Commit graph

7538 commits

Author SHA1 Message Date
LexManos
bcdd04d549 Fix incorrect argument passed in RenderPipeline potentially causing crash. #6677 2020-05-15 10:53:35 -07:00
Funwayguy
ec7d9d4179 Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer
Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
2020-05-15 19:49:55 +02:00
TheSilkMiner
765da1aca8
Allow Music Discs to be created with SoundEvent delegates. (#6523) 2020-05-15 10:38:19 -07:00
Edwin Mindcraft
7fa42ca064
Use IProperty#getName when generating blockstate jsons (#6582)
Close #6520
2020-05-15 13:28:10 -04:00
David Quintana
c23ea1e733 Model system fixes:
- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
  This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
LexManos
0f48e851a3 Fixed typo in registry alias writing causing infinite loop. Closes #6689 2020-05-15 09:38:20 -07:00
LexManos
549007a4a6 Fixed Partivle.onGround not updating correctly due to decompile error. Closes #6595 2020-05-15 09:37:51 -07:00
covers1624
932e7c84b3
Remove duplicate post of ChunkEvent.Load. (#6697) 2020-05-15 07:45:37 -07:00
Cyborgmas
999b5df933
Fix LevelChange event not firing after enchanting (#6693) 2020-05-14 13:22:12 -07:00
ichttt
29396b6235
Fix server config directory remaining locked when integrated server is shut down. (#6644) 2020-05-12 15:11:45 -07:00
Alex Thomson
4ce32c3663
Fix exclusion of coremods not filtering correctly when the mods directory is a symbolic link. (#6600) 2020-05-12 15:02:01 -07:00
Jais Djurhuus-Kempel
8084cc5499
Allow Bees to use custom hives. (#6656) 2020-05-12 14:29:32 -07:00
Tom Boshoven
988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. (#6674) 2020-05-12 14:21:28 -07:00
Jamie Mansfield
5f082045b0
Fixed CropGrowEvents not firing for Bamboo (#6680) 2020-05-12 14:18:36 -07:00
Jamie Mansfield
abc98ba56b
Fix vanilla screens escape key not matching done button behavior (#6682) 2020-05-12 14:18:03 -07:00
ShetiPhian
e35c5c9ae4
Fixed FluidTank.drain calling onContentsChanged when simulating (#6684) 2020-05-12 14:17:17 -07:00
LexManos
926fa5d5a6 Fix infinite loading screen when resources error. Closes #6592 & #6593 2020-05-12 14:08:05 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. (#6638) 2020-05-11 15:28:38 -07:00
cpw
1a317a7306
Update to newer eventbus, with typetools compatibility with jvms up to j14. No guarantees on actual game compatibility however.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-05-10 20:34:57 -04:00
Jamie Mansfield
fa01ba3221
Fixed informational /forge commands being repeated to all ops when logging is enabled. Closes #6330 2020-05-06 13:49:15 -07:00
Jamie Mansfield
766019e1fc
Fix ModListScreen escape key not matching done button behavior. Closes #6672 2020-05-06 13:41:43 -07:00
David Quintana
a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
David Quintana
6551ccc247 Avoid discarding the bottom 4 bits of the lightmap coords. It turns out vanilla relies on those bits. Fixes some blocks being darker than they should be in certain circumstances. 2020-05-04 01:13:43 +02:00
Jacob Smith
c3e4d303e9
Fix issue with providing a null ItemStack to onPlayerDestroyItem (#6633) 2020-05-03 13:48:17 -07:00
Brennan Ward
9e763a8334
Allow overriding of tool level requirements when harvesting a block, via the HarvestCheck event. (#6632) 2020-05-03 13:40:34 -07:00
Richard Freimer
035c01e222
Fixed Hoppers not inserting fully into custom contains with slots that can hold more then max stack (#6631) 2020-05-03 13:34:26 -07:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Tyler Hancock
4fce4eb10b
Fix vanilla loot table resource leak. (#6622) 2020-05-03 13:23:09 -07:00
Tyler Hancock
2e694d3a6d
Change recipe condition log level to debug. (#6621) 2020-05-03 13:22:22 -07:00
CAS-ual-TY
e8966a05f5
Fix milk buckets removing potion effects without filters. (#6609) 2020-05-03 13:17:43 -07:00
Dion van der Hak
a377727ac4
Added missing localization for swim speed, and reach distance attributes (#6585) 2020-05-03 13:13:56 -07:00
Vincent Lee
385fb64ab7
Allow colors of tooltip to be specified in GuiUtils.drawHoveringText tooltip methods (#6579) 2020-05-03 13:09:28 -07:00
ichttt
f2216f4e25
Fix config comments referencing disallowed enum values. (#6542) 2020-05-03 12:56:47 -07:00
David Quintana
0fc1ea01d1 Remove redundant call to modifyLoot. Closes #6657 2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland
903a400132
Fix BackgroundScanHandler crashing on servers (#6660) 2020-04-27 11:06:34 -07:00
cpw
940f3ed731
Remove silly icon override. Squirrels are fun y'all..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag
9d8817b5db Rename window icon image to avoid conflict, fix not using vanilla icon 2020-04-27 01:09:34 -04:00
tterrag
10204f8d82 Fix VariantList calling deprecated bake method 2020-04-26 23:48:51 -04:00
LexManos
746d702058 Fix resource packs not being sorted properly. Closes #6287 2020-04-26 20:05:56 -07:00
LexManos
3c5728f070 Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods. 2020-04-26 19:04:37 -07:00
cpw
8c8ef2d9e1
Use forge logo as short term window Icon, fix Buffer cast problems for new JDK stupid.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:42:18 -04:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
a modelbake right at the end, happening on the window flip.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
RogueLogix
6a0b16817d Move ClientVisualization to secondary thread 2020-04-26 16:06:44 -07:00
RogueLogix
677e2104a0 move handOffWindow down near start() 2020-04-26 15:41:53 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw
4af0bfd661
Update jenkinsfile and gradle for new versions of things..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-25 17:54:50 -04:00
LexManos
03c2a3d3a8 Fix potential NPEs in RegistryObject.orElseThrow/isPresent/ifPresent Closes #6647 2020-04-24 19:18:57 -07:00
David Quintana
9a6d1c390e Add tickRate setter to the ForgeFlowingFluid Properties builder. 2020-04-23 14:57:06 +02:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00