Commit graph

6644 commits

Author SHA1 Message Date
LexManos
3b029ba031 Re-introduce patch for injecting registry mappings during world loading.
And re-introduce registry freezing to ONLY the Register events.
Filter ObjectHolders by registry type and fire between every Register event.
2019-01-16 12:28:13 -08:00
tterrag
cd21f7b927
Implement ConfigValue as a wrapper around ForgeConfigSpec results (#5361) 2019-01-15 23:28:40 -05:00
cpw
755eff7415 Fix exploded directory locator to actually scan all paths for a file. 2019-01-15 22:14:23 -05:00
cpw
0d3f28bd52 Update MDK for new naming scheme 2019-01-14 22:43:17 -05:00
cpw
56a3926b86 Fix up event naming, move them to sensible packages and document everything a bit. 2019-01-14 22:43:17 -05:00
Vincent Lee
220bf8730a [1.13] Expand tag deserializer to add optional values and remove values without overwriting everything. (#5350) 2019-01-14 19:23:36 -08:00
mezz
118eac8f39 Fix mod lifecycle event names 2019-01-14 14:00:15 -08:00
cpw
99452a8b45 Update a bunch of libs, rename some of the mod events to more
meaningful names.
2019-01-14 00:39:00 -05:00
LexManos
eb42614288 Add list support to ForgeConfigSpec.
Fix incorrect Supplier used in ForgeConfigSpec.
Port ForgeChunkManager config to new system.
Delete old Configuration classes. It's finally gone!
2019-01-11 23:01:08 -08:00
tterrag
5238eca241 Add list of so-far skipped 1.12 commits 2019-01-11 18:32:17 -05:00
InsomniaKitten
94af6c7f9d Add CreativeTabs#getLabelColor
Patch skipped, was already applied in 47a11b9a7e (diff-0ea0358443c2ecf3b8682228736149b3R71)
2019-01-11 18:32:17 -05:00
XCompWiz
f2b54acd67 Allow providing a BufferedImage for banner render generation (#5041)
Ported to 1.13 using NativeImage

Co-authored-by: tterrag <tterrag1098@gmail.com>
2019-01-11 18:32:17 -05:00
Tim
497bc10d0a Fix Mesa biome entry tags in the BiomeDictionary (#5177) 2019-01-11 18:32:17 -05:00
Ben Staddon
c1bb5cb250 Patch PotionHelper to use registry delegates (#5142) 2019-01-11 18:32:17 -05:00
mezz
51910fe83b Update github stale so issues can be Assigned 2019-01-11 18:32:16 -05:00
tterrag
958bbf6c9a Fix MC-136995 - Chunk loading and unloading issue with entities placed in exact positions. (#5160)
This includes three commits from 1.12.x:
c20a5e8805
93b704b459
ee0d43bbde

Scatter gun patches to improve entity tracking and position tracking.
Provided by Aikar through the Paper project, this commit of patches combines the following patches:

fd1bd5223a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
fd1bd5223a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
fd1bd5223a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
fd1bd5223a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch

Co-authored-by: Gabriel Harris-Rouquette <github@gabizou.com>
2019-01-11 18:32:16 -05:00
David Quintana
e98951ee65 Fix blockstate id map calculation. (#5279) 2019-01-11 14:52:30 -08:00
LexManos
3765d912a5 Move @EventBusSubscriber application to just after construction instead of pre-init. 2019-01-11 12:28:06 -08:00
Vincent Lee
849bc00b46 Make Block.Builder methods accessible. Closes #5310 (#5313) 2019-01-11 11:47:51 -08:00
Vincent Lee
f3715c3e2e Fix exception mismatch for entity types (#5344) 2019-01-11 11:47:36 -08:00
Vincent Lee
985a48f02e Fix datapack walking not working for mod datapacks. Closes #5334 (#5335) 2019-01-09 20:59:40 -08:00
Vincent Lee
4e196a445a Add missing setSeed calls to ForgeBlockModelRenderer (#5338) 2019-01-09 20:57:55 -08:00
LexManos
36d2e67b07 Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
LexManos
34568a0a74 Fix reference to IForgeDimension.SleepResult being through Dimension, thus causing a Srg2Source issue.
And improper getWorld patch.
2019-01-08 05:52:25 -08:00
LexManos
f7acc73282 Update userdev and runconfigs for ForgeGradle changes. 2019-01-08 00:29:36 -08:00
cpw
60926ad6ea Fix some translation strings. Will pull a big string update from crowdin too. 2019-01-06 21:02:08 -05:00
cpw
f734e614e4 Fire registry events before preinit and after construct. 2019-01-06 17:19:18 -05:00
cpw
997a15c0f2 Update to 0.4.0 of modlauncher 2019-01-06 16:34:32 -05:00
cpw
1b40618f02 Fix classloading properly. ModLoadingClassLoader doesn't work
with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
58c78560fa Fix up some stuff with resource packs, so the guilist works properly. 2019-01-05 10:19:47 -05:00
cpw
1d1ec57909 Update mdk with some tweaks for building 2019-01-05 00:14:07 -05:00
cpw
fd9c83b65f Finish up classloading system. Use ModJARURL to locate resources
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
cpw
6baddc7e26 client and server work standalone and in forge dev. Next up userdev.
Moved some launchplugin code to the launcher. Moved servermain to
the launcher.

server currently needs cmdline arguments  --fml.forgeVersion=24.0.51-1.13-pre --fml.mcVersion=1.13 --fml.mcpVersion=2018.09.12.04.11.00 --fml.forgeGroup=net.minecraftforge.test
2019-01-01 21:35:23 -05:00
cpw
e9580877b4 fix up some discovery code, and make regular runtime _mostly_ work.
Still WIP and doesn't quite get to main screen yet.
2019-01-01 16:50:04 -05:00
LexManos
440649bb95 Fix new launcher jar packaging.
Run license checker over new code.
2018-12-31 16:48:23 -08:00
cpw
48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw
558e1d2fb0 ResourceLocation Utils for doing things.. 2018-12-31 16:34:33 -05:00
tterrag
0b26047ea8 Better documentation for IForgeWorldType, TERFast, TERAnimation
Also rename AnimationTESR to TileEntityRendererAnimation
2018-12-29 12:18:10 -05:00
tterrag
7f5a57f4af Fix patch mistake in IForgeWorldType: CUSTOMIZED -> BUFFET 2018-12-29 12:01:41 -05:00
mezz
dc12cda505
Clean progress bar code and fix TextureMap patch (#5304) 2018-12-28 18:05:05 -08:00
mezz
b4cf6f7f36
Implement GuiScreen events for mouse and keyboard (#5297) 2018-12-23 23:46:42 -08:00
mezz
f2f04407a4
Add the sender to NetworkEvent.Context for server-side event handlers (#5295) 2018-12-22 23:24:11 -08:00
tterrag
8a11e3bac4 Port most of the world patches (#5294) 2018-12-22 10:31:18 -08:00
LexManos
4879b0611a Change how Forge itself is located to be loaded similar to a real mod.
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
tterrag
d11a67499d FastTESR -> TileEntityRendererFast 2018-12-21 17:53:01 -05:00
tterrag
b3b8c78527 Rendering patches (#5262) 2018-12-21 14:45:35 -08:00
mcenderdragon
0bfa76251d Added JVM argument so lwjgl dll extraction works with unicode os usernames, closes #5282 (#5283) 2018-12-20 12:09:34 -08:00
LexManos
a992a4325b Change getWorld function name to prevent inheritance change in Chunk 2018-12-18 16:11:03 -08:00
David Quintana
c1225f3876 Fix the path handling for mod jar resource packs. (#5228) 2018-12-18 12:48:39 -08:00
David Quintana
152836c907 Add raytrace logic to the GuiOverlayDebugForge, so that the debug overlay can show the currently targetted block and liquid. (#5278) 2018-12-16 12:47:16 -08:00