Commit graph

1167 commits

Author SHA1 Message Date
Matt Caughey
a6d8a57889 Tweaked biome essence loot weights 2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335 Fixed a bug with biome essence loot 2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf Changed biome scrolls to biome essence, made it spawn in various structures 2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc Fixed NPEs on launch with the Promised Land 2014-01-27 15:44:19 +11:00
fabricator77
79526b7a03 Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a5c9258bfe Fixed an issue where the biome finder would point to 0, 0 until relogging 2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59 Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls 2014-01-25 08:08:37 -05:00
Adubbz
810c364ecc Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-25 23:05:21 +11:00
Adubbz
79d1f90628 Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) 2014-01-25 23:03:45 +11:00
Anton
391b7067a5 Update ru_RU.lang 2014-01-25 09:18:56 +03:00
Vexatos
bd3682a191 Update de_DE.lang 2014-01-25 06:14:57 +01:00
Adubbz
82d5eb3657 Added the basics for biome scrolls, made the position of the biome to find sync on player connection 2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811 Added crafting recipe for the Biome Radar 2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4 Made the biome check relative to the player's position and choose the closest biome that it can find 2014-01-25 00:14:03 +11:00
Matt Caughey
1d3730c93b Changed biome radar texture and name 2014-01-24 07:02:19 -05:00
Adubbz
bc8b5fc074 Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass 2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7 Added dark oak logs/leaves to a few biomes 2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7 Fixed pickblock on slabs 2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690 Fixed flower weights so Adubbz would shut up 2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5 Made poison ivy spawn the poison potion particle randomly 2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e Made reeds look nicer 2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures 2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff Started adding new vanilla flowers to our biomes 2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f Tweaked the Lush Desert 2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488 Fixed high grass gen in the Highland 2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a And now servers should be able to run (I actually tested it this time >_>) 2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c Added SideOnly annotations for the Guis to fix issues on servers 2014-01-19 22:17:11 +11:00
bspkrs
6e82549b1e added Treecapitator integration back in :D 2014-01-18 01:19:42 -05:00
Adubbz
9aa169f830 Fixed a derp 2014-01-17 21:58:53 +11:00
Adubbz
d7dc2db2f3 Made some special case biomes configurable 2014-01-17 21:37:51 +11:00
Adubbz
c6036c840f Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty 2014-01-17 18:32:22 +11:00
Adubbz
1f13c01be0 Fixed only biomes 2014-01-17 18:32:15 +11:00
Matt Caughey
2e818496a4 Tweaked biomes heights and weights 2014-01-16 21:22:53 -05:00
Adubbz
0bd30c648a Added support for biome weights 2014-01-17 11:30:25 +11:00
Adubbz
fae2540ef1 Commenting out unused (as of yet) config options 2014-01-17 10:45:07 +11:00
Adubbz
4b1916e3f3 Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty 2014-01-17 10:26:56 +11:00
Adubbz
80bdd4220b Readded Biome Dictionary support 2014-01-17 10:26:30 +11:00
Matt Caughey
b72e29b04f Tweaked the Flower Field a bit 2014-01-16 09:07:22 -05:00
Adubbz
68c2a7ad92 Stuff it, spaces can stay 2014-01-16 20:49:45 +11:00
Adubbz
ab3f000e4c Readded configurable biome gen 2014-01-16 20:46:37 +11:00
Adubbz
d4ea26833c Let's not leave in errors... 2014-01-16 18:52:32 +11:00
Adubbz
923c15daea Readded stronghold biomes, and made them configurable 2014-01-16 18:51:31 +11:00
Adubbz
2eb03d3705 Reenabled Jungle Spider and Glob spawning in the biomes that are already in 2014-01-16 18:05:54 +11:00
Adubbz
bdb5caea8d Village biome config options are now generated dynamically 2014-01-16 15:49:40 +11:00
Matt Caughey
8871ca063e New clover texture 2014-01-15 23:04:06 -05:00
Adubbz
0f73559404 Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans 2014-01-16 09:37:29 +11:00
Adubbz
7b7c21f161 Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach) 2014-01-16 08:43:13 +11:00
Adubbz
3a9e20d387 Readded configurable biome size 2014-01-16 07:55:17 +11:00
Adubbz
cbc6fd568a Readded custom village biomes, readied configurable village distance, readied custom biome village materials 2014-01-16 00:02:38 +11:00