Vincent Lee
dabb17f869
Update according to suggestions
2016-03-21 20:31:33 -05:00
Vincent Lee
30db41be9a
Expose IItemHandler on vanilla entities
2016-03-21 09:24:36 -05:00
LexManos
558348125d
Merge pull request #2610 from gigaherz/1.9-enchantment
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Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos
4c5bc9c613
Merge pull request #2590 from blay09/patch-1
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[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
LexManos
b00af6828f
Merge pull request #2606 from CovertJaguar/1.9
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Fix #2601 Minecart infinite acceleration
2016-03-20 21:27:17 -07:00
gigaherz
449bf3a292
Fix a condition that caused the enchantment table to roll invalid enchantments.
2016-03-21 04:18:16 +01:00
CovertJaguar
17589e61bd
Fix #2601 Minecart infinite acceleration
2016-03-20 16:33:49 -07:00
LexManos
5ad2fc90cb
Merge pull request #2589 from diesieben07/player_riding_fix
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Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos
9e475300f9
Merge pull request #2586 from williewillus/fixcrops
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[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos
d4cb82b019
Merge pull request #2585 from iTitus/patch-1
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Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
LexManos
3d7a16d32e
Merge pull request #2584 from Corosauce/1.9
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Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-19 21:10:07 -07:00
cpw
76e93e854a
Fix bucket test
2016-03-19 21:36:21 -04:00
cpw
ce8a758667
Merge branch 'master' into 1.9
2016-03-19 21:19:19 -04:00
cpw
af4b74b079
Ignore classes directory
2016-03-19 21:18:47 -04:00
Blay09
8c38f6c1d3
Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
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It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland
590f3f610e
Fix broken patch in EntityPlayer.updateRidden
2016-03-20 00:11:03 +01:00
Vincent Lee
b1a5339b29
Fix #2555
2016-03-19 17:15:26 -05:00
iTitus
d5d0374015
Fix the EntityPlayer patch
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In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.
Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce
8ea90eb39e
Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-19 16:55:19 -04:00
RainWarrior
ad03581fbe
Fixed sprite not being passed to the quad builder for custom models.
2016-03-19 09:48:46 +03:00
RainWarrior
7795570421
Fixed outline shader rendering, closes #2560 .
2016-03-19 08:24:59 +03:00
RainWarrior
f37a80b302
Fixed Block.doesSideBlockRendering, closes #2564 .
2016-03-19 07:20:25 +03:00
RainWarrior
3f3989f6ac
Fixed invalid index calculation in BakedQuadRetextured.
2016-03-18 16:55:21 +03:00
LexManos
093646e6f1
Fix AT lines.
2016-03-18 00:29:57 -07:00
RainWarrior
a81dfbc4ef
Fixed quads that don't need diffuse lighting getting it anyway.
2016-03-17 14:11:24 +03:00
Fry
2c55969ff3
Merge pull request #2559 from Adubbz/master
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BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 08:40:58 +04:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
Adubbz
02e228095e
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 14:27:55 +11:00
LexManos
0b0b5097e5
Fixed NPE when sneak using a item.
2016-03-16 18:25:53 -07:00
LexManos
1d2d9ebc83
Fixed Sand not falling.
2016-03-16 18:25:26 -07:00
LexManos
c442cd2909
Fixed onUseStop being called twice {Bows firing twice}
2016-03-16 18:25:14 -07:00
LexManos
1591373bf6
Fix vanilla bug where bows consumed tipped arrows in creative.
2016-03-16 18:24:48 -07:00
LexManos
f22ed86ad9
Remove our entity position fixer. Vanilla fixed the bug in 1.9.
2016-03-16 18:24:11 -07:00
RainWarrior
6b926f9a06
Javadocs, small cleanup.
2016-03-16 05:17:33 +03:00
RainWarrior
8b4bce37de
Fixed progress reporting for model loading.
2016-03-16 05:00:44 +03:00
RainWarrior
87f4351783
Removed imports in patches.
2016-03-16 04:23:40 +03:00
RainWarrior
4189f63905
Fixed EffectRenderer patch, closes #2547 .
2016-03-16 04:23:40 +03:00
RainWarrior
12c051d52b
Fixed incorrect culling of mod TESRs.
2016-03-16 04:23:40 +03:00
RainWarrior
78a397bc69
Fixed incorrect rotations for items in the left hand. Closes #2548 .
2016-03-16 04:23:28 +03:00
RainWarrior
b81a13d010
Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
2016-03-16 01:42:23 +03:00
LexManos
2bdb614fda
Merge pull request #2544 from Vazkii/patch-1
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1.9: Fixed registering armor materials through EnumHelper exploding
2016-03-15 12:41:27 -07:00
Vasco Lavos
05801a74af
1.9: Fixed registering armor materials through EnumHelper exploding
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1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
2016-03-15 17:52:58 +00:00
LexManos
ae72fa7ceb
Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
2016-03-15 01:17:38 -07:00
LexManos
7b0d8f09e9
Fix digging blocks in survival.
2016-03-14 23:44:10 -07:00
LexManos
28ae283b96
PlayerManager updated.
2016-03-14 22:58:01 -07:00
LexManos
3839d33770
Delete mcp patches.
2016-03-14 21:07:05 -07:00
LexManos
9e74f9e7c0
We are based on 1.9 not 1.8.9 :D
2016-03-13 18:51:31 -07:00
LexManos
c27b13c705
Update patches for fixed inner class suffeling in srg files.
2016-03-13 18:32:53 -07:00
RainWarrior
5d352bda6c
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d
First version of updated of ModelLoader, mostly works.
2016-03-13 12:10:50 +03:00