Christian
ea89e1a3f7
Pre4 update
2014-06-21 21:13:22 -04:00
Christian
c1ea6639d4
Fix up some patching bugs. Fully functional @ pre3
2014-06-21 15:55:32 -04:00
Christian
90ad27d985
FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch
...
rogue calls to System.exit so that they can cause a proper crash report, rather than
silently abandoning the game.
2014-06-15 16:37:42 -04:00
Christian
1c78a09cfd
Also patch in warnings for Vec3Pool - similarly removed.
2014-06-13 08:51:07 -04:00
Christian
be7cf8c01e
Checking in pre3 work
2014-06-12 21:13:26 -04:00
Arkan Emberwalker
23c6b9d245
Implement STDOUT/STDERR redirection.
...
These streams now redirect to log4j2, with form '[class:method:line]: Original message'.
2014-06-12 20:28:56 +01:00
Christian
fada1ad7bb
Deprecate getAABBPool so people can stop using it in mods. Failure to do so will result in 1.7.10 upgrade incompatibility. Use getBoundingBox instead.
2014-06-08 21:30:47 -04:00
Christian
3084368af3
Tweak bad packet warning some. Makes it a bit more log friendly.
2014-06-08 14:35:16 -04:00
Christian
8e64a82423
Fix REPLY handling in SimpleNetworkWrapper. Closes #440
2014-06-05 14:31:44 -04:00
bspkrs
b861e95b17
Added config GUI system
2014-06-04 17:36:47 -04:00
Christian
c27f4b34f8
Merge branch 'master' into mc179
2014-06-03 13:04:49 -04:00
Christian
8883803260
Nullcheck the dispatchers on players. Should stop some crashes when spamming connectivity.
2014-06-02 22:12:13 -04:00
Christian
014acf6f1d
Log the queue as well
2014-05-27 18:56:02 -04:00
Christian
72fbc45a19
If a packet is not handled by the channel, log it, and clear it.
...
Could be spammy, but this is a serious bug and could cause a memory leak
otherwise.
2014-05-27 17:59:53 -04:00
Christian
c56fc3b490
Fix the side for the compatibility check. Should result in green ticks finally!
2014-05-26 14:57:14 -04:00
Christian
d932a23751
Warn when the objectholder finds nothing in the registry. Helps debug mismatched names.
...
Also, actually make the scoping thing work with objectholder
Also handle Blocks.air as a special case. It should never be a valid block in the block registry.
Nothing can ever replace the default block registry block. It is disabled for replacement.
Air is properly skipped
2014-05-26 11:25:25 -04:00
Lex Manos
bcec606b12
lastIndexOf, Note Don't code while sick.
2014-05-24 21:48:55 -07:00
Lex Manos
cad049caa1
-.- Save File First. My Bad.
2014-05-24 21:11:08 -07:00
Lex Manos
e69fd72d42
Fixed deobfusication of nested inner classes. And removed legacy ModLoader remaps.
2014-05-24 20:44:25 -07:00
Christian
05cde0c92f
Add in the objectholder, autopopulated by FML based on simple rules. Allows
...
for reference driven substitution of mod blocks and items based on their
server running state.
2014-05-24 22:32:24 -04:00
Christian
2c5fcc6129
Fix the null networkHandler in the MessageContext
2014-05-24 16:54:48 -04:00
diesieben07
7ede64fbf2
Make AccessTransformer change INVOKESPECIAL to INVOKEVIRTUAL when making methods visible
2014-05-22 14:25:23 +02:00
Christian
3885f9bf84
First draft 1.7.9 support.
...
This is not modding minecraft. It's performing an update. Go away!
2014-05-17 16:30:13 -04:00
Christian
ca674c2ae5
Swap Listenerlist constructor around. Should fix parent resizing issue?
2014-05-14 14:22:51 -04:00
Christian
e05d6340d7
Fix up possible CME
2014-05-13 15:11:50 -04:00
Christian
8a69b17bd6
Don't consider null NetworkDispatchers. This should fix a bunch of fakeplayer issues.
...
Nothing to see here. No modding being done.
2014-05-13 08:14:21 -04:00
Player
ee671c3eab
Fix ObjectIntIdentityMap sporadically matching non-identical objects.
2014-05-12 16:29:37 +02:00
Christian
39340e46aa
Finally hopefully fully kills the race condition causing a classcast
...
on slow machines.
This is me bugfixing. NOT MODDING! No! Stop it! I'm not!
2014-05-11 22:15:29 -04:00
Christian
a66e8462d8
Try and see if there is anything to the identityHashCode collision hypothesis. If you see this in your error messages, kindly let us know!
2014-05-10 14:53:08 -04:00
Christian
0a9099c8dd
Add a helper for casting some common collection types into generic form
2014-05-10 13:36:24 -04:00
Lex Manos
123f5919ba
Fix network disconnect with message on the client side in NetworkDispatcher.
2014-05-09 13:23:24 -07:00
Lex Manos
6b82a4fed8
Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler
2014-05-09 13:22:54 -07:00
Christian
3a77c79f8a
Ensure that the loadcontroller is ready to preinit.
2014-05-08 10:40:52 -04:00
Christian
f866aeaacb
Clean up some missing generic info
...
PS: NOPE: still not modding.
2014-05-08 10:36:01 -04:00
Christian
b286cb6a57
Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix
...
mods not being able to access resources during preinit.
PS: I'm still not modding.
2014-05-08 10:23:05 -04:00
Christian
0b795b8bab
Re-add removed genericiterable to clean a warning
2014-05-08 09:58:03 -04:00
Christian
f628bde87b
Revert "Fix refreshResources not happening if an error occurs."
...
This reverts commit fff86ee9d35874bdf77a1eaabe77615441644064.
2014-05-08 09:56:43 -04:00
LexManos
7229ba5c83
Merge pull request #419 from Thog92/master
...
updated wrapper to gradle 1.12
2014-05-07 15:41:05 -07:00
LexManos
51fc256111
Merge pull request #402 from AbrarSyed/patch-1
...
Added dependency examples to the shipped example mod's build.gradle.
2014-05-07 15:40:50 -07:00
AbrarSyed
437e479446
documented dependencies
2014-05-07 17:34:44 -05:00
Lex Manos
e33224054b
Fine use FMLCommonHandler.
2014-05-07 14:36:00 -07:00
Lex Manos
3cb3988491
Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only.
2014-05-07 13:54:22 -07:00
Lex Manos
18aed8bf1b
Attempt to fix another race condition related to reading NetClientHandler.
2014-05-07 13:31:16 -07:00
LexManos
e69004b50e
Merge pull request #411 from matthewprenger/master
...
Update ExampleMod mcmod.info
2014-05-07 12:39:12 -07:00
Thog92
366fc5c76c
updated wrapper to gradle 1.12
2014-05-06 22:03:44 +02:00
Lex Manos
5a2b6a604b
Fixed memory leak on the client caused by Netty holding references to the World. Closes #415 #417
2014-05-05 22:14:13 -07:00
Christian
ad3b232604
Fix display of mod status at the server
2014-04-30 22:47:10 -04:00
Christian
af73743eb7
Fix mod version checking
2014-04-30 22:26:16 -04:00
Christian
0be4719fd5
Fix refreshResources not happening if an error occurs.
2014-04-30 21:55:55 -04:00
Christian
66ad8ea41a
Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
2014-04-30 21:55:55 -04:00
Player
74c89da967
Fix saving backups with the raw name.
...
Fix air block not being assigned as the default.
2014-04-30 09:44:09 +02:00
Matthew Prenger
e8b3603ee8
Update mcmod.info
2014-04-28 22:27:52 -05:00
Player
2d3cd66680
Registry: Treat all 1.6 entries as items.
2014-04-26 21:56:25 +02:00
Player
dfa9f2d1a2
Registry: Misc tweaks
2014-04-26 21:56:25 +02:00
Player
7175165d15
Registry: Crash earlier with conflicting name/object registrations.
2014-04-26 21:56:25 +02:00
Player
9d00580d7e
prevent the world from getting saved twice at shutdown
2014-04-26 21:56:25 +02:00
Player
624e68e18e
Registry: Fix Block-before-ItemBlock allocation when loading 1.6 world saves, more validation
2014-04-26 21:56:25 +02:00
Player
09ff49fe58
Fix vanilla bug causing integrated server saving from 2 threads concurrently after a crash
2014-04-26 21:56:25 +02:00
Christian
c7d887f078
Fix SimpleNetworkWrapper - this is not me modding,
...
I didn't realize it was broken until Pahimar told me.
Put an example in the docs.
2014-04-26 09:33:09 -04:00
Christian
840c96a212
I'm still not modding. Player has contributed greatly to the 1.7 release of FML. He needs authorship credit.
2014-04-19 11:38:46 -04:00
Christian
a7c15e30aa
I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated..
2014-04-19 10:46:04 -04:00
Player
ea2972725a
Registry: Add support for registering ItemBlocks before their Blocks
2014-04-07 17:30:38 +02:00
Player
07d5d5c7af
Registry: Protect against putObject misuse, handle duplicate registrations better
2014-04-06 17:11:23 +02:00
Player
6ffbcc5903
Registry: Complain about missing mods when repairing broken worlds
...
Registry: Reduce console spam
2014-04-06 14:49:59 +02:00
Player
b5cc021754
Registry: Fix debug info
2014-04-05 01:54:07 +02:00
Player
7284104472
Registry: Repair mismatched ItemBlocks as well
...
Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
2e6b7e2eb5
Remove unneeded entity spawn debug logging.
2014-04-03 21:00:42 +02:00
Player
37a81d04d9
Enable custom gui rendering only as required
2014-04-03 17:58:53 +02:00
Player
407f6f79af
Registry: Allow ignoring missing mods from the GUI, with confirm+backup
...
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
3eaa002091
Registry: Complain about bogus registrations
2014-04-01 14:40:24 +02:00
Player
11ab034638
initial attempt at a better way to ask the user in case of startup issues
2014-04-01 14:30:47 +02:00
Player
e013f1514d
Merge branch 'master' of https://github.com/MinecraftForge/FML
...
Conflicts:
src/main/java/cpw/mods/fml/client/FMLClientHandler.java
src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
src/main/java/cpw/mods/fml/common/FMLContainer.java
src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa
Update patches for Fixed FF in FG 1.2.
2014-03-31 16:02:54 -07:00
Player
56f31def7b
Registry: allow handling missing blocks/items regardless of the mod id
2014-03-31 04:09:59 +02:00
Player
d392ddf3be
Fix old 1.7 worlds with broken ID mappings
2014-03-30 17:17:54 +02:00
Player
939a095896
Registry: cleanup, fix missing id error GUI formatting
2014-03-27 08:30:55 +01:00
AbrarSyed
ed79732705
updated wrapper to gradle 1.11
2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645
updated example a little
2014-03-26 13:34:01 -05:00
Player
ac44af863b
Registry: Implement support for remapping blocks/items to a new name.
2014-03-25 00:36:37 +01:00
Player
180c605570
Fix FMLMissingMappingsEvent.get
2014-03-24 21:47:25 +01:00
Player
e9ca678ab3
Registry: Block IDs after failing to find a mapping for them
2014-03-24 21:16:36 +01:00
Player
ff6083e77b
Fix remaining issue with autoassigned Block and Item IDs overlapping.
2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85
updated for ForgeGradle 1.2
2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6
Update README.txt
2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36
Fix network close events never getting called. Closes #381 #382
2014-03-15 18:16:27 -07:00
Lex Manos
244e39df0c
Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers.
2014-03-11 01:57:44 -07:00
Lex Manos
9b615893d9
Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2
Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8
Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added.
2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b
Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
2014-02-22 20:59:25 -08:00
Christian
322e691d04
FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-16 18:30:27 -05:00
cpw
9910256063
Merge pull request #373 from bloodmc/master
...
Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4
Merge pull request #371 from bl4ckscor3/patch-1
...
Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af
Prevent player dat files getting reset during disconnects.
...
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian
2bf052ad91
Some argumentation
2014-02-08 22:41:02 -05:00
Christian
64aa12b7e6
Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
...
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811
Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
...
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
bl4ckscor3
a5fb93271c
Fix ExampleMod.java for build #1024+
2014-02-08 12:34:01 +01:00
Dan Roque
982f5c7e1b
Prevent players from logging in until server has finished starting.
...
This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
2014-02-05 20:49:10 -05:00
Lex Manos
dbf2c416c7
Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-04 23:40:50 -08:00