~keith
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abace393ff
|
i have no idea, these changes have just been sitting on my disk for a year
|
2023-01-18 13:46:46 +00:00 |
~keith
|
1fda9b4f42
|
stuff
|
2022-03-23 18:16:40 +00:00 |
~keith
|
3d9818264e
|
Support for Lisp implementations where integers are not (eq)
|
2022-02-23 23:35:35 +00:00 |
~keith
|
38447b2c7e
|
Fix actors being GC'd during initialization (closes #9)
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2022-02-22 19:02:52 +00:00 |
~keith
|
98d8b35a4f
|
a bunch of shit lol
|
2022-02-22 17:16:02 +00:00 |
~keith
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738da6f74b
|
Roll (parent-activated) into (activate) (for #9), and update objective-lisp syntax
|
2022-02-22 14:32:48 +00:00 |
~keith
|
0f8fe16fc3
|
(attach-actor-to-world) method for proper initialization (for #9)
|
2022-02-22 03:17:17 +00:00 |
~keith
|
051c359675
|
Fix world-matrix calculation (resolves #7)
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2022-02-14 18:45:25 +00:00 |
~keith
|
ac990359cb
|
reveal inconsistency in child transformations
|
2022-01-04 20:48:31 +00:00 |
~keith
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1a154a9a56
|
Make slot forms with minimal (quote)ing (resolves #6)
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2022-01-04 19:26:29 +00:00 |
~keith
|
372044fc20
|
Resume scene/actor from serialized state (for #3, revealed #6)
|
2021-12-17 15:24:32 +00:00 |
~keith
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bafd505145
|
Fix (dump-actors) child serialization and destruction (for #5)
|
2021-12-16 16:50:08 +00:00 |
~keith
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67d6fe13b2
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Fix issue with (process-load-forms) overwriting slot values, error checking on (referize) and (pointerize) (for #3)
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2021-12-15 14:54:33 +00:00 |
~keith
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46473ee8ce
|
Don't fire [component (parent-activated)] when the actor is still blocked (for #2)
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2021-12-14 22:16:42 +00:00 |
~keith
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b3a6fd3f78
|
(suspend) and (resume) pointer conversion (for #3)
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2021-12-14 22:09:44 +00:00 |
~keith
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74d2cdc890
|
Engine base somewhat functional
|
2021-11-25 22:28:50 +00:00 |