LexManos
f0ea9c9106
Store the glMultiTexCoord lightmap for later use with glDrawArrays closes #406
2013-02-23 13:50:12 -08:00
LexManos
3530e0d861
Added unload event for client worlds Closes #405
2013-02-23 13:41:43 -08:00
LexManos
a7cdcc1f33
WorldGen*Trees shoud not respect custom soils. Closes #355
2013-02-23 13:07:00 -08:00
LexManos
0396ba2252
ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient Closes #321
2013-02-23 12:02:36 -08:00
LexManos
f703dbb230
clarify what the size is measured in for the dormant chunk cache. -.-
2013-02-23 11:51:16 -08:00
LexManos
b754d6f301
Fix movement speed check, closes #420
2013-02-23 11:30:56 -08:00
LexManos
d9ebd3fb53
Change usage of ketSet/get to entrySet in OreDictionary, closes #422
2013-02-23 11:22:01 -08:00
LexManos
3945819851
Fixed entity colision above max world height, and below 0. Closes #400
2013-02-23 10:59:44 -08:00
LexManos
d50f150c56
Disable automatic equiti of pcke dup items for players, and fixed index issues in Player.setCurrentItemOrArmor.
2013-02-23 10:42:33 -08:00
LexManos
feca047114
Update FML to 556:
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b6d6f235 Fix sprite map issue.
1158aa46 Fix Language Registry, closes #FML 163
50ce6fb3 Option to disable renaming for srgnames.
2013-02-22 15:01:45 -08:00
LexManos
53aac39d90
Jenkins needs this script, *pokes Overmind* -.-
2013-02-15 05:11:55 -08:00
LexManos
307dd48229
Fix profiler issue with RenderGlobal patch. Closes #414
2013-02-15 04:56:55 -08:00
LexManos
183b3e6316
Fix EventTransformer throwing an NPE when transforming a class that doesn't exist. Closes #413
2013-02-15 04:53:56 -08:00
LexManos
e11feec55f
Fix fortune modifier always passed as 0 to idDropped closes #412
2013-02-15 04:49:33 -08:00
LexManos
dcdd7c6c0e
Fixes comparison for items in creative inventory, closes #411
2013-02-15 04:43:20 -08:00
LexManos
ace8c29085
Added a hook into SlotArmor so Items can control if they are classified as a Armor type. Closes #408
2013-02-15 04:25:08 -08:00
LexManos
1c57f03722
Add item frame transformations to the EntityItem render helper Closes #407
2013-02-15 04:10:49 -08:00
LexManos
0a2e78d0c6
Made LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta closes #399 and closes #403
2013-02-15 04:00:46 -08:00
LexManos
6e302a1350
Kill .sh wrappers until someone writes more robust versions, closes #392 and closes #402
2013-02-15 03:38:46 -08:00
LexManos
57b77ce17e
Actually use the line parameter in ServerChatEvent, closes #401
2013-02-15 03:22:59 -08:00
LexManos
f1987359c9
Kill generated timestamp in config files, if you want to retreive this information, usethe file's modified time. Closes #404
2013-02-15 03:18:36 -08:00
Christian
6673844c54
Fix ServerBrand retriever- forge is now forge,fml!
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Update FML: cd96718
cd96718 Fix HD mob skins, FINALLY!!! Stupid eyes are stupid.
2013-02-06 20:28:54 -05:00
Christian
afea4fce1d
Remove the single use interface ITickingArmor, and apply to Item directly.
2013-02-04 17:53:47 -05:00
Christian
40a3660c93
Fix possible null case for collision bounding box.
2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0
Fix TESR rendering for double chests
2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f
Merge branch 'TESRculling'
2013-02-04 11:13:29 -05:00
Christian
fbf9527be3
Add in "armor ticking"- implement the interface and the armor piece will tick.
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Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
3a0634b5d1
Update FML:549b6fd
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549b6fd IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!) and IMCEvent will no longer rem
9fafdc1 More logging tweaks. You can probably configure individual mod log files if you wish now
f169f7c A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup. You
3ac891f Try and handle "death on startup" a bit cleaner
2dc0189 Deprecate the old GUI ticktype. They're dead and have been for some time.
dd98784 Tweak a method signature
1c9a510 Add parameters to FML install to enable/disable certian aspects. Applying patches, running transformer/merger, and decompiling serv
1bd6847 Fix up packages.csv ordering for easier diffing
2013-01-31 13:51:56 -05:00
Christian
fb46c7a01f
Fix small derp in TE
2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1
Merge branch 'master' into TESRculling
2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08
Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it.
2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393
2013-01-28 18:12:29 -08:00
LexManos
40392216b3
Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387
2013-01-28 18:08:38 -08:00
LexManos
6d6405973c
Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389
2013-01-28 18:05:38 -08:00
LexManos
704f879320
Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391
2013-01-28 17:51:48 -08:00
LexManos
fb87773c3a
Added input getters for Ore recipies, and javadoc warning for modders, #390
2013-01-28 17:33:53 -08:00
LexManos
c58433692c
Add DimensionManager.unregisterProviderType for PR #388
2013-01-28 17:26:02 -08:00
LexManos
fbe86287b4
Fixup a resource leak warning.
2013-01-28 17:06:45 -08:00
LexManos
89e695cee9
Forge Additions: Exposed ChunkCache.worldObj to public PR #383
2013-01-28 17:02:31 -08:00
LexManos
30db577389
Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378
2013-01-28 16:36:03 -08:00
Christian
f06e0be5e5
We try and log a message if we detect a world leak: it's probably not infallible, but it should
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help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881
Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
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generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
c483f68b26
Bump the revision number for the TESR and renderpass changes
2013-01-26 12:35:01 -05:00
Christian
b164f9b21e
Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling
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Conflicts:
patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
patches/minecraft/net/minecraft/entity/Entity.java.patch
patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
2013-01-26 12:12:21 -05:00
Christian
70ca0eeb74
Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
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TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
2013-01-26 11:11:20 -05:00
Christian
695b080197
Fix NPE causing issue with the cache. Derpy derp.
2013-01-26 10:24:48 -05:00
Christian
ae7e328228
Fix a potential problem with "Entity already added" when using the dormant
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chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00
Christian
f20ea649c6
Attempt to fix a possible NPE in the face of ChickenBones' hackery. ChickenBones. stop it!
2013-01-23 23:36:59 -05:00
Christian
c77cb8ba53
Update FML:aebf6eb
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aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
2013-01-22 13:53:46 -05:00
Chicken Bones
323517e88b
Gave entities and tile entities access to the second render pass for translucency.
2013-01-23 03:07:00 +10:00