LexManos
dd8893a65c
Fixed cpw's derp in the PlayerInteractEvent logic.
2012-12-20 15:02:06 -08:00
LexManos
4cfffe784e
Updated NetClientHandler for onConnectionClosed placement fix.
2012-12-20 15:00:35 -08:00
Christian
c9d9fe8e3a
Fix ItemInWorldManager so that itemUseFirst works, and the playerinteractevent works. Minor patching mis hit. Apologies.
2012-12-20 10:52:08 -05:00
Christian
71fc299ac7
OK. AT the right thing, and add in a call to always get the right thing. Clean up patch fuzz too.
2012-12-20 08:48:14 -05:00
Christian
aed532636a
Drop the item in onBlockHarvested, not breakBlock
2012-12-18 22:17:02 -05:00
Christian
aca35c7571
Fix up block drops for skulls and cocoa
2012-12-18 22:10:15 -05:00
Christian
18f77fb10f
Fix binding the texture for multiple render passes. Thanks mdiyo! Closes #320
2012-12-18 13:32:48 -05:00
Christian
de15192bb8
Allow RenderItem to be easily overridden for things that need to render entityitems. IronChest, BuildCraft, RP2, whatever...
2012-12-18 10:57:04 -05:00
LexManos
d6c4f37eb5
Fixed items dieing improperly due to new EntityItem sync changes, also made items render offset when rendered in 3d.
2012-12-18 06:56:28 -08:00
Christian
efee38095b
Fix RenderItem so that forge textures load for it
2012-12-18 09:19:05 -05:00
LexManos
9833c5652c
Removed all functions marked as deperacted for the new MC version
2012-12-18 05:28:09 -08:00
LexManos
a2f4a0d2dd
Inital update to 1.4.6, Version bumped to 6.5
2012-12-17 22:33:28 -08:00
LexManos
2bdcc3a23a
Remove erronious double call to PlayerDestroyItemEvent
2012-12-16 18:02:45 -08:00
LexManos
be6667f733
Make PlaySoundAtEntityEvent fire for players as well
2012-12-16 18:02:11 -08:00
LexManos
ad42901b7e
Update patches for repackage.
2012-12-12 23:45:35 -08:00
LexManos
0e82a3952d
Creative GUI will now remember what tab page you were on, thanks Matchlighter PR #290
2012-12-12 02:11:27 -08:00
LexManos
ee0763fb4a
Add CloudRenderer for PR #304
2012-12-12 01:35:18 -08:00
LexManos
03f1418924
Updated FML to 486:
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02b54ca8: Add a modid on the mods list, should make it easier to do things like forge chunkloading config
70670f2f: Fix build eclipse extractor task
b9fa3fc9: Add in storage, detection and validation of the ItemID array between client and server
5e5d8206: Fixing id map generation - should validate correctly now
f9fc06a8: Remade python dist as 32-bit.
93d47a1c: Reenabled replacement of the eclipse folder.
2012-12-10 15:53:30 -08:00
Christian
957afc4d62
Move server specific patch back to common from minecraft.
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Update FML: 1f5c58b
1f5c58b Fix up MCP version
61e4db2 Merge joined.exc add update howto
5efc1eb Revert "Fix MC-2497 - derpy torch flames. Moved from forge. Everyone sho
3b3600d Modified merger to just consider all server classes as common. And moved
edcc5ca Forgot mcp.cfg
ca79dfe Updated to 1.4.5b
5945279 Fix python error
57bf643 Modified decompile so that we do not have to decompile the server, saves
d9d0a46 Cleaned up some tabs
2fac644 Change usage of ZipFile, fixes issues with Mac's default instation of py
2012-11-20 09:09:06 -05:00
LexManos
5bc4d22bdd
Updated to MC 1.4.5b
2012-11-19 16:03:52 -08:00
Christian
ba65c08f19
Remove EntityFX patch - moved to FML. Patch SuspiciousClasses to add "forge"
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Update FML: fa56701
fa56701 Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit.
96935bb Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious. Fix NPE for FML crash report on server. Clean up dead pa
2012-11-16 23:06:37 -05:00
Christian
f13200e16a
Fix the derpy torch flames properly. Closes MC-2497 properly ;)
2012-11-16 19:07:36 -05:00
Christian
7306c0c1f3
Update to MC 1.4.5
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Update FML: 43d3042
43d3042 Clean up a patch
fec221f Update FML for MC 1.4.5
b0f0635 Fix for ModLoader static overrides not displaying.
23a2513 Fix up derpy file name handling: closes #127 Fix up duping childmods: cl
a6eaa2b Fix spelling issue.
c6a0741 FML setup should now download and verify all the minecraft files needed
5a1930e Small fix to some MCP metadata for pre2
418deba Update to MC 1.4.4
4ff2cff Fix bug when a modloader mod is run on a dedicated server and has a conn
2012-11-16 17:06:12 -05:00
Christian
5f2d1d1fc0
Add an ItemStack sensitive version of getIconForRenderPass, defers to
...
existing by default. Should allow NBT data to affect multipass icon rendering.
2012-11-13 16:01:57 -05:00
LexManos
5b82c5c20e
Mods can use custom textures for Slot background overlay, instead of only items.png PR #245 and #246
2012-11-12 17:26:49 -08:00
LexManos
ba6c4dd7df
Fix entity items rendering on the ground.
2012-11-09 16:21:23 -08:00
LexManos
e73cbd088f
Update to 1.4.4
2012-11-08 20:19:12 -08:00
Christian
0f3b030a1d
Temporary update for 1.4.3
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Update FML: bd2123c
bd2123c Clean up some patch fuzz
c2a603c Update joined.exc file from latest conf
db12af4 Update to 1.4.3
2012-11-02 18:40:43 -04:00
LexManos
c19ae55885
Update FML: Updated MCP mapings, and fixed StartServer
2012-10-31 10:16:46 -07:00
LexManos
9aca08557d
Fix issue where scroll bar would not render when switching tab pages.
2012-10-28 05:57:56 -07:00
LexManos
f6a7ea063b
Changeable name tag render distance for PR: 174
2012-10-28 05:33:32 -07:00
LexManos
043f570ff9
Update to MC 1.4.1 and Forge 6.0.0
2012-10-23 16:04:58 -07:00
LexManos
717b80781b
Fix color issues with Dyed Leather armor.
2012-10-23 05:24:36 -07:00
LexManos
dc9b1d90bd
Fix NPE issue when mods add null EntityFX's to be rendererd.
2012-10-21 22:59:57 -07:00
LexManos
067458bdc0
Patches removing forge spawn protection, now a vanilla feature.
2012-10-21 10:21:39 -07:00
LexManos
c81f696cd7
Updated Render patches, Bipeds now have the ability to have helmets, of either blocks, or the new 'heads'
2012-10-21 10:19:17 -07:00
LexManos
fd1f09a34e
Patches that applied with little to no functional changes.
2012-10-21 10:16:55 -07:00
LexManos
9eeda7b4db
No longer needed, getRenderDistance removed because Vanilla has it now, TileEntity.func_82115_m
2012-10-21 10:05:02 -07:00
LexManos
305a1ef66b
Moved to common where it should be
2012-10-21 10:02:23 -07:00
LexManos
34ebfcd978
Added ability for mods to cleanly define and display new creative tabs.
2012-10-19 08:46:39 -07:00
LexManos
91e88afdbe
Allow hook into GuiSlot for background rendering for PR #203
2012-10-14 20:00:30 -07:00
iChun
528a295401
Fix not passing right render pass to Item class.
2012-10-05 03:57:52 +08:00
Christian
b82a462f64
Fix a problem with re-entering worlds too quickly- the worlds will now *always* save before the menu re-appears.
2012-10-04 00:07:59 -04:00
Christian
518264eff9
Merge branch 'master' of git://github.com/Chicken-Bones/MinecraftForge into Chicken-Bones-master
2012-10-03 01:57:56 -04:00
XCompWiz
babc12d2b5
MapStorage Fix
...
Fixes setting and timing of map storage object to allow for the
WorldProvider to use it during initialization
Forces single instance of map storage object (per side)
Moves setting of spawn to after provider setup
2012-10-03 02:41:32 +03:00
Chicken Bones
7208c2c059
Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc.
2012-10-01 11:10:09 +10:00
LexManos
520550dab9
Location aware version og Block.lightOpacity for PR #169
2012-09-26 22:12:47 -07:00
LexManos
0e5c0be23e
Added preliminarty Player Interact event heavily based on the bukkit event.
2012-09-26 21:18:18 -07:00
LexManos
44e3843edb
Fix bug where breaking texture would not apply to top/bottom of beds.
2012-09-26 12:19:16 -07:00
Christian
384f795d52
Some more tweaks to the chunkloading code. The world.load event fires slightly later- once the entity watcher is
...
set up, so entities can actually load into the server world. Also, tickets actually save and load properly
and null entities don't break the server
2012-09-25 19:12:10 -04:00