|
051c359675
|
Fix world-matrix calculation (resolves #7)
|
2022-02-14 18:45:25 +00:00 |
|
|
ac990359cb
|
reveal inconsistency in child transformations
|
2022-01-04 20:48:31 +00:00 |
|
|
1a154a9a56
|
Make slot forms with minimal (quote)ing (resolves #6)
|
2022-01-04 19:26:29 +00:00 |
|
|
372044fc20
|
Resume scene/actor from serialized state (for #3, revealed #6)
|
2021-12-17 15:24:32 +00:00 |
|
|
bafd505145
|
Fix (dump-actors) child serialization and destruction (for #5)
|
2021-12-16 16:50:08 +00:00 |
|
|
99238fea55
|
(dump-scene) & (dump-actors) (for #3)
|
2021-12-15 21:00:02 +00:00 |
|
|
ea2d68ba57
|
nice-syms option in (generate-load-forms)
|
2021-12-15 18:38:26 +00:00 |
|
|
62ace0204e
|
Prune symbols in serialized object code (for #4)
|
2021-12-15 17:25:15 +00:00 |
|
|
67d6fe13b2
|
Fix issue with (process-load-forms) overwriting slot values, error checking on (referize) and (pointerize) (for #3)
|
2021-12-15 14:54:33 +00:00 |
|
|
01b787e7bf
|
Rough serialization of classes to S-expressions (for #3)
|
2021-12-15 04:47:35 +00:00 |
|
|
46473ee8ce
|
Don't fire [component (parent-activated)] when the actor is still blocked (for #2)
|
2021-12-14 22:16:42 +00:00 |
|
|
b3a6fd3f78
|
(suspend) and (resume) pointer conversion (for #3)
|
2021-12-14 22:09:44 +00:00 |
|
|
74d2cdc890
|
Engine base somewhat functional
|
2021-11-25 22:28:50 +00:00 |
|
|
0538c1cf16
|
update README
|
2021-11-12 19:42:21 +00:00 |
|
|
2e9901b721
|
Initial commit
|
2021-11-12 19:39:26 +00:00 |
|