Commit graph

474 commits

Author SHA1 Message Date
sciwhiz12
8ec4253068
Add a SoundType subclass that uses suppliers (#7538) 2020-12-28 13:09:03 -08:00
poopoodice
b64f4780c5
Add new LivingConversionEvent to control mobs turning into other mobs. (#7386) 2020-12-28 12:03:11 -08:00
KnightMiner
1c98b29087
Add ItemAttributeModifierEvent (#7484) 2020-12-28 11:59:09 -08:00
tterrag
a57a240c13 Fix BlockStateProvider item models not knowing about block models
Add tests for this case
2020-12-10 21:37:13 -05:00
David Quintana
93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player (#7216) 2020-11-10 11:13:49 -08:00
David Quintana
45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
David Quintana
fed7beab89
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) 2020-10-15 12:45:25 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
David Quintana
59b4affbe7 Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373) 2020-10-02 16:28:21 -07:00
cech12
248d207dbc
Support effective materials of vanilla AxeItem (#7351) 2020-09-28 11:01:59 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) 2020-09-23 20:12:11 -07:00
Tyler Hancock
0484f695fb
Fixed container item being consumed in brewing stand. #7307 (#7314) 2020-09-22 12:14:08 -07:00
Justin Wiblin
2686b7a9ab
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) 2020-09-15 09:51:45 -07:00
LexManos
11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. 2020-09-14 17:43:01 -07:00
LexManos
c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
Richard Freimer
45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
ChampionAsh5357
15733a18e4
New hook for better custom scaffolding movement (#7261) 2020-09-08 14:00:09 -07:00
sciwhiz12
47f05a4fcd
Bump resource pack version to 6 (#7299) 2020-09-08 13:02:28 -07:00
Cyborgmas
edf41bda19
Add dataprovider for Global Loot Modifiers (#6960) 2020-09-08 12:11:08 -07:00
tterrag
be5885155c
Add validation via resources for tag providers (#7271)
BREAKING CHANGE: Moved ExistingFileHelper to common package
Remove various workarounds from forge tag providers
2020-09-02 23:18:22 -04:00
cpw
bfeec0c7bd
Merge branch '1.16.1' into 1.16.x
# Conflicts:
#	patches/minecraft/net/minecraft/client/Minecraft.java.patch
#	patches/minecraft/net/minecraft/item/crafting/Ingredient.java.patch
#	src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
#	src/main/java/net/minecraftforge/registries/GameData.java
2020-08-31 21:15:56 -04:00
cpw
16b82bb97b
Merge branch '1.16.x' into 1.16.1
# Conflicts:
#	src/main/java/net/minecraftforge/fml/ModList.java
#	src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
2020-08-30 21:44:51 -04:00
cpw
d76ee4edd7
Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-30 21:39:06 -04:00
David Quintana
600e68cace
Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750)
For consistency, this meant making a few changes:
- Renamed the existing lazy mapping method to lazyMap, to indicate that it doesn't run the mapping immediately.
- Added a new implementation of map(), which returns Optional<T>, and resolves the value in the process.
- Changed filter() to return Optional, since there's no way to filter lazily.
- Added a new method resolve(), which helps convert the custom LazyOptional class into a standard Optional, for use
with library methods that expect Optional<T>.

* Update License headers.
2020-08-25 03:11:28 +02:00
Davide Albiero
e3db429763
[1.16] ForgeEventFactory#canCreateFluidSource reintroduced (#7181) 2020-08-21 11:37:43 -07:00
Cyborgmas
edca0c7293
Remove forge optional tags in favor of Vanilla's new system. (#7246) 2020-08-18 22:22:34 -07:00
LexManos
fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
David Quintana
a8e68328c4 Move ModelRegistryEvent invocation to when the model loading is about to start.
Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
ChampionAsh5357
0984777c98
New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176) 2020-08-03 16:49:26 -07:00
brandon3055
399bc6c9c3
Add support for custom elytra (#7202) 2020-08-03 15:55:10 -07:00
cpw
97dfcbc52b
Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 20:21:39 -04:00
Tschipp
941b9a1d1f
Re-added PlayerEvent.NameFormat (#6992) 2020-07-27 14:16:35 -07:00
Xerousso
27798c5804
Fixed modded overworld biomes not spawning [1.16.x] (#6990) 2020-07-27 14:10:42 -07:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation (#6913) 2020-07-20 15:56:21 -07:00
tterrag
a3edfd3748 Fix inconsistencies with model/blockstate datagen 2020-07-18 18:34:35 -04:00
seymourimadeit
0f56b4c4ee
Mark Raid.WaveMembers as an extensible enum. (#6878) 2020-07-13 15:40:37 -07:00
Mysterious_Dev
a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman (#6890) 2020-07-06 13:34:01 -07:00
David Quintana
8e5138da27 Attempt to use a more compatible method to initialize stencil support.
In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
2020-07-03 14:40:21 +02:00
David Quintana
a690a7526a Fix multi-layer item rendering. 2020-07-03 05:54:46 +02:00
David Quintana
517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
David Quintana
ce3d8b40cf Model system improvements:
- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
David Quintana
5f1a7326c7 Add a model loader that lets mods specify different models for different perspectives.
Allow custom models to reference vanilla item models as child models.
2020-06-28 00:32:50 +02:00
David Quintana
30227a1e28 Fix create method.
Fix test mods not loading correctly.
2020-06-26 17:20:21 +02:00
cpw
4700973dff
Update to 1.16.1 and fix a couple more patch problems
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:28:48 -04:00