
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push:
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branches: [ "master", "release_1" ]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Test (No tests yet, leaving this here for future.)
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# - name: Run tests
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# uses: game-ci/unity-test-runner@v2
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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9
.gitignore
vendored
9
.gitignore
vendored
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@ -1,8 +1,3 @@
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# TEMPORARY ------------------------------
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/Assets/Test
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/Assets/Resources/Music/Unconfirmed
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# ----------------------------------------
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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@ -84,3 +79,7 @@ crashlytics-build.properties
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# macOS
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.DS_Store
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# Built AssetBundles
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/[Aa]ssets/[Ss]treamingAssets/*/*
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/[Aa]ssets/[Ss]treamingAssets/*.manifest
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ManifestFileVersion: 0
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CRC: 2315884584
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AssetBundleManifest:
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AssetBundleInfos:
|
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|
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Name: karate/common
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|
||||
Info_2:
|
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Name: ntrsamurai/common
|
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Dependencies: {}
|
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Info_3:
|
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Name: ctrpillow/common
|
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Dependencies: {}
|
||||
Info_4:
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Name: ntrcoin/common
|
||||
Dependencies: {}
|
||||
Info_5:
|
||||
Name: ctrpillow/locale.ko
|
||||
Dependencies: {}
|
||||
Info_6:
|
||||
Name: karate/locale.en
|
||||
Dependencies: {}
|
||||
Info_7:
|
||||
Name: ctrpillow/locale.jp
|
||||
Dependencies: {}
|
||||
Info_8:
|
||||
Name: ntridol/locale.jp
|
||||
Dependencies: {}
|
||||
Info_9:
|
||||
Name: ctrpillow/locale.en
|
||||
Dependencies: {}
|
||||
Info_10:
|
||||
Name: agbmarcher/common
|
||||
Dependencies: {}
|
||||
Info_11:
|
||||
Name: ctrcatchy/common
|
||||
Dependencies: {}
|
||||
Info_12:
|
||||
Name: agbmarcher/locale.en
|
||||
Dependencies: {}
|
||||
Info_13:
|
||||
Name: agbmarcher/locale.jp
|
||||
Dependencies: {}
|
||||
Info_14:
|
||||
Name: ntrdj/common
|
||||
Dependencies: {}
|
||||
Info_15:
|
||||
Name: ntrsamurai/locale.en
|
||||
Dependencies: {}
|
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|
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Hashes:
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ClassTypes:
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Assets:
|
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|
||||
- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/turnAction.wav
|
||||
- Assets/Resources/Sfx/games/marchingOrders/faceTurnOther.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/turnActionPlayer.wav
|
||||
- Assets/Resources/Sfx/games/marchingOrders/stepOther.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/stepPlayer.ogg
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/march1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/attention3.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn3.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn2.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn1fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn1fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn2fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn3fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn3.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/halt1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn2.ogg
|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/march2.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/march1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/attention1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn3.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/march3.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/halt1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/attention2.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn2Fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn2.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn2Fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn1.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn1Fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn3Fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn1Fast.ogg
|
||||
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn3.ogg
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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||||
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|
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|
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|
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|
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||||
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|
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276
Assets/Editor/BuildScript.cs
Normal file
276
Assets/Editor/BuildScript.cs
Normal file
|
@ -0,0 +1,276 @@
|
|||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
public static class BuildScript
|
||||
{
|
||||
private static readonly string Eol = Environment.NewLine;
|
||||
|
||||
private static readonly string[] Secrets =
|
||||
{"androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass"};
|
||||
|
||||
[MenuItem("File/Build Windows")]
|
||||
public static void StartWindows()
|
||||
{
|
||||
string appName = PlayerSettings.productName;
|
||||
// Get filename.
|
||||
string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
|
||||
Build( BuildTarget.StandaloneWindows, 0, path);
|
||||
}
|
||||
|
||||
[MenuItem("File/Build Linux")]
|
||||
public static void StartLinux()
|
||||
{
|
||||
string appName = PlayerSettings.productName;
|
||||
// Get filename.
|
||||
string path = EditorUtility.SaveFilePanel("Build out LINUX to...", "", appName, "");
|
||||
Build( BuildTarget.StandaloneLinux64, 0, path);
|
||||
}
|
||||
|
||||
[MenuItem("File/Build Mac")]
|
||||
public static void StartMac()
|
||||
{
|
||||
string appName = PlayerSettings.productName;
|
||||
// Get filename.
|
||||
string path = EditorUtility.SaveFilePanel("Build out MAC to...", "", appName, "app");
|
||||
Build( BuildTarget.StandaloneOSX, 0, path);
|
||||
}
|
||||
|
||||
public static void Build()
|
||||
{
|
||||
// Gather values from args
|
||||
Dictionary<string, string> options = GetValidatedOptions();
|
||||
|
||||
// Set version for this build
|
||||
PlayerSettings.bundleVersion = options["buildVersion"];
|
||||
PlayerSettings.macOS.buildNumber = options["buildVersion"];
|
||||
PlayerSettings.Android.bundleVersionCode = int.Parse(options["androidVersionCode"]);
|
||||
|
||||
// Apply build target
|
||||
var buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.Android:
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) &&
|
||||
!string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
}
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) &&
|
||||
!string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) &&
|
||||
!string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) &&
|
||||
!string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) &&
|
||||
!string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case BuildTarget.StandaloneOSX:
|
||||
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
|
||||
break;
|
||||
}
|
||||
|
||||
// Determine subtarget
|
||||
int buildSubtarget = 0;
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out StandaloneBuildSubtarget buildSubtargetValue)) {
|
||||
buildSubtargetValue = default;
|
||||
}
|
||||
buildSubtarget = (int) buildSubtargetValue;
|
||||
#endif
|
||||
|
||||
// Custom build
|
||||
Build(buildTarget, buildSubtarget, options["customBuildPath"]);
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out Dictionary<string, string> validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out string _))
|
||||
{
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out string buildTarget))
|
||||
{
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget ?? string.Empty))
|
||||
{
|
||||
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out string _))
|
||||
{
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out string customBuildName))
|
||||
{
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
else if (customBuildName == "")
|
||||
{
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{Eol}" +
|
||||
$"###########################{Eol}" +
|
||||
$"# Parsing settings #{Eol}" +
|
||||
$"###########################{Eol}" +
|
||||
$"{Eol}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++)
|
||||
{
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Build(BuildTarget buildTarget, int buildSubtarget, string filePath)
|
||||
{
|
||||
string appName = PlayerSettings.productName;
|
||||
string[] scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
string dataPath = "";
|
||||
switch ( buildTarget ) {
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
dataPath = $"_Data/";
|
||||
break;
|
||||
case BuildTarget.StandaloneOSX:
|
||||
dataPath = $".app/Contents/";
|
||||
break;
|
||||
case BuildTarget.StandaloneLinux64:
|
||||
dataPath = $"_Data/";
|
||||
break;
|
||||
}
|
||||
|
||||
var buildPlayerOptions = new BuildPlayerOptions
|
||||
{
|
||||
scenes = scenes,
|
||||
target = buildTarget,
|
||||
// targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget),
|
||||
locationPathName = filePath,
|
||||
// options = UnityEditor.BuildOptions.Development
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
string buildDirectory = filePath.Substring(0, filePath.LastIndexOf('/')) + "/";
|
||||
string assetBundleDirectory = buildDirectory + appName + dataPath + "StreamingAssets";
|
||||
if (!Directory.Exists(assetBundleDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
|
||||
|
||||
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
|
||||
ReportSummary(buildSummary);
|
||||
if (!Application.isEditor)
|
||||
ExitWithResult(buildSummary.result);
|
||||
}
|
||||
|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{Eol}" +
|
||||
$"###########################{Eol}" +
|
||||
$"# Build results #{Eol}" +
|
||||
$"###########################{Eol}" +
|
||||
$"{Eol}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{Eol}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{Eol}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{Eol}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{Eol}" +
|
||||
$"{Eol}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case BuildResult.Succeeded:
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
break;
|
||||
case BuildResult.Failed:
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
break;
|
||||
case BuildResult.Cancelled:
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
break;
|
||||
case BuildResult.Unknown:
|
||||
default:
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Editor/BuildScript.cs.meta
Normal file
11
Assets/Editor/BuildScript.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 886568923d51ab64bac132c52b554e2d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,6 +1,11 @@
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
public class CreateAssetBundles
|
||||
{
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
public static class AppInfo {
|
||||
public const string Version = "0.0.976";
|
||||
public static readonly DateTime Date = new DateTime(2023, 06, 18, 18, 15, 53, 943, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.981";
|
||||
public static readonly DateTime Date = new DateTime(2023, 06, 19, 03, 38, 42, 219, DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,7 +18,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
|
|||
private const string AppInfoFileName = "AppInfo.cs";
|
||||
|
||||
public int callbackOrder {
|
||||
get { return 0; }
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 06e6e979954795a49824e8435a5298fc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -1,219 +0,0 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1335531345
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
Name: karate/common
|
||||
Dependencies: {}
|
||||
Info_1:
|
||||
Name: ntrsamurai/common
|
||||
Dependencies: {}
|
||||
Info_2:
|
||||
Name: agbmarcher/common
|
||||
Dependencies: {}
|
||||
Info_3:
|
||||
Name: ctrcatchy/common
|
||||
Dependencies: {}
|
||||
Info_4:
|
||||
Name: ntrdj/common
|
||||
Dependencies:
|
||||
Dependency_0: rvldate/common
|
||||
Info_5:
|
||||
Name: ctrpillow/locale.en
|
||||
Dependencies: {}
|
||||
Info_6:
|
||||
Name: rvlbooks/locale.en
|
||||
Dependencies: {}
|
||||
Info_7:
|
||||
Name: ntridol/locale.jp
|
||||
Dependencies: {}
|
||||
Info_8:
|
||||
Name: ctrpillow/common
|
||||
Dependencies: {}
|
||||
Info_9:
|
||||
Name: rvlbooks/common
|
||||
Dependencies: {}
|
||||
Info_10:
|
||||
Name: ntridol/common
|
||||
Dependencies: {}
|
||||
Info_11:
|
||||
Name: agbmarcher/locale.en
|
||||
Dependencies: {}
|
||||
Info_12:
|
||||
Name: karate/locale.en
|
||||
Dependencies: {}
|
||||
Info_13:
|
||||
Name: agbmarcher/locale.jp
|
||||
Dependencies: {}
|
||||
Info_14:
|
||||
Name: ctrpillow/locale.ko
|
||||
Dependencies: {}
|
||||
Info_15:
|
||||
Name: ctrpillow/locale.jp
|
||||
Dependencies: {}
|
||||
Info_16:
|
||||
Name: ntrcoin/common
|
||||
Dependencies: {}
|
||||
Info_17:
|
||||
Name: ntrsamurai/locale.en
|
||||
Dependencies: {}
|
||||
Info_18:
|
||||
Name: rvlbadminton/common
|
||||
Dependencies: {}
|
||||
Info_19:
|
||||
Name: agbghost/common
|
||||
Dependencies: {}
|
||||
Info_20:
|
||||
Name: agbclap/common
|
||||
Dependencies: {}
|
||||
Info_21:
|
||||
Name: ctrteppan/common
|
||||
Dependencies: {}
|
||||
Info_22:
|
||||
Name: rvldough/common
|
||||
Dependencies: {}
|
||||
Info_23:
|
||||
Name: rvlseesaw/common
|
||||
Dependencies: {}
|
||||
Info_24:
|
||||
Name: rvlfork/common
|
||||
Dependencies: {}
|
||||
Info_25:
|
||||
Name: mobtrick/common
|
||||
Dependencies: {}
|
||||
Info_26:
|
||||
Name: rvlinterview/locale.en
|
||||
Dependencies: {}
|
||||
Info_27:
|
||||
Name: rvlseal/locale.en
|
||||
Dependencies: {}
|
||||
Info_28:
|
||||
Name: agbtoss/common
|
||||
Dependencies: {}
|
||||
Info_29:
|
||||
Name: ntrassembly/common
|
||||
Dependencies: {}
|
||||
Info_30:
|
||||
Name: rvlinterview/common
|
||||
Dependencies: {}
|
||||
Info_31:
|
||||
Name: rvlrotation/common
|
||||
Dependencies: {}
|
||||
Info_32:
|
||||
Name: agbhair/common
|
||||
Dependencies: {}
|
||||
Info_33:
|
||||
Name: ctrinterpreter/common
|
||||
Dependencies: {}
|
||||
Info_34:
|
||||
Name: rvllegs/common
|
||||
Dependencies: {}
|
||||
Info_35:
|
||||
Name: rvlbadminton/locale.en
|
||||
Dependencies: {}
|
||||
Info_36:
|
||||
Name: pcosomen/common
|
||||
Dependencies: {}
|
||||
Info_37:
|
||||
Name: ctrintro/common
|
||||
Dependencies: {}
|
||||
Info_38:
|
||||
Name: agbquiz/common
|
||||
Dependencies:
|
||||
Dependency_0: karate/common
|
||||
Info_39:
|
||||
Name: ntrshugyo/locale.en
|
||||
Dependencies: {}
|
||||
Info_40:
|
||||
Name: agboffbeat/common
|
||||
Dependencies: {}
|
||||
Info_41:
|
||||
Name: ctrbear/common
|
||||
Dependencies: {}
|
||||
Info_42:
|
||||
Name: ntrninja/common
|
||||
Dependencies: {}
|
||||
Info_43:
|
||||
Name: ntrsoccer/common
|
||||
Dependencies: {}
|
||||
Info_44:
|
||||
Name: ntrbackbeat/common
|
||||
Dependencies: {}
|
||||
Info_45:
|
||||
Name: rvlrocket/common
|
||||
Dependencies: {}
|
||||
Info_46:
|
||||
Name: ntrstomp/common
|
||||
Dependencies: {}
|
||||
Info_47:
|
||||
Name: agbspacedance/common
|
||||
Dependencies: {}
|
||||
Info_48:
|
||||
Name: agbbatter/common
|
||||
Dependencies:
|
||||
Dependency_0: karate/common
|
||||
Info_49:
|
||||
Name: rvldate/common
|
||||
Dependencies:
|
||||
Dependency_0: ntrdj/common
|
||||
Info_50:
|
||||
Name: ntrboxshow/common
|
||||
Dependencies: {}
|
||||
Info_51:
|
||||
Name: agbexplode/common
|
||||
Dependencies: {}
|
||||
Info_52:
|
||||
Name: ntrcork/common
|
||||
Dependencies: {}
|
||||
Info_53:
|
||||
Name: pcomeat/common
|
||||
Dependencies: {}
|
||||
Info_54:
|
||||
Name: ntrsoccer/locale.en
|
||||
Dependencies: {}
|
||||
Info_55:
|
||||
Name: agbspacedance/locale.jp
|
||||
Dependencies: {}
|
||||
Info_56:
|
||||
Name: rvldrum/common
|
||||
Dependencies: {}
|
||||
Info_57:
|
||||
Name: ntrtunnel/locale.en
|
||||
Dependencies: {}
|
||||
Info_58:
|
||||
Name: rvlseal/common
|
||||
Dependencies: {}
|
||||
Info_59:
|
||||
Name: ntrboxshow/locale.en
|
||||
Dependencies: {}
|
||||
Info_60:
|
||||
Name: ntrpingpong/common
|
||||
Dependencies: {}
|
||||
Info_61:
|
||||
Name: ntrtunnel/common
|
||||
Dependencies: {}
|
||||
Info_62:
|
||||
Name: ntrshugyo/common
|
||||
Dependencies: {}
|
||||
Info_63:
|
||||
Name: ntrchorus/common
|
||||
Dependencies: {}
|
||||
Info_64:
|
||||
Name: rvlseesaw/locale.en
|
||||
Dependencies: {}
|
||||
Info_65:
|
||||
Name: agbwizard/common
|
||||
Dependencies: {}
|
||||
Info_66:
|
||||
Name: agbtap/common
|
||||
Dependencies:
|
||||
Dependency_0: ntridol/common
|
||||
Info_67:
|
||||
Name: ntrchorus/locale.en
|
||||
Dependencies: {}
|
||||
Info_68:
|
||||
Name: rvlrotation/locale.en
|
||||
Dependencies: {}
|
||||
Info_69:
|
||||
Name: rvllegs/locale.en
|
||||
Dependencies: {}
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0d124ee255b701b4b8832326c3cb17e0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e65d8db735d4d294083f0688b257fad8
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2094e7e951ad51f4bbd88a9ab252fbe9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -1,99 +0,0 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1122017321
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 7a6ba1a59eb400a7c52f9daf4fe9b3dd
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 4f2ec9d4a37fcaf8265a07a3a5b7905b
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
Script: {instanceID: 0}
|
||||
- Class: 4
|
||||
Script: {instanceID: 0}
|
||||
- Class: 21
|
||||
Script: {instanceID: 0}
|
||||
- Class: 28
|
||||
Script: {instanceID: 0}
|
||||
- Class: 48
|
||||
Script: {instanceID: 0}
|
||||
- Class: 74
|
||||
Script: {instanceID: 0}
|
||||
- Class: 83
|
||||
Script: {instanceID: 0}
|
||||
- Class: 91
|
||||
Script: {instanceID: 0}
|
||||
- Class: 95
|
||||
Script: {instanceID: 0}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 49dd9168d46a2ad41a47802c26b5dbb3, type: 3}
|
||||
- Class: 114
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||||
- Assets/Resources/Sprites/Games/SpaceDance/Animations/GrampsStand.anim
|
||||
- Assets/Resources/Sprites/Games/SpaceDance/tempgramps.png
|
||||
Dependencies: []
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 26835cfe569328446a2b25c38f6d62a2
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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