If a packet is not handled by the channel, log it, and clear it.

Could be spammy, but this is a serious bug and could cause a memory leak
otherwise.
This commit is contained in:
Christian 2014-05-27 17:59:53 -04:00
parent c56fc3b490
commit 72fbc45a19
1 changed files with 6 additions and 1 deletions

View File

@ -12,6 +12,7 @@ import net.minecraft.network.play.client.C17PacketCustomPayload;
import net.minecraft.network.play.server.S3FPacketCustomPayload;
import org.apache.logging.log4j.Level;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.network.ByteBufUtils;
import cpw.mods.fml.common.network.FMLNetworkException;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.network.handshake.NetworkDispatcher;
@ -68,7 +69,11 @@ public class FMLProxyPacket extends Packet {
internalChannel.attr(NetworkRegistry.NET_HANDLER).set(this.netHandler);
try
{
internalChannel.writeInbound(this);
if (internalChannel.writeInbound(this))
{
FMLLog.severe("A packet for channel %s for side %s was not processed by the embedded channel - it has been dropped. Payload\n%s", this.channel, this.target, ByteBufUtils.getContentDump(this.payload));
}
internalChannel.inboundMessages().clear();
}
catch (FMLNetworkException ne)
{