Amnet
5a96e56158
A little fix for the previous commit
2013-04-16 10:45:18 +02:00
Amnet
74472de756
Renamed packages - I think it's better that way.
2013-04-16 10:19:59 +02:00
Adubbz
a20d5759e3
Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info
2013-04-16 16:43:45 +10:00
Amnet
82a2579b61
Plants and grass.
2013-04-16 01:55:45 +02:00
Adubbz
872b9955c1
Shutting eclipse git up about random files
2013-04-15 20:55:41 +10:00
Adubbz
df017f2843
Moved the Wanted Future Mod Compatibility file to a better location
2013-04-15 20:51:09 +10:00
Adubbz
a0c7e13a3f
Added a list for mod compatibility wanted in the future
2013-04-15 20:47:34 +10:00
Amnet
1cfa192433
Started API for blocks.
...
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet
f430e8dd3d
Compressed Logs and Slabs.
...
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz
0337edec5e
Changed default ids to be compatible with mocreatures
2013-04-14 11:54:06 +10:00
Amnet
b942946df1
Compressing Leaves
2013-04-14 02:23:46 +02:00
Amnet
2c931fa8f4
Compression continues - Flowers
2013-04-14 00:16:42 +02:00
Amnet
cd8dac3c8c
Started slowly working on compressing blocks to use less IDs.
2013-04-13 17:07:23 +02:00
Amnet
72bfd8af9d
Changed various things to use IShearable.
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Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet
c8f9b76d3c
Fixed sapling bugs
2013-04-11 21:17:31 +02:00
ted
ed477e7e3f
Changed default biome ids
2013-04-11 20:59:29 +03:00
Adubbz
5c696f3744
Merged remote-tracking branch 'origin/master'
2013-04-11 16:16:24 +10:00
Adubbz
0d05a11810
Bamboo leaves now drop bamboo saplings
2013-04-11 10:20:43 +10:00
Adubbz
604d875f22
Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
2013-04-11 08:15:14 +10:00
Amnet
ae8be6fed8
Removed wrong recipe for mossy cobblestone.
2013-04-10 17:24:42 +02:00
Amnet
f1e6102888
Refactored code a little - moved stuff around/removed some
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warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz
813c7b8ffc
Made Amnet's change actually work :P
2013-04-10 22:42:11 +10:00
Amnet
0bc2d498f8
Merge remote-tracking branch 'origin/master'
2013-04-10 08:09:59 +02:00
Amnet
90586fd7f6
Quick change so there is no need to include the Forestry API in the
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released version.
2013-04-10 08:09:16 +02:00
Adubbz
d5ec702afb
Fixed server crash with mudballs for real this time
2013-04-10 15:33:51 +10:00
Adubbz
1e3eab38b0
Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures
2013-04-10 13:35:11 +10:00
Adubbz
94bab1f63f
Fixed an odd few optional compile errors, because, why not?
2013-04-10 11:14:41 +10:00
Amnet
794b53ae55
Beginnings of an API - Biomes done
2013-04-09 23:26:24 +02:00
Amnet
2ec8927bf9
Fixed a bug with Promised Lands not using the ID from the config file
2013-04-09 17:25:04 +02:00
Amnet
518e3c19a7
Fixed placing Moss, TreeMoss and Willow.
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TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz
14148242ad
Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove
2013-04-09 08:12:56 +10:00
Amnet
d54ad4acd6
Changed previous fix by Adubbz for slabs.
...
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz
63f4f7abf6
Fixed crash on right clicking on slabs with nothing in your hand
2013-04-07 18:22:52 +10:00
Amnet
9b2eb5f2c5
Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
2013-04-07 01:52:09 +02:00
Amnet
d6afcf50d2
Fixed the textures for logs to display according to their orientation
2013-04-07 00:41:24 +02:00
Adubbz
9b2ad6f701
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-07 08:24:10 +10:00
Adubbz
ae0e250891
Made the enderporter only work in the overworld
2013-04-07 08:23:37 +10:00
Amnet
c3e23b87bc
Changed the leaves blocks to use the IShearable interface.
...
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
7bea89c24f
Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
2013-04-06 23:01:50 +11:00
Adubbz
8c1984c967
Bonemeal now only reacts to mangrove saplings when they are on sand
2013-04-06 22:40:41 +11:00
Amnet
ba1c173093
New Feature
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Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet
87d9ec872b
New Feature
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Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz
a4893c788c
Fixed bonemeal on Origin Saplings
2013-04-06 22:10:16 +11:00
Adubbz
872b13a632
Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP
2013-04-06 19:34:17 +11:00
Adubbz
bd18ea4a78
Beat Amnet to giving mud balls proper particles :)
2013-04-06 19:12:51 +11:00
Adubbz
fb19fd7ca6
Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D)
2013-04-06 09:21:36 +11:00
Adubbz
bc3d8a2c44
Merged and fixed Amnet's features
2013-04-06 08:37:26 +11:00
Adubbz
7a1ec6a3a4
Moved configuration files out of mod_BiomesOPlenty.class
2013-04-05 21:38:42 +11:00
Adubbz
43acae2c0e
Removed Biome Declarations from mod_BiomesOPlenty.class
2013-04-05 19:15:30 +11:00
Adubbz
fc9c11a766
Switched around the moss and willow textures (Never would have noticed without someone pointing it out :P)
2013-04-05 17:48:50 +11:00
Adubbz
54169b4e4b
Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel.
2013-04-05 14:41:51 +11:00
ted80-PC
92318aa9d6
Added alpha beaches to origin valley biome
2013-04-04 18:06:09 +02:00
ted
4ca25024db
Merge pull request #21 from Adubbz/master
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Another Bunch of Misc Changes
2013-04-04 05:12:32 -07:00
Adubbz
e8402d0244
Desert sprouts and Dune Grass now require shears to be harvested, removed unecessary error in the auto-sound install thing, you caan now plant things on Origin Grass and can till it (This does support hoes from other mods so long as they have " hoe" in the name (With the space))
2013-04-04 22:12:27 +11:00
ted
8a75409198
Merge pull request #20 from Adubbz/master
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Best Pull Request Ever
2013-04-03 23:57:38 -07:00
Adubbz
dd11d8f961
The best commit ever. Removes the need for manual installation into the resources folder and moves the remaining textures into /mods/BiomesOPlenty/textures
2013-04-04 13:22:50 +11:00
Adubbz
13c2a58426
Removed uneccessary code, tried to fix bonemeal on magic trees
2013-04-04 10:29:38 +11:00
ted80-PC
f50fc7d2a5
changed version number
2013-04-03 19:16:25 +02:00
ted
69ea02b2ac
Merge pull request #12 from Adubbz/HolyGrass_Changes
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Holy Grass Changes
2013-04-02 11:27:59 -07:00
ted
a9884181a8
Merge pull request #11 from Adubbz/Sapling_Changes
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Sapling Changes
2013-04-02 11:27:48 -07:00
ted
79ea461b87
Merge pull request #14 from Adubbz/MiscFixes+Changes
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Misc Fixes and Changes
2013-04-02 11:25:41 -07:00
ted
f6bdadd761
Merge pull request #16 from Adubbz/EffectivenessChanges
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Efectiveness Fixes and minor tweaks
2013-04-02 11:24:50 -07:00
Amnet
d28ce52126
Fixed Axes recipes.
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Removed unnecessary recipes for Hoes.
2013-04-02 19:37:04 +02:00
Adubbz
2667455452
Fixed derp in bonemeal helper
2013-04-02 21:23:38 +11:00
Adubbz
d437a88558
Hopefully completly fixed decay this time
2013-04-02 21:12:53 +11:00
Adubbz
a47e8012df
Fixed tool effectiveness on various blocks, gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
2013-04-02 17:49:16 +11:00
Adubbz
b35b71b020
Holy Tall grass no longer drops itself without using shears
...
Fixed things wrongly having wooden footstep sounds
Saplings now use the new bonemeal system added by Minecraft 1.5
Bonemeal now creates Holy Tall Grass when used on Holy Grass
Fixed slabs not stacking
Fixed leaf decay (Except for apple trees, don't know what is going on with them)
2013-04-02 15:08:57 +11:00
Adubbz
f6d8628e75
Made Holy Grass burn up into Soul Sand in the Nether
2013-04-01 21:05:04 +11:00
Adubbz
9e9a254804
Both Holy and Magic Saplings now require Holy Grass in order to be planted
2013-04-01 18:41:26 +11:00
Adubbz
ca668f6ed1
Misc cleanup
2013-04-01 18:21:29 +11:00
Adubbz
22c9b3d3cc
Take 2 on fixing items all being swords
2013-04-01 17:34:28 +11:00
Adubbz
52d594a66b
Fixed ancient staff broken commit
2013-04-01 17:24:04 +11:00
Adubbz
b33fb45960
Fixed the configurable achievements commit which was stuffed up by conflicting PRs (Derp on my part)
2013-04-01 17:04:22 +11:00
Adubbz
a23a32cedd
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-01 16:57:14 +11:00
Adubbz
46a4b16458
Revert "Made achievements configurable"
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This reverts commit d34f691e0a
.
2013-04-01 16:16:07 +11:00
Adubbz
4ccb9c4d29
Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
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This reverts commit 1223145994
.
2013-04-01 16:11:03 +11:00
Adubbz
d24610896e
Revert "Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.""
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This reverts commit 9f8c33526e
.
2013-04-01 16:10:09 +11:00
Adubbz
9f8c33526e
Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
...
This reverts commit 1223145994
.
2013-04-01 16:09:50 +11:00
Adubbz
1223145994
Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.
2013-04-01 16:07:44 +11:00
Adubbz
d34f691e0a
Made achievements configurable
2013-04-01 08:58:42 +11:00
Adubbz
53cb24154b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-03-31 19:52:16 +11:00
ted80-PC
b0cceee5ab
fixed some bugs
2013-03-31 09:44:17 +02:00
Adubbz
1c57b35666
Switched to using the OreDictionary rather than a lot of unecessary recipes
2013-03-31 18:34:01 +11:00
ted80-PC
f813c30392
updating to 1.5.1 (2/2)
2013-03-30 18:14:03 +01:00
ted80-PC
2ca69bb4ae
updating to 1.5.1 (1/2)
2013-03-30 11:54:53 +01:00
ted80-PC
6c9f7b2039
uploaded old source code
2013-03-28 20:03:53 +01:00