Commit Graph

16 Commits

Author SHA1 Message Date
~keith abace393ff
i have no idea, these changes have just been sitting on my disk for a year 2023-01-18 13:46:46 +00:00
~keith 1fda9b4f42
stuff 2022-03-23 18:16:40 +00:00
~keith 3d9818264e
Support for Lisp implementations where integers are not (eq) 2022-02-23 23:35:35 +00:00
~keith 38447b2c7e
Fix actors being GC'd during initialization (closes #9) 2022-02-22 19:02:52 +00:00
~keith 98d8b35a4f
a bunch of shit lol 2022-02-22 17:16:02 +00:00
~keith 738da6f74b
Roll (parent-activated) into (activate) (for #9), and update objective-lisp syntax 2022-02-22 14:32:48 +00:00
~keith 0f8fe16fc3
(attach-actor-to-world) method for proper initialization (for #9) 2022-02-22 03:17:17 +00:00
~keith 051c359675
Fix world-matrix calculation (resolves #7) 2022-02-14 18:45:25 +00:00
~keith ac990359cb
reveal inconsistency in child transformations 2022-01-04 20:48:31 +00:00
~keith 1a154a9a56
Make slot forms with minimal (quote)ing (resolves #6) 2022-01-04 19:26:29 +00:00
~keith 372044fc20
Resume scene/actor from serialized state (for #3, revealed #6) 2021-12-17 15:24:32 +00:00
~keith bafd505145
Fix (dump-actors) child serialization and destruction (for #5) 2021-12-16 16:50:08 +00:00
~keith 67d6fe13b2
Fix issue with (process-load-forms) overwriting slot values, error checking on (referize) and (pointerize) (for #3) 2021-12-15 14:54:33 +00:00
~keith 46473ee8ce
Don't fire [component (parent-activated)] when the actor is still blocked (for #2) 2021-12-14 22:16:42 +00:00
~keith b3a6fd3f78
(suspend) and (resume) pointer conversion (for #3) 2021-12-14 22:09:44 +00:00
~keith 74d2cdc890
Engine base somewhat functional 2021-11-25 22:28:50 +00:00