LexManos
ee1460d8c4
Removed get/setTextureFile from Block, nolonger used.
2013-03-12 14:47:05 -07:00
Christian
170d22e5ac
Refresh patch
2013-03-09 13:39:12 -05:00
LexManos
a91a50cd9d
Deprecated Forge's ISidedInventroy, there is a vanilla solution. Added temporary config option to legacy furnace slot orientation.
2013-03-08 19:16:48 -08:00
LexManos
9f8a07f7d8
Fix typos.
2013-03-08 18:57:00 -08:00
LexManos
2488ad2826
Updated to 1.5 Pre-release
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Updated FML:
MinecraftForge/FML@2d98835db8 Scala support! It's still primitive, I hope that people will like it. I do :)
MinecraftForge/FML@5bfaf7c170 Global object registry, also, support the new itemblockwithmetadata constructor
MinecraftForge/FML@80a40c03e6 Update to MCP 1.5 and minecraft 1.5.
MinecraftForge/FML@b3e854a15d Update for new MCP with srg reobf.
2013-03-08 18:48:52 -08:00
LexManos
6b5a086be3
Readd second render pass to TileEntities and Entities, patches were missed when merging in master branch. As note, CB can DIAF.
2013-03-06 19:18:26 -08:00
Christian
f5ba66068a
let's do it right this time. Hmmm
2013-03-06 13:32:34 -05:00
Christian
101ae36f57
Call stitcher for non-existent textures as well. Probably allows
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for generated textures. Hmmm
2013-03-06 10:29:25 -05:00
LexManos
c2b610d335
Fix ItemSeedFood respecting custom soils.
2013-03-05 15:44:31 -08:00
LexManos
43a1bf1425
Removed erroring imports and update build function to die on errors.
2013-03-04 20:57:42 -08:00
LexManos
20db933cee
New world event for controlling potential entity spawnlists. For #430
2013-03-04 20:29:05 -08:00
LexManos
ebdc10eb1d
Add callback on TextureStitched to control texture loading.
2013-03-04 19:36:19 -08:00
LexManos
2e947b364c
Add helper functions for deling with custom TextureStitched
2013-03-04 18:55:15 -08:00
LexManos
88e44f0761
Fix animation location for textures with domains
2013-03-04 18:54:21 -08:00
Christian
59b8e5e93c
Add in simple texture management for mods using the stitcher. Scope with "{domain}:{texture}" to
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get textures that are not at /textures/<item|block>/{texture}.png but /mods/{domain}/textures/<item|block>/{texture}.png
instead
2013-03-03 14:11:31 -05:00
Christian
72e013fb66
Fix up patches for FML, also, add in FML as a submodule rather than a zip
2013-03-03 14:05:34 -05:00
LexManos
9bd8f2697c
Updated Forge to s13w09c
2013-03-02 03:08:27 -08:00
LexManos
ed55969932
Not supposed to have debug stuff...
2013-02-28 03:59:57 -08:00
LexManos
a04e7912b0
Sync up with FML, Will not run nativly as you need deobfusication_data.zip in your libs folder.
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We have not setup the download for that yet, to make it yourself just zip joined.srg name it deobfusication_data.zip and put it in lib
2013-02-28 03:53:42 -08:00
Christian
082ee1a5ea
Merge branch 'master' into snapshot15
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Conflicts:
fml-src-1.4.7-4.7.22.539-master.zip
fml-src-1.4.7-4.7.35.556-master.zip
fml-src-13w02b-4.99.16.541-snapshot15.zip
2013-02-27 23:19:11 -05:00
LexManos
a766603b38
Merge commit '695b080197bd577cc34fe6dbc72b74f4a74b2d5c' into snapshot15
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Testing cherry picking.
2013-02-27 00:57:35 -08:00
LexManos
a520e128d7
Fix TESR culling for beacons, and implement a good enough measure for Chests.
2013-02-24 22:55:48 -08:00
LexManos
f0ea9c9106
Store the glMultiTexCoord lightmap for later use with glDrawArrays closes #406
2013-02-23 13:50:12 -08:00
LexManos
3530e0d861
Added unload event for client worlds Closes #405
2013-02-23 13:41:43 -08:00
LexManos
a7cdcc1f33
WorldGen*Trees shoud not respect custom soils. Closes #355
2013-02-23 13:07:00 -08:00
LexManos
0396ba2252
ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient Closes #321
2013-02-23 12:02:36 -08:00
LexManos
b754d6f301
Fix movement speed check, closes #420
2013-02-23 11:30:56 -08:00
LexManos
3945819851
Fixed entity colision above max world height, and below 0. Closes #400
2013-02-23 10:59:44 -08:00
LexManos
d50f150c56
Disable automatic equiti of pcke dup items for players, and fixed index issues in Player.setCurrentItemOrArmor.
2013-02-23 10:42:33 -08:00
LexManos
307dd48229
Fix profiler issue with RenderGlobal patch. Closes #414
2013-02-15 04:56:55 -08:00
LexManos
e11feec55f
Fix fortune modifier always passed as 0 to idDropped closes #412
2013-02-15 04:49:33 -08:00
LexManos
dcdd7c6c0e
Fixes comparison for items in creative inventory, closes #411
2013-02-15 04:43:20 -08:00
LexManos
ace8c29085
Added a hook into SlotArmor so Items can control if they are classified as a Armor type. Closes #408
2013-02-15 04:25:08 -08:00
Christian
6673844c54
Fix ServerBrand retriever- forge is now forge,fml!
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Update FML: cd96718
cd96718 Fix HD mob skins, FINALLY!!! Stupid eyes are stupid.
2013-02-06 20:28:54 -05:00
Christian
afea4fce1d
Remove the single use interface ITickingArmor, and apply to Item directly.
2013-02-04 17:53:47 -05:00
Christian
40a3660c93
Fix possible null case for collision bounding box.
2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0
Fix TESR rendering for double chests
2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f
Merge branch 'TESRculling'
2013-02-04 11:13:29 -05:00
Christian
fbf9527be3
Add in "armor ticking"- implement the interface and the armor piece will tick.
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Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
fb46c7a01f
Fix small derp in TE
2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1
Merge branch 'master' into TESRculling
2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08
Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it.
2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393
2013-01-28 18:12:29 -08:00
LexManos
6d6405973c
Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389
2013-01-28 18:05:38 -08:00
LexManos
704f879320
Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391
2013-01-28 17:51:48 -08:00
Christian
f06e0be5e5
We try and log a message if we detect a world leak: it's probably not infallible, but it should
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help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881
Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
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generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
b164f9b21e
Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling
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Conflicts:
patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
patches/minecraft/net/minecraft/entity/Entity.java.patch
patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
2013-01-26 12:12:21 -05:00
Christian
70ca0eeb74
Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
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TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
2013-01-26 11:11:20 -05:00
Christian
ae7e328228
Fix a potential problem with "Entity already added" when using the dormant
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chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00