Add raytrace logic to the GuiOverlayDebugForge, so that the debug overlay can show the currently targetted block and liquid. (#5278)
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2 changed files with 10 additions and 0 deletions
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@ -52,6 +52,7 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.StringUtils;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceFluidMode;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.world.GameType;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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@ -617,6 +618,7 @@ public class GuiIngameForge extends GuiIngame
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if (this.mc.gameSettings.showDebugInfo && !pre(DEBUG))
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{
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debugOverlay.update();
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listL.addAll(debugOverlay.getLeft());
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listR.addAll(debugOverlay.getRight());
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post(DEBUG);
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@ -832,6 +834,12 @@ public class GuiIngameForge extends GuiIngame
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super(mc);
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this.mc = mc;
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}
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public void update()
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{
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Entity entity = this.mc.getRenderViewEntity();
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this.rayTraceBlock = entity.rayTrace(20.0D, 0.0F, RayTraceFluidMode.NEVER);
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this.rayTraceFluid = entity.rayTrace(20.0D, 0.0F, RayTraceFluidMode.ALWAYS);
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}
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@Override protected void renderDebugInfoLeft(){}
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@Override protected void renderDebugInfoRight(){}
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private List<String> getLeft()
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@ -303,6 +303,8 @@ public net.minecraft.nbt.NBTPrimitive
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#GuiOverlayDebug
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public net.minecraft.client.gui.GuiOverlayDebug func_181554_e()V # renderLagometer
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protected net.minecraft.client.gui.GuiOverlayDebug field_211537_g # rayTraceBlock
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protected net.minecraft.client.gui.GuiOverlayDebug field_211538_h # rayTraceFluid
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# Expose vanilla brewing recipe system
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public net.minecraft.potion.PotionHelper$MixPredicate
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