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d44935fb14
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lisp shader transpilation stuff
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2022-03-24 05:21:59 +00:00 |
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1fda9b4f42
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stuff
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2022-03-23 18:16:40 +00:00 |
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04c4a13c5b
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some input system stuff
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2022-02-26 20:19:04 +00:00 |
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234987a4fa
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oopsie, forgot to delete the commented-out code
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2022-02-25 00:50:52 +00:00 |
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b3b0690edd
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System definition facilities
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2022-02-25 00:39:53 +00:00 |
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3d9818264e
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Support for Lisp implementations where integers are not (eq)
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2022-02-23 23:35:35 +00:00 |
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8d70a235db
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new! object instantiation macro (resolves #10)
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2022-02-23 23:31:50 +00:00 |
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38447b2c7e
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Fix actors being GC'd during initialization (closes #9)
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2022-02-22 19:02:52 +00:00 |
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98d8b35a4f
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a bunch of shit lol
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2022-02-22 17:16:02 +00:00 |
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738da6f74b
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Roll (parent-activated) into (activate) (for #9), and update objective-lisp syntax
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2022-02-22 14:32:48 +00:00 |
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0f8fe16fc3
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(attach-actor-to-world) method for proper initialization (for #9)
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2022-02-22 03:17:17 +00:00 |
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402cf13d27
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render to texture
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2022-02-17 19:13:45 +00:00 |
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051c359675
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Fix world-matrix calculation (resolves #7)
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2022-02-14 18:45:25 +00:00 |
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ac990359cb
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reveal inconsistency in child transformations
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2022-01-04 20:48:31 +00:00 |
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1a154a9a56
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Make slot forms with minimal (quote)ing (resolves #6)
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2022-01-04 19:26:29 +00:00 |
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372044fc20
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Resume scene/actor from serialized state (for #3, revealed #6)
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2021-12-17 15:24:32 +00:00 |
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bafd505145
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Fix (dump-actors) child serialization and destruction (for #5)
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2021-12-16 16:50:08 +00:00 |
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99238fea55
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(dump-scene) & (dump-actors) (for #3)
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2021-12-15 21:00:02 +00:00 |
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ea2d68ba57
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nice-syms option in (generate-load-forms)
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2021-12-15 18:38:26 +00:00 |
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62ace0204e
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Prune symbols in serialized object code (for #4)
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2021-12-15 17:25:15 +00:00 |
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67d6fe13b2
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Fix issue with (process-load-forms) overwriting slot values, error checking on (referize) and (pointerize) (for #3)
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2021-12-15 14:54:33 +00:00 |
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01b787e7bf
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Rough serialization of classes to S-expressions (for #3)
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2021-12-15 04:47:35 +00:00 |
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46473ee8ce
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Don't fire [component (parent-activated)] when the actor is still blocked (for #2)
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2021-12-14 22:16:42 +00:00 |
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b3a6fd3f78
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(suspend) and (resume) pointer conversion (for #3)
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2021-12-14 22:09:44 +00:00 |
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74d2cdc890
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Engine base somewhat functional
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2021-11-25 22:28:50 +00:00 |
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