~keith
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abace393ff
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i have no idea, these changes have just been sitting on my disk for a year
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2023-01-18 13:46:46 +00:00 |
~keith
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1fda9b4f42
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stuff
|
2022-03-23 18:16:40 +00:00 |
~keith
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04c4a13c5b
|
some input system stuff
|
2022-02-26 20:19:04 +00:00 |
~keith
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234987a4fa
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oopsie, forgot to delete the commented-out code
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2022-02-25 00:50:52 +00:00 |
~keith
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b3b0690edd
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System definition facilities
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2022-02-25 00:39:53 +00:00 |
~keith
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3d9818264e
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Support for Lisp implementations where integers are not (eq)
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2022-02-23 23:35:35 +00:00 |
~keith
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8d70a235db
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new! object instantiation macro (resolves #10)
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2022-02-23 23:31:50 +00:00 |
~keith
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38447b2c7e
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Fix actors being GC'd during initialization (closes #9)
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2022-02-22 19:02:52 +00:00 |
~keith
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98d8b35a4f
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a bunch of shit lol
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2022-02-22 17:16:02 +00:00 |
~keith
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738da6f74b
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Roll (parent-activated) into (activate) (for #9), and update objective-lisp syntax
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2022-02-22 14:32:48 +00:00 |
~keith
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0f8fe16fc3
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(attach-actor-to-world) method for proper initialization (for #9)
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2022-02-22 03:17:17 +00:00 |
~keith
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402cf13d27
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render to texture
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2022-02-17 19:13:45 +00:00 |
~keith
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ac990359cb
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reveal inconsistency in child transformations
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2022-01-04 20:48:31 +00:00 |
~keith
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bafd505145
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Fix (dump-actors) child serialization and destruction (for #5)
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2021-12-16 16:50:08 +00:00 |
~keith
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b3a6fd3f78
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(suspend) and (resume) pointer conversion (for #3)
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2021-12-14 22:09:44 +00:00 |
~keith
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74d2cdc890
|
Engine base somewhat functional
|
2021-11-25 22:28:50 +00:00 |