Commit graph

744 commits

Author SHA1 Message Date
AstrlJelly
401ad4617e
Sprite Replacements (#15)
* title and some editor stuff

* timing display!!

this stuff does NOT seem copyrighted. they're the most generic assets on the planet...

* skill star, i guess.

it's a flower now. cute

* idk if this matters but commit just to make sure.
2024-08-30 07:08:46 -04:00
wookywok
a47865ae37
Nip in the Bud Updates & VHS Effect for Retro TV! (#12)
* KILLING THE ASSETS. BURN THEM

* Revert "KILLING THE ASSETS. BURN THEM"

This reverts commit b6e8cf0525.

* Reapply "KILLING THE ASSETS. BURN THEM"

This reverts commit d67c730d10.

* Unkill meta files

might want those tbh

* Update GraphicsSettings.asset

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-08-29 14:45:21 -04:00
Untitled9528
349c06a006
falling waffle (#14)
* m

m

* falling waffle

q
2024-08-26 16:03:42 -04:00
wookywok
30d6c5f674
Re-Add Nip in the Bud Sprites (#13) 2024-07-23 01:11:35 -04:00
AstrlJelly
24c3d17821
Add Back Non-infringing Assets (#11)
* remove game meta files

* most if not all sfx and sprites for the fangames

* delete some more meta files, add back some fangame icons

* hide all the infringing games
2024-07-04 05:55:04 -04:00
wookywok
4d60fa34fe NEW GAME - Nip in the Bud! (#9) 2024-06-12 10:38:28 -04:00
AstrlJelly
27adc010d1 update the things (#6)
Yay!
2024-06-09 22:29:43 -04:00
AstrlJelly
65cf84346f Dress Your Best (#2)
* init

sfx, sprites, prefab, script
pretty freakin epic!!!

* some more initialization

yay

* start interval/pass turn + more anims

coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)

* commit for sync

auto react, ig

* nearly finished, just gotta add some polish

* new icon, face animating

so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good

* uhhh?? ig i forgot to save

wow i guess i was. really tired last night.

* with that, it's Mostly done!!

shipping this to beam now, gonna make some additions/fixes while that's happening

* OKAY TIME TO SHIP IT
2024-06-09 22:29:40 -04:00
AstrlJelly
96c8557cb1 Revert "init"
This reverts commit ce748d024f.
2024-06-09 22:29:34 -04:00
AstrlJelly
fe941dd2a1 Revert "some more initialization"
This reverts commit f1c0a59970.
2024-06-09 22:29:18 -04:00
AstrlJelly
ef1922bd74 Revert "start interval/pass turn + more anims"
This reverts commit b5cb3f5608.
2024-06-09 22:29:10 -04:00
AstrlJelly
09a9dd92c2 Revert "nearly finished, just gotta add some polish"
This reverts commit 45d88ec7f3.
2024-06-09 22:29:07 -04:00
AstrlJelly
7deb2745a0 Revert "new icon, face animating"
This reverts commit c93cdfe4f8.
2024-06-09 22:29:05 -04:00
AstrlJelly
47ae7707b5 Revert "uhhh?? ig i forgot to save"
This reverts commit 1918097ec5.
2024-06-09 22:29:04 -04:00
AstrlJelly
0460d12120 Revert "with that, it's Mostly done!!"
This reverts commit e4a9bca393.
2024-06-09 22:29:03 -04:00
AstrlJelly
463637c1e4 with that, it's Mostly done!!
shipping this to beam now, gonna make some additions/fixes while that's happening
2024-06-09 22:28:59 -04:00
AstrlJelly
62ebea8411 uhhh?? ig i forgot to save
wow i guess i was. really tired last night.
2024-06-09 22:28:57 -04:00
AstrlJelly
66e87ee428 new icon, face animating
so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good
2024-06-09 22:28:56 -04:00
AstrlJelly
b75f39a31b nearly finished, just gotta add some polish 2024-06-09 22:28:54 -04:00
AstrlJelly
af3c4747e4 start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
2024-06-09 22:28:50 -04:00
AstrlJelly
6490bb92d0 some more initialization
yay
2024-06-09 22:28:49 -04:00
AstrlJelly
e9fdaf547d init
sfx, sprites, prefab, script
pretty freakin epic!!!
2024-06-09 22:28:41 -04:00
ThePurpleAnon
04ef373976 Frog Hop-fix (#962)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3

* done lol

it is done  frogge

* Update frogHop.prefab

oopsie doopsie       frogge

* small fixes

* blargh
2024-05-26 20:06:56 +00:00
playinful
080eb6d3c4 Catch of the day 20240520 (#954)
* default color override

* reversions

* fixed the animations, committing one last time before the upscale

* minor errors

* the upscale doesn't work. also bugfixes

* couple things i missed
2024-05-20 23:40:59 +00:00
ThePurpleAnon
214fc77193 Frog Hop - The Rest of the Features (#942)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3

* done lol

it is done  frogge

* Update frogHop.prefab

oopsie doopsie       frogge
2024-05-19 21:15:33 +00:00
EpicGamer2469
049959bed3 Bouncy Road improvements (#944)
* Add custom notes to Bouncy Road + fix swing animations

* Add simple tap controls to Bouncy Road

* Add blank pole sounds + volume panning to Bouncy Road
2024-05-19 21:14:59 +00:00
minenice55
4de296b674 make title screen use anim layers (lol) 2024-05-14 00:39:59 +00:00
minenice55
f41635999a some folder cleanup 2024-05-14 00:39:59 +00:00
minenice55
fab949c916 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55
1f9466f442 kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:39:59 +00:00
ev
73072d5f48 stuff 2024-05-10 04:47:00 +00:00
minenice55
4f7886ca31 let unity re-generate metadata 2024-05-09 20:48:39 +00:00
minenice55
53170f0651 unix filesystem moment 2024-05-09 20:48:39 +00:00
wookywok
33c13faef6 i swear to god it had better work 2024-05-09 18:28:49 +00:00
wookywok
b20e6a288f god i hope this works 2024-05-09 18:28:49 +00:00
AstrlJelly
74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok
4c34eb20ea Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
Mytiaoga
36a665c941 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
ThePurpleAnon
4eb336d394 Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok
f280e59314 Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
RaffyTaffy14
aa93a69dbd NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok
945c17926b New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok
2a4489262b Pixelize VFX! (#895)
Finally, the dark days of zooming the camera and viewport are over...
2024-04-28 02:45:33 +00:00
wookywok
b189eb8895 More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
wookywok
e96ce2f8b1 Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
Zeo
f861be86a3 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:39:19 +00:00
RaffyTaffy14
06afb421f4 Sumo Brothers Bug Fixes + More Customizability (#878)
* Bug Fixes + Recolorable BG

Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.

* Force Slap / Stomp Event

Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.

* aisonaopisnfbe

kil da cod
2024-04-19 03:11:36 +00:00
フマジメ
8f889e66a4 Bouncy Road Tweaks 3 (#872)
* fix anim new sprites

* fix pos

* background appearance

* very, very sorry

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 10:38:23 +00:00
フマジメ
e39868769f Bouncy Road Tweaks 2 (#870)
* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 03:57:14 +00:00
RaffyTaffy14
ce9a73207d Sumo brothers is FINISHED* (#867)
* Pose Backgrounds

The cool backgrounds that appear on a successful pose are now fully added.
Also implemented the new upscales.

* Stomp Camera Shake

The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos.

* Better Stomp Shake & Alternate BGs

Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.

* Sumo Pose anims v4

Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig?

* Sumo Pose anims v4.5

Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important.

* New Icon

i made it myself

* Sumo Pose anims v4.9

You can now toggle if the blue sumo bro will throw his glasses on the finale pose.
Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in.

* Sumo Pose anims v5

D se dab

* Finalizing stuff

Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one

* Bug Fixed + Tweaks + Finish

Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded.
Tweaked all the BG sliding in animations to be accurate to the original game.
I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason.
I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in.

* Kill reference images

Removed ALL of the reference images from the files

there were like 135 images
2024-04-16 01:45:56 +00:00