Cyborgmas
edca0c7293
Remove forge optional tags in favor of Vanilla's new system. ( #7246 )
2020-08-18 22:22:34 -07:00
LexManos
132cc3659d
New method for creating modded tag references, fix connecting to vanilla servers.
2020-08-14 12:04:55 -07:00
LexManos
680c4062f4
Fix creating nether portals.
2020-08-14 12:04:17 -07:00
sean
e1efab0452
Print mod file name on InvalidModFileException ( #7241 )
2020-08-13 19:16:53 -07:00
Yunus
bd428de4fa
Updated MDK and README for 1.16.2 ( #7243 )
2020-08-13 12:22:58 -07:00
Cyborgmas
978b3c7fb1
Fix server connection, misapplied patch ( #7245 )
2020-08-13 12:22:17 -07:00
LexManos
fe43088c96
Initial 1.16.2 Update
2020-08-13 00:35:08 -07:00
David Quintana
a3c4ffd2c1
Fix ModelRegistryEvent firing every time resources reload instead of just once.
2020-08-09 22:04:44 +02:00
David Quintana
a8e68328c4
Move ModelRegistryEvent invocation to when the model loading is about to start.
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Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
Take Weiland
8bad5b1f13
Fix wrong BlockState param passed into canSustainPlant from FarmlandBlock ( #7212 )
2020-08-03 17:19:12 -07:00
sciwhiz12
54b4089afd
Add harvest levels for hoes and new 1.16 blocks for pickaxes Fixes #7187 ( #7189 )
2020-08-03 17:06:36 -07:00
sciwhiz12
493608e1b5
Fix debug world not generating modded blocks ( #6926 )
2020-08-03 17:00:31 -07:00
ChampionAsh5357
0984777c98
New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. ( #7176 )
2020-08-03 16:49:26 -07:00
Xerousso
97a2b9a448
Added new hook to allow Biomes to control their Edge biomes ( #7000 )
2020-08-03 16:21:13 -07:00
brandon3055
399bc6c9c3
Add support for custom elytra ( #7202 )
2020-08-03 15:55:10 -07:00
Take Weiland
20702456ac
Re-introduce "outdated" notification on Mods button in main menu ( #7123 )
2020-08-03 15:11:06 -07:00
sciwhiz12
b4a6d186de
Fix RenderTickEvent using wrong partial ticks value when game is paused. Fixes #6991 ( #7208 )
2020-08-03 11:53:21 -07:00
tterrag
8f9e52c260
Implement forge IBakedModel methods in vanilla wrapper models
2020-07-29 23:10:40 -04:00
LexManos
e62805f1d7
Fix another case of swallowed errors not shutting down mods.
2020-07-28 16:44:29 -07:00
LexManos
7592bbe87e
Shut down all other mod handlers if the loading cycle errors.
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This prevents other mods from throwing errors and being blamed for initial cause.
This is a temporary hack until cpw re-writes the mod event dispatcher.
2020-07-28 14:39:53 -07:00
LexManos
30bad1e26d
Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected.
2020-07-28 12:01:15 -07:00
LexManos
5104824a1b
Enable EventBus type check during ForgeDev, and add IModBusEvent marker to ModelRegistryEvent.
2020-07-28 10:24:52 -07:00
LexManos
4ffcdaa6da
Make license toml entry optional during 1.16.1
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There are to many existing mods to make this required.
Yes, we are technically before a RB and can do breaking changes. However this is too large.
2020-07-28 00:16:18 -07:00
cpw
95d2b6ae89
Missed one event. NewRegistry needs the marker.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 21:13:53 -04:00
cpw
d21c05b9ea
Update MDK license to default to All rights reserved, and offer a link to chooseyourlicense.com as a place to research appropriate licenses.
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Note: the license field _is_ backwards compatible and will simply be ignored on older forge versions.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 21:06:48 -04:00
cpw
97dfcbc52b
Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 20:21:39 -04:00
cpw
532d153d33
Update modlauncher, eventbus, accesstransformers and more to use a newer mechanism for generating ASM.
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Introduced IModBusEvent as a marker interface for events on the ModBus. Expect exceptions if you use
the modbus for events not listened there.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 19:40:43 -04:00
Raycoms
849e718a42
Fix rail 180 rotations ( #7177 )
2020-07-27 16:35:15 -07:00
Jamie Mansfield
720966544d
Fire AnimalTameEvent for cats ( #7172 ) Closes #7171
2020-07-27 16:00:14 -07:00
LexManos
7717795f42
Fix Biome generation error.
2020-07-27 15:56:04 -07:00
Paul Becker
daa817bbdf
Fix SleepingTimeCheckEvent not being fired in initial sleep test. ( #7005 )
2020-07-27 14:35:13 -07:00
Yunus
fba168051a
Fix ClimberPathNavigator spinning when width is small. Closes #6993 ( #6997 )
2020-07-27 14:30:16 -07:00
Tschipp
941b9a1d1f
Re-added PlayerEvent.NameFormat ( #6992 )
2020-07-27 14:16:35 -07:00
Xerousso
27798c5804
Fixed modded overworld biomes not spawning [1.16.x] ( #6990 )
2020-07-27 14:10:42 -07:00
Cyclonit
9d84b5df31
Added EntityLeaveWorldEvent ( #6984 )
2020-07-27 14:06:01 -07:00
Amber
00797fdb3a
Re-implement moddable flammabilities ( #6983 )
2020-07-27 14:02:45 -07:00
Yunus
8d617767ad
Updated versions in README and removed flocker.tv mentions ( #6978 )
2020-07-27 13:42:06 -07:00
Take Weiland
c9f9fd01b5
Re-add patch for PlayerSetSpawnEvent ( #6977 )
2020-07-27 13:41:35 -07:00
sciwhiz12
2450693f7d
Fix ChunkDataEvents using different data tags ( #6961 ) Fixes #6957
2020-07-27 13:40:22 -07:00
Joseph Tarbit
cf7784ac4b
Post SoundLoadEvent on mod bus instead of forge bus ( #6955 )
2020-07-27 13:26:51 -07:00
cpw
e3137213e5
Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 21:26:02 -04:00
LexManos
7b43b9f8c0
Run Forge's data generators to sync 1.16 vanilla changes.
2020-07-21 17:34:23 -07:00
cpw
daa85d3c5b
Don't show the early launcher GUI when running data. It's not needed and prevents use on automated builds.
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Need to investigate why a bunch of tags seem to be being blown away by rerunning on forge.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 20:12:33 -04:00
cpw
9e8c4c3a58
Add mixin
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 19:55:57 -04:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation ( #6913 )
2020-07-20 15:56:21 -07:00
tterrag
a3edfd3748
Fix inconsistencies with model/blockstate datagen
2020-07-18 18:34:35 -04:00
Max Becker
96b9a057b7
Filter duplicate mod files from mod file scan data ( #6855 )
2020-07-17 10:35:38 -07:00
LexManos
638d1d31de
Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976
2020-07-16 14:08:13 -07:00
Jared
00013865b0
Added an event for registering commands. closes #6968 ( #6969 )
2020-07-15 12:30:41 -07:00
Tyler Hancock
6722e7a428
Make all functions in Style common. ( #6931 )
2020-07-13 17:15:32 -07:00