LexManos
3b029ba031
Re-introduce patch for injecting registry mappings during world loading.
...
And re-introduce registry freezing to ONLY the Register events.
Filter ObjectHolders by registry type and fire between every Register event.
2019-01-16 12:28:13 -08:00
tterrag
cd21f7b927
Implement ConfigValue as a wrapper around ForgeConfigSpec results ( #5361 )
2019-01-15 23:28:40 -05:00
cpw
755eff7415
Fix exploded directory locator to actually scan all paths for a file.
2019-01-15 22:14:23 -05:00
cpw
0d3f28bd52
Update MDK for new naming scheme
2019-01-14 22:43:17 -05:00
cpw
56a3926b86
Fix up event naming, move them to sensible packages and document everything a bit.
2019-01-14 22:43:17 -05:00
Vincent Lee
220bf8730a
[1.13] Expand tag deserializer to add optional values and remove values without overwriting everything. ( #5350 )
2019-01-14 19:23:36 -08:00
mezz
118eac8f39
Fix mod lifecycle event names
2019-01-14 14:00:15 -08:00
cpw
99452a8b45
Update a bunch of libs, rename some of the mod events to more
...
meaningful names.
2019-01-14 00:39:00 -05:00
LexManos
eb42614288
Add list support to ForgeConfigSpec.
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Fix incorrect Supplier used in ForgeConfigSpec.
Port ForgeChunkManager config to new system.
Delete old Configuration classes. It's finally gone!
2019-01-11 23:01:08 -08:00
tterrag
5238eca241
Add list of so-far skipped 1.12 commits
2019-01-11 18:32:17 -05:00
InsomniaKitten
94af6c7f9d
Add CreativeTabs#getLabelColor
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Patch skipped, was already applied in 47a11b9a7e (diff-0ea0358443c2ecf3b8682228736149b3R71)
2019-01-11 18:32:17 -05:00
XCompWiz
f2b54acd67
Allow providing a BufferedImage for banner render generation ( #5041 )
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Ported to 1.13 using NativeImage
Co-authored-by: tterrag <tterrag1098@gmail.com>
2019-01-11 18:32:17 -05:00
Tim
497bc10d0a
Fix Mesa biome entry tags in the BiomeDictionary ( #5177 )
2019-01-11 18:32:17 -05:00
Ben Staddon
c1bb5cb250
Patch PotionHelper to use registry delegates ( #5142 )
2019-01-11 18:32:17 -05:00
mezz
51910fe83b
Update github stale so issues can be Assigned
2019-01-11 18:32:16 -05:00
tterrag
958bbf6c9a
Fix MC-136995 - Chunk loading and unloading issue with entities placed in exact positions. ( #5160 )
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This includes three commits from 1.12.x:
c20a5e8805
93b704b459
ee0d43bbde
Scatter gun patches to improve entity tracking and position tracking.
Provided by Aikar through the Paper project, this commit of patches combines the following patches:
fd1bd5223a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
fd1bd5223a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
fd1bd5223a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
fd1bd5223a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch
Co-authored-by: Gabriel Harris-Rouquette <github@gabizou.com>
2019-01-11 18:32:16 -05:00
David Quintana
e98951ee65
Fix blockstate id map calculation. ( #5279 )
2019-01-11 14:52:30 -08:00
LexManos
3765d912a5
Move @EventBusSubscriber application to just after construction instead of pre-init.
2019-01-11 12:28:06 -08:00
Vincent Lee
849bc00b46
Make Block.Builder methods accessible. Closes #5310 ( #5313 )
2019-01-11 11:47:51 -08:00
Vincent Lee
f3715c3e2e
Fix exception mismatch for entity types ( #5344 )
2019-01-11 11:47:36 -08:00
Vincent Lee
985a48f02e
Fix datapack walking not working for mod datapacks. Closes #5334 ( #5335 )
2019-01-09 20:59:40 -08:00
Vincent Lee
4e196a445a
Add missing setSeed calls to ForgeBlockModelRenderer ( #5338 )
2019-01-09 20:57:55 -08:00
LexManos
36d2e67b07
Reimplement @ObjectHolder scanning, and expose system for others to add handlers.
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Fix forgedev and userdev run configs.
Fix issue in log functions assuming String arguments.
2019-01-09 20:57:01 -08:00
LexManos
34568a0a74
Fix reference to IForgeDimension.SleepResult being through Dimension, thus causing a Srg2Source issue.
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And improper getWorld patch.
2019-01-08 05:52:25 -08:00
LexManos
f7acc73282
Update userdev and runconfigs for ForgeGradle changes.
2019-01-08 00:29:36 -08:00
cpw
60926ad6ea
Fix some translation strings. Will pull a big string update from crowdin too.
2019-01-06 21:02:08 -05:00
cpw
f734e614e4
Fire registry events before preinit and after construct.
2019-01-06 17:19:18 -05:00
cpw
997a15c0f2
Update to 0.4.0 of modlauncher
2019-01-06 16:34:32 -05:00
cpw
1b40618f02
Fix classloading properly. ModLoadingClassLoader doesn't work
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with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
58c78560fa
Fix up some stuff with resource packs, so the guilist works properly.
2019-01-05 10:19:47 -05:00
cpw
1d1ec57909
Update mdk with some tweaks for building
2019-01-05 00:14:07 -05:00
cpw
fd9c83b65f
Finish up classloading system. Use ModJARURL to locate resources
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and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
cpw
6baddc7e26
client and server work standalone and in forge dev. Next up userdev.
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Moved some launchplugin code to the launcher. Moved servermain to
the launcher.
server currently needs cmdline arguments --fml.forgeVersion=24.0.51-1.13-pre --fml.mcVersion=1.13 --fml.mcpVersion=2018.09.12.04.11.00 --fml.forgeGroup=net.minecraftforge.test
2019-01-01 21:35:23 -05:00
cpw
e9580877b4
fix up some discovery code, and make regular runtime _mostly_ work.
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Still WIP and doesn't quite get to main screen yet.
2019-01-01 16:50:04 -05:00
LexManos
440649bb95
Fix new launcher jar packaging.
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Run license checker over new code.
2018-12-31 16:48:23 -08:00
cpw
48846bc0ba
separated fmllauncher code from main forge mod code. This enables much
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stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw
558e1d2fb0
ResourceLocation Utils for doing things..
2018-12-31 16:34:33 -05:00
tterrag
0b26047ea8
Better documentation for IForgeWorldType, TERFast, TERAnimation
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Also rename AnimationTESR to TileEntityRendererAnimation
2018-12-29 12:18:10 -05:00
tterrag
7f5a57f4af
Fix patch mistake in IForgeWorldType: CUSTOMIZED -> BUFFET
2018-12-29 12:01:41 -05:00
mezz
dc12cda505
Clean progress bar code and fix TextureMap patch ( #5304 )
2018-12-28 18:05:05 -08:00
mezz
b4cf6f7f36
Implement GuiScreen events for mouse and keyboard ( #5297 )
2018-12-23 23:46:42 -08:00
mezz
f2f04407a4
Add the sender to NetworkEvent.Context for server-side event handlers ( #5295 )
2018-12-22 23:24:11 -08:00
tterrag
8a11e3bac4
Port most of the world patches ( #5294 )
2018-12-22 10:31:18 -08:00
LexManos
4879b0611a
Change how Forge itself is located to be loaded similar to a real mod.
...
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
tterrag
d11a67499d
FastTESR -> TileEntityRendererFast
2018-12-21 17:53:01 -05:00
tterrag
b3b8c78527
Rendering patches ( #5262 )
2018-12-21 14:45:35 -08:00
mcenderdragon
0bfa76251d
Added JVM argument so lwjgl dll extraction works with unicode os usernames, closes #5282 ( #5283 )
2018-12-20 12:09:34 -08:00
LexManos
a992a4325b
Change getWorld function name to prevent inheritance change in Chunk
2018-12-18 16:11:03 -08:00
David Quintana
c1225f3876
Fix the path handling for mod jar resource packs. ( #5228 )
2018-12-18 12:48:39 -08:00
David Quintana
152836c907
Add raytrace logic to the GuiOverlayDebugForge, so that the debug overlay can show the currently targetted block and liquid. ( #5278 )
2018-12-16 12:47:16 -08:00