Commit graph

566 commits

Author SHA1 Message Date
DPS2004
e157a71eae add (currently broken) count in event 2022-08-19 00:19:08 -04:00
DPS2004
2ff810ff17 tunnel now actually functions as a rhythm game 2022-08-18 23:47:40 -04:00
DPS2004
d7eca3af31 add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b animate front hand with curve 2022-08-18 14:23:33 -04:00
DPS2004
f55ed7f41c Merge branch 'master' into tunnel 2022-08-18 00:19:38 -04:00
DPS2004
6a9328a4b9 get rid of a lot of leftover code 2022-08-17 23:33:05 -04:00
ThatZeoMan
4d31dc8fe2 fully functional screen shake
its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!

recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
ThatZeoMan
907af78d6a something 2022-08-17 11:31:55 -05:00
DPS2004
d0ad5181b6 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
ThatZeoMan
3d7a2516af automatically go back to old camera 2022-08-16 22:30:22 -05:00
ThatZeoMan
5159cc7921 Intensity input fully functional
now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
5acbe06afe start work on screen shake 2022-08-16 22:21:04 -05:00
DPS2004
2c0288b687 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
ThatZeoMan
89381378d1 default obj colors 2022-08-15 21:45:48 -05:00
ThatZeoMan
55eed6060e Update ClappyTrio.cs 2022-08-15 21:14:00 -05:00
minenice55
ff63e7bc3e Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
afae2d0950 unloaded support for the setup entities
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5ee0514874 address input lockout
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55
38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
6fa3cb6b17 Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3 2022-08-13 15:53:32 +08:00
minenice55
95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55
9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55
f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
9fffcb46aa added shadow type to set bg effects
oi mate thats a lotta events ya got there, want me to clean em up for ya?

i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55
f6b3a7fce5 improve feedback on combo finish out 2022-08-07 20:24:07 -04:00
minenice55
9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55
d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
334a654b9b combo input 2022-07-28 22:09:48 -04:00