2022-07-10 03:22:59 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Util;
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2022-07-10 21:39:14 +00:00
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using HeavenStudio.StudioDance;
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2022-07-10 03:22:59 +00:00
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using TMPro;
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namespace HeavenStudio.Editor
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{
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2022-09-02 00:57:47 +00:00
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public class CreditsLegalSettings : TabsContent
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{
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2023-05-07 20:33:15 +00:00
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private static int SecretCounter = 0;
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private static bool SecretActive = false;
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2023-01-24 19:31:49 +00:00
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[SerializeField] private TextAsset creditsText;
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[SerializeField] private TMP_Text creditsDisplay;
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[SerializeField] private GameObject secretObject;
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private void Start()
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{
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SecretActive = false;
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SecretCounter = 0;
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secretObject.SetActive(false);
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}
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public void OnClickCountUp()
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{
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SecretCounter++;
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if (SecretCounter == 10 && Editor.instance != null)
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{
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secretObject.SetActive(true);
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}
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}
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public static void OnClickSecret()
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{
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if (SecretActive) return;
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SecretActive = true;
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2023-06-10 19:13:29 +00:00
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SoundByte.PlayOneShot("applause");
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2022-07-10 21:39:14 +00:00
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if (Editor.instance == null)
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{
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}
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else
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{
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Editor.instance.StudioDanceManager.OpenDanceWindow();
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}
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}
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public static void MakeSecretInactive()
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{
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SecretCounter = 0;
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SecretActive = false;
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2022-07-10 03:22:59 +00:00
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}
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public override void OnOpenTab()
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{
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creditsDisplay.text = creditsText.text;
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if (SecretCounter == 0)
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{
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secretObject.SetActive(false);
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}
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}
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public override void OnCloseTab()
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{
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}
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2022-07-10 03:22:59 +00:00
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}
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}
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