Add tickRate setter to the ForgeFlowingFluid Properties builder.
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0512a47eba
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1 changed files with 3 additions and 12 deletions
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@ -53,7 +53,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
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private final int slopeFindDistance;
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private final int levelDecreasePerBlock;
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private final float explosionResistance;
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//private final BlockRenderLayer renderLayer; // TODO: reimplement
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private final int tickRate;
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protected ForgeFlowingFluid(Properties properties)
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@ -67,7 +66,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
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this.slopeFindDistance = properties.slopeFindDistance;
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this.levelDecreasePerBlock = properties.levelDecreasePerBlock;
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this.explosionResistance = properties.explosionResistance;
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//this.renderLayer = properties.renderLayer;
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this.tickRate = properties.tickRate;
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}
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@ -108,12 +106,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
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return levelDecreasePerBlock;
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}
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/*@Override
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public BlockRenderLayer getRenderLayer()
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{
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return renderLayer;
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}*/
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@Override
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public Item getFilledBucket()
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{
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@ -207,7 +199,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
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private int slopeFindDistance = 4;
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private int levelDecreasePerBlock = 1;
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private float explosionResistance = 1;
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//private BlockRenderLayer renderLayer = BlockRenderLayer.TRANSLUCENT;
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private int tickRate = 5;
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public Properties(Supplier<? extends Fluid> still, Supplier<? extends Fluid> flowing, FluidAttributes.Builder attributes)
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@ -253,10 +244,10 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
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return this;
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}
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/*public Properties renderLayer(BlockRenderLayer layer)
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public Properties tickRate(int tickRate)
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{
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this.renderLayer = layer;
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this.tickRate = tickRate;
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return this;
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}*/
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}
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}
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}
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