2022-07-10 03:22:59 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Util;
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2022-07-10 21:39:14 +00:00
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using HeavenStudio.StudioDance;
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2022-07-10 03:22:59 +00:00
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class CreditsLegalSettings : MonoBehaviour
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{
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private int SecretCounter = 0;
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2022-07-10 21:39:14 +00:00
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private bool SecretActive = false;
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2022-07-10 03:22:59 +00:00
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[SerializeField] private GameObject secretObject;
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[SerializeField] private StudioDanceManager secretContent;
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2022-07-10 03:22:59 +00:00
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private void Start()
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{
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SecretCounter = 0;
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secretObject.SetActive(false);
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}
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public void OnClickCountUp()
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{
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SecretCounter++;
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Debug.Log("SecretCounter: " + SecretCounter);
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if (SecretCounter == 10)
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{
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secretObject.SetActive(true);
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}
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}
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public void OnClickSecret()
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{
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if (SecretActive) return;
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SecretActive = true;
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Jukebox.PlayOneShot("applause");
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Debug.Log("Activating Studio Dance...");
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2022-07-10 21:39:14 +00:00
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secretContent.OpenDanceWindow();
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}
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public void MakeSecretInactive()
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{
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SecretCounter = 0;
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secretObject.SetActive(false);
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SecretActive = false;
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secretContent.CloseDanceWindow();
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2022-07-10 03:22:59 +00:00
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}
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}
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}
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