Adubbz
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728cb76268
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Started work so foods can be in one ID
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2013-07-10 20:58:21 +10:00 |
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Adubbz
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b58ea4369d
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Made the chance of scythes getting damaged related to their material
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2013-07-10 10:23:44 +10:00 |
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Adubbz
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f5936e2434
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Adjusted how common scythes are damaged
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2013-07-10 09:48:38 +10:00 |
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Adubbz
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5bfc010fe0
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Finished Amethyst buckets
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2013-07-09 15:14:10 +10:00 |
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Adubbz
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f741fefd83
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Rename from Liquids to Fluids
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2013-07-09 14:10:57 +10:00 |
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Adubbz
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116003e3ea
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Updated to 1.6.2, started on amethyst buckets
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2013-07-09 13:37:21 +10:00 |
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Adubbz
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c82f1aff8a
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Switched the the new Forge Fluids system completly
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2013-07-05 08:46:42 +10:00 |
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Adubbz
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278f5a6238
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Missed some changes
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2013-07-04 10:07:47 +10:00 |
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Adubbz
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8ac1aa2f1d
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Adjusted the way scythes are damaged, added a pack.mcmeta file
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2013-07-04 10:07:17 +10:00 |
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Adubbz
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d2c5f5e4b3
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Moving some things around
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2013-07-03 17:51:39 +10:00 |
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Adubbz
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58db4a15d1
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Switched all of the BiomesOPlenty: textures to use their lowercase alternative (biomesoplenty:)
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2013-07-03 16:01:28 +10:00 |
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Adubbz
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9257b7a0db
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Fixed some potion effects being applied
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2013-07-03 11:25:33 +10:00 |
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Adubbz
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e6ef53746a
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Fixed mud ball throwing
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2013-07-03 10:56:13 +10:00 |
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Adubbz
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a483893b75
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Fixed darts
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2013-07-02 21:30:11 +10:00 |
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Adubbz
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bb9f8feeff
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Cleanup, we're more than halfway there lads!
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2013-07-02 19:10:29 +10:00 |
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Adubbz
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ff2d485c8a
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Initial update for 1.6, a lot of stuff is still broken and none of the textures are working, however it does run.
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2013-07-02 13:57:49 +10:00 |
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Adubbz
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d35f6a07eb
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Grave rotations, bounding boxes and break particles
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2013-07-01 19:27:31 +10:00 |
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Adubbz
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8049490a5d
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Started cleanup in preparation for 1.6
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2013-07-01 10:31:34 +10:00 |
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Adubbz
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ac5c03abae
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Switched to using an event for handling leaf break speeds rather than overriding shears
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2013-06-30 15:39:58 +10:00 |
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Adubbz G
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9571925ddf
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Added a config option for turning Spring Water to Regular Water on pickup
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2013-06-21 19:32:10 +10:00 |
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Adubbz G
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3d294d5e88
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Hopefully resolved #7
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2013-06-20 18:43:33 +10:00 |
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Adubbz G
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de7b5c50d1
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The height of leaves destroyed now changes with tool material
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2013-06-18 19:31:22 +10:00 |
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Adubbz G
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70d33a8f8b
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Added Scythes
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2013-06-18 18:59:00 +10:00 |
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Adubbz G
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1d013451f8
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Finished altars
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2013-06-16 16:27:08 +10:00 |
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Adubbz G
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3b0ec1ec85
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Added the Villager Soul Manipulator and switched to a non-hacky way of adding sounds
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2013-06-16 10:30:58 +10:00 |
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Adubbz G
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603d95f7f0
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Added Villager Sacrificial Focuses
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2013-06-15 20:39:13 +10:00 |
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Adubbz G
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3026bc0768
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Work on sacrifice altars, not too much left now
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2013-06-15 18:46:50 +10:00 |
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Adubbz G
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c47aabe912
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Soul Manipulator textures, recipes and added the Ghastly Soul Manipulator
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2013-06-14 22:36:35 +10:00 |
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taelnia
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15e2ef52f1
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Update ItemBOPBucket.java
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2013-06-09 17:48:05 -03:00 |
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Adubbz
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3fb9fed51c
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Finished localizations
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2013-06-09 18:15:39 +10:00 |
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Adubbz
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0a618c2b32
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Finished off block localizations
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2013-06-09 16:47:13 +10:00 |
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Adubbz
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b693d618e1
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Even more work on localizations
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2013-06-09 15:47:52 +10:00 |
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Adubbz
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d9a681676e
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Plants and Flowers Localizations
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2013-06-09 11:57:53 +10:00 |
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Adubbz
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5e40753701
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Started on Block Localizations
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2013-06-09 10:39:12 +10:00 |
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Adubbz
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4a381ce9b3
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Started on the Soul Manipulation stuff (I would be more specific, but there's too much to list, and i can't be bothered splitting it into sub-commits)
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2013-06-08 07:36:52 +10:00 |
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Matt Caughey
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c1baff9ae2
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Made the Ancient Staff and Dart Blower render like other tools in 3rd person.
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2013-06-06 14:19:31 -04:00 |
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Matt Caughey
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b07b17a766
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Added sapphire gem, changed Ancient Staff stuff to use it, added gems to mineshaft and dungeon chest loot.
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2013-06-02 22:54:15 -04:00 |
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Amnet
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bd4bf3aa9f
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Fixed the names of new ores.
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2013-06-02 20:17:53 +02:00 |
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Matt Caughey
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451449dcd9
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Added the gem ores/blocks and world generation for them
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2013-06-02 14:09:16 -04:00 |
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Adubbz
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4147d05f45
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Made the custom dyes dye sheep and dog collars
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2013-06-02 18:02:05 +10:00 |
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Adubbz
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20b890cf88
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Promised Land portals can no longer be created in dimensions other than the Overworld and Promised Lands
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2013-06-01 20:46:28 +10:00 |
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Adubbz
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cd588b7ab3
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-06-01 10:34:30 +10:00 |
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Adubbz
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8822e26200
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Made the Ancient Staff only usable when it isn't depleted, gave the Promised Lands a movement ratio of 13 and made the Ancient Staff usable in the Promised Lands
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2013-06-01 10:29:37 +10:00 |
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Matt Caughey
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2057c60649
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More changes to Promised Land stuff
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2013-05-31 20:29:29 -04:00 |
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Matt Caughey
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4dd5221ea6
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Added new Promised Land portal design
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2013-05-31 19:18:46 -04:00 |
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Matt Caughey
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7285d6c1e4
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Started on new Promised Land portal design
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2013-05-31 18:54:44 -04:00 |
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Adubbz
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7bf9aec53a
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Cleanup
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2013-05-31 20:34:02 +10:00 |
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Matt Caughey
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a770b850cb
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Tweaked some textures, as well as spring water steam particles.
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2013-05-30 16:41:03 -04:00 |
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Amnet
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cb05516ccc
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Portal to the Promised Land is now created above the one using the
Ancient Staff
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2013-05-30 14:30:20 +02:00 |
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Amnet
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fa8fd56815
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Started working on the Promised Land portal rework - ancient staff is
getting depleted after use and needs charging with another nether star.
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2013-05-30 01:24:58 +02:00 |
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